The first masterpiece JRPG (Final Fantasy VI Retrospective)

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Published 2023-04-07
People who weren’t around back in the day often ask what makes Final Fantasy VI (also known as FF6 and sometimes FF3 US) so good. But the game’s true value cannot be measured in how well the gameplay, story, and music have held up, but rather, how groundbreaking the whole package was in 1994.

In this video, I’ll show you what Final Fantasy VI was like, how it built upon and changed the formula from the previous games, and how it offered more freedom than ever before, but sometimes struggled to balance it against a linear narrative.

This is a love letter to Final Fantasy VI – the first ever masterpiece JRPG.

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🎦 My other Final Fantasy retrospectives:
▶ Final Fantasy I -    • The original Final Fantasy (Final Fan...  
▶ Final Fantasy II -    • The most important game in the series...  
▶ Final Fantasy III -    • Final Fantasy’s last true RPG (Final ...  
▶ Final Fantasy IV -    • The blueprint to Square’s success (Fi...  
▶ Final Fantasy V -    • The last great adventure (Final Fanta...  



Timestamps:
00:00 Intro
01:33 Opening
05:59 Brave new world
09:46 The Magitek tutorial
14:28 16-bit beauties
18:32 Complex storytelling
22:29 A branch in the path
26:56 A new kind of dungeon
31:00 Pixel Perfection
35:25 The invisible job system
40:39 Rage against the machine
45:31 Freedom to get overpowered
50:27 An ensemble cast
55:20 Choose your own adventure
1:00:10 Optional scenes
1:05:30 The paradox of choice
1:09:26 Magicite dreams
1:13:46 A night at the opera
1:19:18 Endless horizons
1:23:31 Inventing “Magitek”
1:29:18 A game for kids
1:34:24 The end of the world
1:39:37 The world after the end
1:43:54 The final battle
1:48:05 Dancing Mad
1:55:11 The price of freedom
1:59:29 Hope
2:05:14 The first masterpiece J

All Comments (21)
  • @Army_Of_Chaos
    Amazing video. FF6 was my first contact with the franchise 3 years ago, and instantly became one of my favorite games of all time.
  • Final Fantasy VI was the first time that I experienced a truly epic story in a video game - one filled with engaging characters and memorable emotional beats. It can be hard to remember, but there was really nothing like it on consoles back in 1994. Yes, Final Fantasy II (IV) told an interesting story too - but the text was so simplified and it was hard to feel the emotions of tiny pixel sprites with minimal animation. Final Fantasy VI also took more of a theatrical and exaggerated approach to its story than later games - bringing a mix of humour and drama that later games seemed to forget in favour of more movie-like cutscenes, realism, and action. FF6 will always stand as one of the greatest RPG stories and ultimately sits as my favourite game of all-time.
  • @FrogMast3r
    I remember I teared up during the opera scene. Also, when Celes Comits sudoku. Thing is, I am not even that emotional of a person. Heck I didnt even cry during FFX ending scene when Tidus leaves. I don't know how to explain it. The game just evokes this emotion in me. Final fantasy VI is one beautiful game. Now, that I have said what I wanted to say I am gonna order some pizza so I can enjoy watching this video two fold!
  • @josepadron335
    "Skip soar or disband" boy that brings me back and it might be brought back again very soon
  • @actuallynotsteve
    First game that ever made me actually feel tears, and even like 25+ years on, Locke and Celes is one of those stories that matters quite a bit to me. Just realizing how much this story influenced the person I am now, and the music is just incredible. It's got so much going for it.
  • @joonpak
    Final Fantasy 3 (now FFVI) was my 3rd FF game after FF2 (now FFIV) and FF Mystic Quest. I’ve never been able to recapture the emotions I felt during my childhood playing these games.
  • @Jimmydeanmerica
    This video is one of the greatest things I’ve seen on this platform. To me it watched like a movie. I felt many of the same feelings as when I played the game. It truly took me back. My hat is off to you. Somehow in a retrospective, you have managed to capture the magic of playing the game all over again. I will be having my wife play the game soon. And she will be watching this with me afterwards. I don’t know what else to say other than, thank you for this.
  • @joe9739
    The Opera was big, but what blew me away, was the escape from Magitek Factory! The music, fast paced action, and MODE-7 GRAPHICS (air guitar)
  • @joselombana8381
    Though the game is an ensemble cast Terra is still a very pivotal part of the story. Even if you just got Celeste setzer and Edgar and beat the game with those three Tarra stops doing what she's doing and comes to lead the party out with her last ounce of strength. And Terra's theme song is throughout the whole game. For instance the opening credits is Terra's theme song, the world map music in the world of balance is Tara's theme song protect the espers also plays Terra's theme and in the ending after Setzer's a song is being played and right before the epilogue. That's why she's the main Character.
  • @soulflame5635
    What a retrospective, FF6 is one of my fav FF games as well as jrpgs. You've made amazing look at every aspect of this piece of art. ... Kupo.. ... Wait Do I look like a waiter ?
  • @jamilp2869
    Incredible retrospective of my favorite game of all time. Thank you! The music... the Ending Theme... the decisions and voices in the medley... the way the character arcs are reflected in the decisions Uematsu made... the additional, more confident voice in Coin Song... the blending of Celes, Rachel, and Locke's themes... You could probably do a whole video on the music alone.
  • @jmh8817
    its wild to think this came out before 95
  • I never played Final Fantasy VI/III on the SNES, because I was never able to find a copy (I live in Mexico, these games were not pupular in 1994). I played on emulator around 1997, and on PS1 a little later, but by then, I had already played VII, which occupies that special place you say VI occupies in you, the one game you will defend for the rest of your life. Even so, I had a bunch of magazines that covered VI/III, with plenty of pictures, and in my imagination, this game was grand, epic, the biggest game, the biggest world.
  • @wilsoneaster
    Wonderful video! Takes me back to the first time I saw Final Fantasy VI/III in a store window in the US. There was no sound and the game was on an infinite demo loop playing the title screen and intro. I wanted to know so bad what happened next. Also, of watching the World of Ruin intro at a friend’s apartment on a small black and white tv. When Celes jumped, I thought it was all over, but to my surprise the game kept going! And, finally, watching the opera scene for the first time, which was really unlike anything I had seen in a game before! Thanks again!
  • @TakaComics
    God, even a retrospective of this game makes me tear up. FFVI was one of the first games to really make me sob uncontrollably. It was one where I had to literally save and turn the game off to process what I had just played through. Cyan's desperate chase after his family on the Phantom Train is burned into my heart. The game is almost as magical as the fantastical setting it portrays, and is one of those games that I always recommend people play.
  • @ant_mag
    Beautifully written and presented. 6 was my first FF and probably still my favorite. I have no doubt this channel will grow a lot!
  • @Absquatula
    The fact that your characters run away from the Phantom Train is honestly such a nice and memorable addition
  • Firstly, this was beautifully done, and brought back so many memories for me. It's hard to explain to people who didn't get to play them at the time why the old greats were so magical, and yet you've managed to do so really compellingly here. I actually never saw what happened if Cid died on Solitary Island (I was one of those people who was determined that it had to be possible to save him, so any time I saw him die, I slid back the reset button and tried again until it took), and having gone back now to watch that scene, there are still tears in my eyes, all these years later. Thanks for reviving one of my greatest loves in gaming history.
  • @joe9739
    One area FFVI doesnt get enough credit in, is the monster design. Especially the larger, more complicated design of Bosses and Mini-Bosses. ATMA is terrifying to imagine seeing in person.