How Baldur's Gate 3 Changed Everything

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Published 2024-07-06
DX analyzes Larian Studios' Game Of The Year sensation, Baldur's Gate 3, to uncover the reasons behind its success, and reveal why it should be the new standard for RPGs moving forward.

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Intro/Thumbnail/Title Card art by Azuma Yasuo: twitter.com/AzumaYasuo96 & www.patreon.com/azumaarts
Baldur's Gate 3 Lofi by Jembei:    / @jembei  
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00:00 - Intro
01:29 - How Games Teach Us Their Limits
03:18 - Baldur's Gate 3's Transformative Approach
03:50 - The Importance Of Failure
06:39 - The Narrative Mechanics of BG3
08:43 - BG3's Insane Scope
10:10 - You Are The Most Important Character
11:03 - BG3's Presentation and other CRPGs
12:59 - Why is BG3 special?
14:04 - Games Industry Needs Overhauling
17:05 - Outro

#baldursgate3 #larianstudios #rpg

All Comments (21)
  • @DXFromYT
    The art seen in the thumbnail and title card, and the background music heard in this video past the intro and were done by artist Azuma Yasuo and musician Jembei. Check them out in the links in the description!
  • Having the CEO wear metal plate armour to official gatherings explains a lot.
  • @undvined
    It's hilarious how AAA companies said "Baldur's Gate 3 can't set the new standard for games". Now everyone knows it's set the standard for a good AAA game because it is *actually* good, rather than a superficial vehicle for profit.
  • @KitsuneHB
    16:58 "Shoudn't have wished to live in more interesting times."
  • @franklydum5056
    I love how bg 3 gives you such a wide range of methods to kill members of your party.
  • @vul4ak
    At least for me there are two reasons why BG3 is so huge: 1) It's a game in a genre that has been neglected in the mainstream for ages. CRPGs never went away but they became their own niche, so by learning from the years of genre development BG3 hit like a truck for those who do not keep up with the genre. Last time we've had such a highly influential CRPG was 2019's Disco Elysium and that might as well be last century in gaming terms. 2) It's an RPG first, second and third. Not a hack and slash RPG; looter-shooter RPG; adventure RPG - it's pure RPG RPG and that was sorely missing. An actual, honest to God, RPG with no tacked on "action" mechanics to make it palpable to a wider audience. You had to meet the game on its own terms and what it wants to do, thus delivering something concrete. On a nostalgic note: It reminded me of the days when mainstream gaming was a grouping of tons of different genres and you'd be popping from an RTS to a first person shooter to ... yes... a CRPG.
  • @BIGESTblade
    This man gets it. I've been telling everyone for the last 15 years that Bethesda's open world slop isn't the way. Now the truth is self-evident. Now that Bethesda is in the gutter, where it was always supposed to be, we can get back on track where Black Isle and old-time Bioware left.
  • @takumu781
    Bg3 is probably the best game I have ever played it’s insane how much time vanishes when you play
  • This was the first game that got me thinking about my next playthrough before the first one was over. I've never started a second playthrough that deviates from sorcerer or wizard or spellsword. Im perfectly fine sticking to that box, but other games dont really convince me that playing other classes will be substantially different. When I saw what was possible just with the socreror, I knew I had to play a bard. Still getting the hang of it. Next, I'll probably see what the warlock class is like.
  • @nickrubin7312
    "How one game introduced me to the genre I never knew I loved" Basically "goal achieved", because according to Swen (interview to DnD channel), that was THE goal: through AAA production quality, presentation and cinematic experience, and going overboard with it, while still maintaining a cRPG experience (RPG driven by systemics and interactivity and systemics intertwining with the story and affecting the narrative) draw the new the audience that doesn't usually play this type of games for various reasons, but just didn't know that this type of game was meant for them, and maybe they liked it all along.
  • @davefawcett4894
    I hope you watched the DOS2 documentary on just how close Larien Studios came to going bankrupt, but Swen believed in the game and refused to compromise or get a publisher.
  • It says a lot when everytime I see footage of this game I see some encounter i missed even tho i swear to The Absolute i looked every corner of each map
  • @omarospino8235
    i slept on BG3 and now that have played it the standard is set, the bar is raised. no wonder AAA studios felt the pressure
  • @fsdspdf2717
    Completed my 5th playthrough a couple of days ago. One of the best - if not the best - games I have ever played.
  • @Kross415
    That Mizora on the thumbnail seems to have two big differences from the one in my game 🤔 🤣
  • @TevyaSmolka
    Baldurs gate 3 was such a great game in my opinion.
  • Baldur's Gate 3 changed my life, i love this game and his characters so much, for me is so hard roleplaying as a evil character for that, they feel so alive..
  • @jimbeaux89
    I was eagerly awaiting the release of Starfield. I had preordered the premium edition, and took a week off work for it. After 70 hours of the game, I quit playing before even finishing it. Upon recommendation from my brother n law, I got BG3. 3 characters created and close to 1,000 hours later and I’m still having a blast with it. BG3 is the game that I thought Starfield was going to be. Meaningful choices and consequences, great storytelling and character development, incredible world building, deep gameplay mechanics, etc. I love BG3 so much
  • @ArneBab
    Have a look at Divinity Original Sin (already the first version): It already has a narrative with randomness — through you play rock-paper-scissors against NPCs (and even PCs!) to decide whether you can convince them. The change in BG3 was that it massively ramped up the production quality, used a well-known rule-system and world, and expanded on the impact of the different choices. So the concepts were there already (even in Divinity 2 Larian provided this freedom!), but they did not reach as many people. I found Divinity 2 by chance a few years ago, and it became one of my favorite games. So Larian has been building up for BG3 for at least 4 games: Divinity 2 gave the freedom, Dragon Commander pioneered the brutal social choices, Divinity Original Sin added the uncertainty of interaction, DOS2 built on that. And BG3 tied this all together in a production quality that enabled them to reach a mainstream audience.
  • @DivusMagus
    On my first play through I actually missed seeing Karlach before getting to the Inn where the "Paladins of Tyr" we're so I had no reason to doubt them. But then I saw a dead body of their comrade in the back room. So I cast speak with dead only to learn the truth. So I killed then all them found Karlach which was funny to let her know I was already way ahead of her. In most games Karlach being the one to kill them would be a key moment for the character. In here it is but you can also have it play out differently which is amazing.