Useless Unlockable Abilities in Gaming

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Published 2024-06-21
We're going on a bottom-tier skill hunt, boys.
Crash Bandicoot:
   • The Sneak Shoes are a complete LIE  
   • Evolution of the bazooka in Crash Ban...  
   • Crash Bandicoot 4 - 100% Walkthrough ...  

Cyberpunk 2077:
   • 10 Minutes Of Cyberpunk 2077 Bugs...  

Fallout:
   • Best of Bethesda (Glitch Compilation)  
   • Fallout New Vegas Bugs and Glitches C...  

Far Cry:
   • Far Cry 3 Stealth Kills (Outpost Libe...  
   • Vaas Montenegro All cutscenes Far Cry...  

Shadow of Mordor:
   • Shadow Of Mordor On PS3 Is The WORST ...  
   • Middle-earth: Shadow of Mordor Gamepl...  
   • Middle Earth: Shadow Of Mordor - Hunt...  
   • Shadow of Mordor | EPIC and BRUTAL co...  

Etc.
   • Scooby Doo "Spooky Space Kook" Scene  

All Comments (21)
  • @catboy60420
    my parents call me a useless unlockable as well
  • @DogOfWar64
    Skyrim has a perk that gives you a copy of a key to a lock that you've unlocked. Why would I want a copy of s key to a lock I've already unlocked.
  • @photophone5574
    Every game with unlockable skills got the: - +5% poison resistance while in water. - Movement upgrade that makes replaying the game a drag until you unlock it again. - Two skills that are really powerful together because two different devs came up with them.
  • @wilbert3842
    Skyrim speech tree has the final perk making it so you pass every speech check no matter what, the problem is there’s only 3/4 in the game and you have to get your speech to 100 with multiple prerequisite perks so by the time you do all that you’ve already passed every possible chance to use the perk
  • @anon9469
    Some more awards should go to the Hotline Miami unlockable secret masks, including: - Two that make the game harder. - One that turns up the gore and does nothing else. - One that gives you a weapon which is slightly LESS effective than your bare fists.
  • @Winasaurus
    A personal pick for me is the ability to aim in Just Cause 3. Yes, the ability to AIM. In Just Cause 2, you could do it by default, but for some reason they decided it should be an unlockable skill in the next game. Keep in mind this is the game series where you fly around with a grappling hook and wingsuit and you have ludicrously strong auto-aim anyway, and the unlockable aim removes that aim assist. Especially bad when you compare it to other skills like ALL vehicles getting a nitrous boost + jump, planted explosives becoming rockets, making your grapple hook strong enough to down helicopters, and the DLC even gives you rocket engines on your parachute. Doom 2016 has some pretty bad ones as well. Mainly the praetor suit upgrades. Ooh, a damaging burst after a powerup wears off, that'll be good for all like 6 powerups in the game. Especially when half of them are berserk powerups that give you insta-kill anyway. Made even worse when a later upgrade makes the powerup last longer, guaranteeing you'll have killed every enemy before it runs out and does the burst. Or the weapon upgrades. A scope on the assault rifle, or the sniper mode of the gauss rifle. Compared to mini-rockets or siege mode, the single strongest upgrade that melts anything in 1-2 shots. (And can get infinite ammo with specific runes)
  • @mathybrain8
    Jack from Borderlands Pre-sequel (the playable body double) had the skill Inspire in his 'The Hero of this Story' tree. Inspire occasionally has Handsome Jack give the player words of affirmation, or insult players after a respawn. Mechanically, it does absolutely nothing.
  • Psychonauts 2 gives you unlimited ability cooldowns... after you've killed everything and 100%'d the game. Enemies do not respawn.
  • @jackbob83
    Dead by Daylight a perk called “territorial imperative” for the killer It will let the killer see a survivor through walls for ~8 seconds in-and-only-if they willingly enter the basement of the map, infamous for being the most unsafe place for a survivor to go to, and it has no objectives for the survivor there anyway to the survivor will have no motivation to go there in the first place.
  • @Kazmahu
    I'm constantly shocked by how small this channel is. Considering the very high production values, interesting choices for video topics, and how good your voice sounds. Very much enjoyed this one, keep up the good work!
  • In South Park: The Stick of Truth, the perk "Let It Slide" seems useful, as it makes debuffs last one less turn than usual, until you realize that the Cure Potion does that instantly and is $1 at the City Wok, and Tweek Bros. Coffee, and is pretty common being found in most chests and enemy drops, even technically being free if you count buying your supplies from Canada, as they use a different currency there,
  • @QuestionMarking
    Still gotta give it to the whetstone from cuphead. You could remove it entirely from the shop pool and nothing of value would be lost.
  • @VegardMyklebust
    0:00 intro 1:47 Throw Back, Fry Cry 5 4:08 Commando, Cyberpunk 2077 6:55 Graug Hunter, Middle Earth: Shadow of Mordor 10:41 Sneak Shoes, Crash Bandicoot: The Wrath of Cortex 14:01 Crafty, LEGO Star Wars: The Skywalker Saga 18:26 In Shining Armor, Fallout: New Vegas
  • @frogace55
    For the Shadow of Mordor, I thought you were gonna mention the Shadow Mount for the reason, but the fact they just didn't exist in the last gen versions is much funnier.
  • @SumGuyLIVE
    I say this in the best way possible, this gives the energy of early top 10’s YouTube videos, the delivery as well as how you introduce the next unlockable (showing the in game menu and letting the viewer read it instead of you giving a voice over right away), keep up the good work!
  • One of the great things about Noita is that because of how deep and customizable the game is, there are no truly useless spells or perks... Ok, that's a lie, there is one. No tinkering with wands. You lose the ability to customize your wands. So if you have a potential OP combo, you can't make it. Even worse, there are a lot of wands that you first obtain them, their spells and the order they're in are basically suicide sticks! So you can't even take what could be a great wand with deadly spells, and rearranged them so they don't immediately blow up that propane tank that would be summoned right in front of your face. What do you get in exchange? Some healing sometimes when you kill enemies. So you lose one of the most important and powerful features in the game for healing. Or... you can not take the perk, and actually make a wand that can heal you. And this is a game where stuff like nolla (spells have a duration of zero, ie they instantly disappear 1 frame after casting) null shot (modifier that makes spell do no damage) and anti-homing (projectiles actively avoid enemies) have actual clever uses. Like... nolla, null shot, and omega black hole makes for an unusual digging tool that won't overdig, or kill you. Just make a big hole right in front of your character. Probably. Don't be surprised if this actually kills you due to some miscalculation.
  • @Lucifronz
    When you mentioned Fallout, I thought we were gonna talk about the Animal Friends perk. Didn't know there was another perk that literally didn't work. The Animal Friends perk itself is useful, making animals passive to you or whatever, but upgrading it is worthless. At least specifically the upgrade that makes them attack your enemies. Hostile animals that would help you with this perk are already hostile to pretty much everything else and will attack them anyway. While there are a few instances where it might be useful, it is by no means worth the perk investment. Mind you this is for Fallout 3 and Fallout New Vegas. In Fallout 4 there are some buildable DLC items like the inhibitor so that animals/deathclaws/etc. don't attack you which require the Animal Friends perk to be fully upgraded, but beyond that, it's mostly unnecessary and you can always just find a mod that removes the perk requirement.
  • @Trixtr
    Can’t wait to watch another C Shift video on my iPad with a Lama Su case - my favourite Star Wars character. I hope nothing negative is said about them.
  • @ericb3157
    i can't help but think of an article in a gaming magazine, i think it was "PC gamer", where someone apparently misunderstood how the "Nemesis" system worked, and wound up in a no-win situation, because his progress was blocked by an enemy he couldn't beat, who apparently kept getting STRONGER every time he lost a battle!