New Slot Machine Roguelike with a Merging Twist

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Published 2024-07-10
Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and relics, making the best of the synergies between pieces to defeat increasingly powerful prey.

Check out Lucky Hunter here:
-- store.steampowered.com/app/2824310/Lucky_Hunter/

#olexa #gaming #game #deckbuilder #puzzle #slotmachine #autobattler

Thanks for watching!

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All Comments (21)
  • @be_awsome901
    It pained me to see him continue to gamble after hitting over 800 gold😭 (I would've done the same)
  • @Timlagor
    Worked out it was a pure Shield meta -proceeded to not take shields
  • @Pyrogaming2005
    I normally like metta progression but this is one of the times I’ll agree with olexa. This game doesn’t need that. I think the metta progression to unlock new units is fine but it would be better if it was locked behind challenges instead of currency.
  • @benshaw9951
    Dear dev, add more heroes with their own decks. This could be awesome, like orcs, undead, different alternative versions of human etc
  • As a dev, I think the idea with the meta progression is you want it to not feel like a total waste of time if you lose a run. But I agree with you here Olexa that the ideal would be less: meta unlocks make the game more fun, and more: meta unlocks give the games different modes/styles to try. Great review!
  • @beaniiman
    He healed for 1hp from that relic as opposed to blocking 2 damage every turn.
  • @omechron
    Personally I really love Meta Progression. I'm not very good at video games so I really like the artificial progress feeling of just making the game gradually easier. I think the best option would be to go the ballatro route and just let you hit a button to unlock everything immediately. That way if you don't like progression you can skip it and I can enjoy my little dopamine drip.
  • @PruneauYT
    Wake up honey, a new rogue machine slotlike just dropped!
  • Yeah this game needs a core design rework. Something about getting a card after every turn (while it is engaging as you can shape your build after every turn) promotes very slow play. And the system of radial buffs encouraging spreading out vs the automatic combining of the units reducing your spread seems unenjoyable. I love gambling machine auto battler roguelikes and I hope this one can be good on release bc it seems cool, but I feel it has to fix some parts of the structure to be worth getting into
  • @Ciocalatta
    Hear nin jutt-su pained my soul every time
  • @pigizoid9924
    my favourite combo is "fan of wolves" artifact + a lot of wolves + master of ninjutsu it can get over 1 million damage per turn
  • @tehvannilla51
    I love your idea @ 17:43 That would be such a fun extra mechanic for this genre.
  • @stone5against1
    Pretty fun game! I wasted like 5 hours on the demo yesterday.. 5 of which were "one last game then I'm going to bed" My favourite artifact is by far the auto merge one, especially if you can upgrade it.. But even at level 1 it's amazing (even more if you can get it early) I'm a big fan of the druid/wolf/bear/nature tiles.. And the chicken coop to make everything spawn more stuff faster
  • @jayglenn837
    This looks super fun, deffo going on the wishlist.
  • you can break the game when you delete all units at the beginn and than spam shilds in the first fight because in the first fight the damage dont goes up and you can chose every singel turn another shild :D
  • @reed42
    need more of this big dawg game is so tuff
  • Not upgrading the crit ninja passive was devastating, I was screaming, you should have at the very least looked at what the upgraded version gives