Weakest Units for Every Warhammer 40K Army? Worst Units for Each Faction

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Published 2024-07-07
Let's talk through one unit per army that might have some claim to be the weakest of their faction, besides things like flyers and fortifications...

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0:00 Intro
1:39 Space Marines
3:11 Adeptus Mechanicus
4:20 Adepta Sororitas
5:22 Adeptus Custodes
6:13 Grey Knights
7:16 Imperial Knights
8:32 Astra Militarum
9:47 More Divergent Chapters
13:57 Chaos Space Marines
15:24 World Eaters
16:24 Chaos Daemons
17:39 Thousand Sons
18:34 Chaos Knights
20:39 Death Guard
21:52 Aeldari
23:04 Drukhari
24:13 Tyranids
25:28 Genestealer Cults
26:02 Orks
27:05 Leagues of Votann
28:10 Necrons
29:19 T'au Empire
30:23 Outro

All Comments (21)
  • @LordCrate-du8zm
    Firstborn fans absolutely stoked that Tactical Squads are no longer considered the worst Space Marines units.
  • Reivers when it's time to show up in a "weakest units" video: 💪💪💪💪 Reivers anytime else: 💀💀💀💀
  • @frankieh
    Laughing, I was trying to rack my brain over which Necron unit it would be. Of course it's the Obelisk, one of the meanest things GW has ever done. How nice would it be fellow Necron players to be able to actually field this instead of a Tesseract Vault and watch as it sits perfectly stable and not wobbling all over the place in a breeze.
  • @Vericyn
    I have been really interested in the One Page Rules Grimdark Future, and my favorite thing about that game is that the revier equivalent seems like dogshit there too which is a testament to the accuracy of the conversion.
  • @jakebissell7930
    I hope that we see some much needed changes to the tankbustas. Like what the point in being a group of orks that are known for hunting down vehicles if they can’t do their jobs right.
  • @TheBerchie
    Me holding on to my Obelisk: "...it'll be good one day, it'll be good one day, it'll be good one day, it'll be good one day, it'll be good one day, it'll be good one day, it'll be good one day, it'll be good one day, it'll be good one day, it'll be good one day..."
  • Want to know how to make the Knight Abominant better? Give it's Volkite Combustor at least an ounce of AP. It's described as being able to mow through space marines and tanks alike, but everyone will just make the dang save anyways
  • Kastelan Robots? Naw man. You take a brick of those with a Datasmith and throw them on an objective and you have a bright red tanky distraction for a few turns. Weakest has gotta be Stiltman, Hits but almost never wounds, or the attacks are always saved, and in the 20+ times I've hit with him, he's only ever battleshocked a unit once.
  • @eviljoshy3402
    For Necrons I was expecting the psychomancer to make the list. A shame too because it's an awesome looking model.
  • I think for guard the wyvern deserves a mention. It’s 110 points for a 2d6 twin linked mortar that gives a -1 to hit for infantry units it hits. Its damage is almost nothing and for 10 points more you could get 6 mortars and 6 more copy’s of the blast rule. It’s just a terrible unit.
  • @KappaKiller108
    Reivers exist as a testament to GW's inability to design a game. The market them everywhere, they're on the cover of so many novels, they're way over represented in art.... But they've never been anywhere close to a playable unit on the table. Ever since they've come out they've been laughably weak and basically pointless GW clearly wants them to be good, but they genuinely don't have a single person at their company that knows how to do it
  • @JKo-jv7kf
    Ad mech... haha no. It's stiltsman. It's always stiltsman.
  • It is still so, so wild to me that the Stompa isn't just not the worst item on this list, but not even on the list at all.
  • @Kohl293
    I resent this slander! That Reiver Lieutenant is incredibly useful! As a proxy for the Phobos Lieutenant.
  • @DeathInTheSnow
    Right now the weakest part of each faction is the codex. 😒
  • @Dtv8564
    If the Changecaster is bad, then daemons overall are in a really good spot. Last game I played daemons I took a squad of pink horrors attached to it. The Changecaster triggered its battleshock ability 3 times against necron warriors lead by overlords (Pretty much every turn it could shoot). Those 2 necron squads were wiped by the horrors, with necrons unable to use stratagems. Also dealt MW because of shadow in the warp. Then fought in melee against a squad of Skhorpek destroyers with a lord attached, for control of the mid board. They remained alive till turn 5, never lost the objective.
  • @benn1181
    Urien with a blob of 10 wracks with all the special guns is FUN
  • Auspect Tactics must read minds because this video is exactly something I was wondering about recently.