SM64DS any% TAS in 5:42.55 by Sharkey91, Really_Tall, Migu, bobbybob, Adeal and Rupa

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Published 2024-06-20
This TAS is brought to you by all these cool people that you should subscribe to:
‪@Sharkey91‬
‪@Really_Tall‬
‪@Migu6‬
‪@bobbybobsm64ds‬
‪@Keiki-cv2im‬

This TAS is the result of multiple years of on-and-off work, due to the sheer complexity of Quantum Tunneling (the glitch that lets you clip through floors). All the people in the title put a ton of effort into this TAS, and I wouldn't say that I am the biggest contributor. So I would really like to thank all of these people, Sharkey91, Really_Tall, Migu, bobbybob and Rupa for letting me upload this TAS here !

If you want to see a detailled explanation, you can check out our TASvideos submission: tasvideos.org/9126S

My main contribution to this TAS was writing a bruteforcer to help find good solutions to the different Quantum Tunnels that we perform in this TAS. To give you an idea of how precise this glitch is, we need to hit a spot in the collision that is about 1/1000th the size of Mario (1/64th of a unit), while moving at 50 units per frame (at least).

So I decided that I would write a discrete optimization solver to find ways to reach these spots at fast speeds. The way it works is that it finds a basic solution at first, then slightly modifies it and checks if the final position is closer to the goal. The optimizer finds better and better solutions, and eventually one that works ! I did a ton of small optimizations as well, for example, it finds a solution that is close to improving the best run, it tries to tweak just the ending and sees if it can find a better solution.

This was really fun to make, and I used it in three of the clips you see in this TAS. I will probably use it again to help save a B press in THI, so that might come soon ;)


Love you all ! Thanks for tuning by !
❤️

All Comments (21)
  • @HugoSev_
    I love how the original 64 and 64DS are both extremely broken but in completely different ways
  • @RHVGamer
    Funny how they completely remade Super Mario 64 with very different... everything, and yet the game is still just as broken.
  • @Zachruff
    Find it interesting how doors can be entered from behind and they make the painting sound when doing it
  • @softestcat
    This is the definition of "walls are just a suggestion"
  • I love how the ending cutscene and credits is longer than it takes to get there.
  • @PurpleSunTAS
    Quantum tunnelling being precise by a 64th of a unit has to be a reference to Super Mario 64 DS. Nice TAS!
  • @typhoonthunder
    After I saw that Mario was unlocked and there was about 100 seconds left of the TAS, I knew I was in for some truly brain melting movement. Wonderful job!
  • @RipVanFish09
    I love how in both sm64 games, it’s a 1-key run. You need the key to unlock the upstairs in sm64, and the key to unlock Mario in sm64ds
  • @DD-land
    Quantum Tunneling is a great name
  • @Leekodot15
    Now we need Terminal Montage to make a new version of Speedrunner Mario, not touched by the speed demon but rather, blessed with incredible athletic skills and the ability to phase through doors and walls at a whim
  • @anonimo_104
    7:31 peach :the power of the stars restored the castle Mario and yoshi: (Speaking in a low voice) How can we tell her?
  • @Keitoded
    Move over Backwards long jump, we got Sideways long jump in these parts! Great video! Also when you unlocked Mario I love you just straight up long jumped through the door instead of opening it, great flex Last note, it's funny that the text box from entering levels like Bob-Omb Battlefield, Whomp's Fortress, and Cool Cool Mountain pop up glitchily in the credits from never entering them due to it being the "first time", that's interesting in Whomp's and Cool Cool especially since you can probably do this even in a no glitches run due to it not being required I believe.
  • @SinNombre-_-
    So this is the power of the A press! Wonderful... I'm glad the doors don't need to be open for you to get warped upstairs x)
  • @Bentheman24
    Mom: Dinner will be ready in 5:42.56 Sharkey91, Really_Tall, Migu, bobbybob, Adeal and Rupa:
  • @mcanty
    its crazy how the ds version patched the 64 version's glitches, but somehow made it even more unstable than the 64
  • @danielr5000-d1s
    I remember in 2017 when the new any% run came out, I was blown away by how much the movement changed from the previous TASes. It didnt look like it could get better. Today we have this TAS and forget the quantum tunneling, the BitS movement is batshit insane now.