16 Player Megapixel Multiply or Release with recharging shields
376,628
Published 2023-09-07
Marbles start at number 1, and multiply in value when they enter the corresponding green triggers. If they enter the red triggers, their number will reset to 1, and the number that was reached will be launched as either a burst attack or a charged shot.
Burst attack will fire shots equal to the number reached, up to several hundred or thousand shots per second depending on the number of shots still be to launched. Any subsequent burst attacks will increase the number of shots remaining. Each shot will convert one territory pixel to the player's colour.
A charged shot will combine the full number into one large shot, which will convert territory pixels equal to its number.
If any enemy shots reaches the cannon, their cannon is destroyed and they are eliminated.
If a friendly burst shot hits a charged shot and the size is less than 100000, the burst shot is added to the charged shot value.
Every few minutes, each colour receives an additional marble.
Who will win?
Patreon: www.patreon.com/lostmarbleruns
Discord: discord.gg/aYPAms2eHu
New in this version:
Marble charge has a third option: recharging the shield. The shield will take damage equal to the charge of shots that hit it and shrink in size. Small shots will now also damage shields.
All Comments (21)
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Cyan at the start got 4 kills and numerous broken shields like "dude chill we just started".
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crazy how cyan technically came 2nd with how early they died because of the mega bullet
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Favorite color won, but oh so many close calls. I like the shield mechanic you have on this one. Felt like it was fair and didn't just have a 'color is screwed' feel to if they lost their shield.
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The endgame for this one was too good. The last two marbles reflecting moons with last minute shields had me hyped. also DAMN CYAN, that's a first
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The clutch shield far into the video made the match last several more minutes
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More character development in ~15 minutes than the new Star Wars trilogy.
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I like how the size cap works for the plinko on the left, only accepting heavy-enough marbles. Seems like the maximum size is 4M until a marble no longer fits in the multipliers. I suggest they should start with 50k shield instead of 10k next time so that there is no overkilling at the start.
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Damn [color] went insane in the beginning. And then it CONTINUED TO PESTER THE LAST TWO AFTER IT DIED. Those last two frantically shielding at the last second to dodge that [color] moon is INSANE
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Now with all the balancing that's been done, it feels like it'd be interesting to have the red plinkos change size over time, so we can get a sense of 'development,' maybe turn some of those early 262k into spread shot, making it feel more important. Alternatively, what if the single shot just got a straight debuff, halving the value of the marble that entered. Either of these could make the spread shot better balanced in comparison to the single shot. Presently it really is a sniper's game.
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You know what would be amazing for your Marble Kingdom vids? Having the armies continue to move around while a battle is in progress and have concurrent battles or reinforcements. Imagine how incredible it would be to catch a moment where green is about to lose their king but their army manages to get back to their castle and flood the field with reinforcements.
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10:43 talk about dodging a bullet. A country sized bullet.
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I like how cyan pulled off a massacre at the start and at the end of the journey, literally pulled up and came out with a bang
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Maroon be like "if i just go all in on shields everyone else will die first"
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"Yellow used Destiny Bond." "Yellow has fainted." "Brown has fainted."
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I love how the moons have a backblast when they collide, I think this would be super interesting with gravity
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Late game spoilers: Yellow using its dying breath to take out maroon was peak revenge
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Cyan "I have a meeting in 10 minutes, let's make this quick"
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10:07 "What could be worse than a giant paint bubble?" "TWO giant paint bubbles!"
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That one clolour got killed and really came back for revenge
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I was like: wow, I like these new mechanics. Very enjoyable, very balanced between fairness and randomness! Maroon dies, I'm like: meh, this isn't as balanced as I hoped it to be :D