Ashes of Creation Alpha Two Server Meshing Technology Preview

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Published 2024-07-03
We are excited to give you an in-depth preview of our server meshing technology in Ashes of Creation!

Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

đź’¬ If you have any feedback on what was shown, please share it with us over on our Forums!
- For Server Meshing Technology Feedback forums.ashesofcreation.com/discussion/59653/feedba…

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All Comments (21)
  • @stevenjsharif
    My friends, THANK YOU for tuning in to today’s development update. We are cloooooose to A2 coming!!🎉 Today’s showcase was the most technically oriented we’ve ever done, and it’s all in an effort to share with our glorious audience what exactly goes into making Ashes and what is being tested in A2. I know these kinds of updates aren’t as sexy as pure unadulterated gameplay, but they are important and I am excited to get your feedback on what you saw and heard today. We will be announcing the A2 start date at the end of this month, and we have begun sending out test invites to A1 users. Stay tuned for more updates ❤🎉
  • @tangent369
    Possibly the best update yet, it shows the labor and genius behind this project. Your teams level of commitment and creativity is amazing!
  • @moireldsc
    As someone who currently works in networking and is studying for the CCNA but also has a deep love of video games, especially MMOs, thank you so much for making a video like this! It inspires me to continue down this path with hopes of one day working on a team doing something as innovative as you all are with networking in the gaming industry!
  • @eusouramiro
    After Star Citizen this is the first time I've heard people actually giving a the importance that server meshing deserves in online multiplayer gaming, congrats!
  • @hagaiak
    As a long-time software engineer myself, it is very cool to hear the Ashes dev team showcase these things. I have to say the server architecture you came up with seems great, and I have nothing but admiration for you all! Cheers!
  • @s0cc3r4li7e
    Crazy effort on taking the complex system 1:09:44 and moving from single threaded processor of the replication graph to multi threaded. I'd be curious to see the debug ability and tools setup to deal with the complexity of that level of system when the 40k/tick worst case scenario is pushed. Props from a fan watching from the side!
  • @FearHype
    Really looking forward to this tech being implemented before Alpha 2 launch later this Quarter!
  • @escarretada
    This is what is calling pushing mmorpg forward finally some devs with balls
  • @PoisonTaco
    I'm mainly from the Star Citizen community. So it's exciting to see that your studio is also achieving very similar technology that we're seeing from Cloud Imperium Games. I don't have enough hours in the day to be passionate about two big and ambitious MMO projects. But I still want to support Ashes, wish the folks at Intrepid all the best and I really hope your hard work and dedication to the project pay off. I also want to see backers for Ashes get a well deserved win. Hats off to everyone. Let's be happy for how our games are finally coming together!
  • @benjizdavis8157
    Finnaly ! SC did it, you did it. I hope both project will have a lot of sucess. Its crazy to know today only Indy devs have balls to make new tech like this.
  • @Creepy-Girl
    Star Citizen and Ashes of Creation paving the way forward to next gen MMORPG's.
  • @sergelysak
    I'm a developer, but I've never worked on any gaming projects. The most mind blowing thing to me actually, is that this isn't what is already standard in the industry. I imagined that these server meshing type structures is already how MMOs are created. I don't mean to downplay this in any way. If this isn't how things have already been done, then it still makes your team's effort to create this a huge undertaking. You can imagine these structures on a high level, but implementing them, especially as a frontier, is very impressive. Thank you for doing this work, it will push gaming standard forward, we gamers benefit from this greatly.
  • @ZephyrorOG
    You'll have to pardon my language due to excitement Steven, but this is simply f*cking insane. I am extremely proud of your vision and perseverance. For all the hard work, thank you Intrepid.
  • @brayden43
    With Alpha 2 coming up, I'd love to get more input next stream on what you want feedback/bug reporting on once we're in game. Do you want us to report every little misaligned tree and rock or do you want focused feedback on systems and larger bugs?
  • @runescapeppl41
    I was really hoping you would follow CIG in this tech, truly amazingly, good job guys.
  • @13Dread
    I am really aware of the intricacies and problems network stacks give to projects of this size. My most sincere CONGRATS to the smart heads working in the server meshing under UE5. You have achieved what can be considered state-of-the-art in terms of connecting massive amounts of actors with manageable latency. Again, congrats.
  • @samblanton9010
    Stuff like this is very indicative of you guys’ willingness to stick to your original vision, much more so than saying you will or even showing progress in gameplay and design. The fact that you encountered a seemingly insurmountable problem that all mmo devs face and, because it is in the way of your goal, decide to tackle it with groundbreaking technology solutions shows how dedicated your company is to delivering what you originally intended to create. I’m looking forward to seeing what else you can accomplish.
  • @matzemania4416
    Cool that this will be implemented in AoC! Its one of the coolest parts of Star Citiezen and to see that now another developer is also getting the importance of this tecnologie is awesome! This will be one of a kinde Fantasy MMORPG!
  • @Liq38
    you had me at no layering...so excited to be a part of this world youre building.
  • @cnc-khronus
    Looking really great. Can't wait to be a part of Alpha 2.