The HARDEST Lets play EVER of Transport Fever 2 Nearly Broke Me...

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Published 2022-04-02
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What Is The BRUTAL Series?
The BRUTAL series is a series of videos I do inside of the game Transport Fever 2. It's designed to be an extremely hard version of the game, that has to stick to real life as much as physically possible. We do 1 year each episode, which may sound slow, but my much more fast paced editing compared to other transport fever youtubers means that only the bits YOU want to actually watch are included, any umming and arring is always cut out and it's just the content you came to watch. If you've read this far, you're clearly interested! Why not press subscribe!
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All mods used in this let's play:
steamcommunity.com/workshop/filedetails/?id=252623…
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Transport Fever 2:
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivalled anywhere else on the globe!

Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.

A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.

It is vital to adapt your company to the needs of the economy and cities: bridges, tunnels, switches, rail signals, one-way streets, light signals, and bus lanes are just some of the possibilities you can use to optimize the transport infrastructure. Even train stations and airports can be expanded with modules in order to meet different requirements; and various data layers help you visualize traffic volumes and emissions, and provide information for further improvements.

Thanks to the detailed game world, you can develop your very own virtual railroad landscape: the map editor provides the possibility to create countless different worlds; the terrain in the game can be adjusted and painted; and thanks to the extensive modding support, new creations are being developed constantly, which are available for free via the Steam Workshop and which can be easily integrated into the game.

Game Features
Free play with countless configuration possibilities
Three campaigns across three continents with over 20 hours of playing time
Editors for creating maps and editing saved games
Three landscape types: moderate, dry, and tropical
Realistically modelled vehicles from Europe, America and Asia
A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
Modular train stations, bus and truck stations, airports and harbors
Realistic transport simulation including one-way streets and light signals
Editable and paintable terrain with realistic effects
Intuitive construction tools for building railroads and more
Display important data such as traffic and emissions, on separate layers
Dynamic economy and city simulation
More than ten economic chains with associated factories and goods
Cities with countless residential, commercial and industrial buildings
Detailed game world with physics-based lighting
Individually simulated land animals, birds and fish
Over 50 challenging achievements in free play mode
Extensive modding support via the Steam Workshop
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My PC Specs:
Processor - Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) - 16.0 GB
Graphical Processing Unit (GPU) - NVIDIA GeForce RTX 2070
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#Hushey #TransportFever2 #Tycoongame #transportfever #tycoongames
#businessgames

All Comments (21)
  • @sirdeakia
    You had trucks that were THERE, returning empty. And you created a new line from where the already were to where they already went. oh sweet jesus that was brutal.
  • @tigrou37
    Why don't you use the same vehicles in line 2 & line 3? The line 2 could bring oil to the refinery and when coming back bring fuel to the city. You could then save some vehicles number and gain more.
  • @NilsTillander
    The intersection you point out at 13:00 made my OCD spike. By switching the platform order, there would be no crossing!
  • Wow, those 20min flew by in an instant. Really well covered and very professionally done. I think I'll be following this series 👌🏻.
  • @Leldy
    Glad to be here for the start of a new series! Can't wait!
  • @alanramiresbr
    Was great watching this episode, it helps me play in vanilla mode and be aware of the costs and how to manage depo and trucks stations. Thanks man
  • @nightwolf2378
    Honestly, just found this channel, and as an initial impression based on this such video, I like what I’m seeing, pitting yourself into a challenge and knowing what your doing, as well as being abit informative (in such of explaining here and there about brutal mode), glad I found this channel! Though this video is 2 months old atleast, just means I have a series to watch now again, youtube analytics be praised.. for once on recommending a small yet very intriguing channel!
  • @maurice4348
    Amazing! I love the heavily edited style of video and the commentary has been decent too so far Definitely will be checking this one out :)
  • @nejihalo98
    Really well-made and entertaining video! couldn't believe that you only have 4k subs with this level of effort and polish in your videos, keep it up man!
  • When it comes to hard mods. I haven been hoping someone would make a cachement area mod. So, that bigger cities have to have inner-city busses or trucks to distribute stuff to/from the train stations.
  • @MeUsic8048
    the first time I heard about you... And what a first impression! I'm going to watch out for more videos! keep it up!
  • @nordstern2664
    Streetvehicles do not lose much speed through slopes. Only trains have huge problems with this. In building streets its the best way to build streets as cheap and short as possible and ignore the terrain. With trains the terrain is more important than the costs. You built this streets like you should build tracks. Also in your situation (i am playing brutal without many mods) i would build a trainroute between the raffinery and the fuelfactory. The train can drive full between them and can earn money in both ways. So, if the track is flat, you can even in 1850 make money with a train. And so all other aspects like carriges or trains for crude or so does not count. I know trucks can use the same benefit. But in my experiance trucks are less efficient in such situations because they will not gain money. You must calculate the costs of a vehicle not only through the maintaince. You have also the wear. So you should calculate: (cost-selling price)/time of use (for me: a cheaper, better vehicle is available)+maintance = real costs. And with this calculation and the bigger production over the time, you can not earn money until (the Baldwin56, prussia G3, ka for asia). Carriages and all other vehicles in 1850 will never earn money. You will allways lose it. So all you do till you get the better vehicles is to make the cities grow a bit and save money, so you have enough money left in ~1871/75 to build better trains. The problem with carriages if you use them longer is, that they will not make enough money over time to give you enough money for trains or other stuff. Trucks in my opinion are only usefull for very short distances and to supply the cities. Because of limited speed and Loading quenes and also the traffic jam risk its better to use as much trains as possible. And you can never set the price. The price is allways the same. The difference is the money you can make for transportation. You do never own the factories or the products, so the prices are not interessting for you or the game. The price you get is calculated between the amount of goods and the distance (not track, the direct way... in germany we say "luftlinie" in english airline. google says as the crow flies. I mean the distance through the air between two points.
  • @KrisMcCool
    Great video! You deserve more subs, Subscribed
  • @voxsq
    Ur underrated asf. The editing and commentary is that of a channel with at least tens of thousands of subscribers.
  • @teunxgoku6379
    Ive never seen this game in my life, and never seen your channel anywhere. But here I am, enjoying the show!
  • Great video. If you are down for a good challenge. Have you considered making the Cajon Pass from Los Angeles to San Bernardino in Transport Fever 2 in Brutal Mode? That would be a great challenge for anyone.
  • @dotSp0T
    you could've done a single rail ring-railroad around the island, serving each of the industries, with space for the wood instudstry in future. That would've allowed for pretty direct train routes between each industry