Every Hunt: Showdown Analysis from 2023 with Corrections! | Tips and Tricks

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Published 2024-01-07
Hunt: Showdown Tips and Tricks.
#huntshowdown #gaming #crytek #deepdive #research #tips #tipsandtricks

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Timestamps:
00:00 Intro
0:38 Decoy Video
10:27 Decoy Comments
13:13 Velocity Video
24:24 Velocity Comments
37:26 Fanning Video
48:07 Fanning Comments
1:01:15 Grunts Video
1:07:37 Grunts Comments
11:11:22 Outro

Throughout 2023 I’ve put 4 deep dive topics on this channel covering Decoys, Velocity, Fanning, and grunts. With each one, you’ve kept me honest by leaving a slew of comments both supporting and correcting me. This video is a compilation of those 4 deep dives, but at the end of each one, I've added a section where I review and respond to the community comments. My goal is to provide you with objective useful information, and from time to time I'm going to get something wrong. Sometimes it’s small, sometimes it’s big. Use the timestamps to jump around to the stuff you want to hear. This is also a GREAT starting point for anyone new to the channel, it gets you caught up on my deep dive research, and brings to light the corrected errors. Enjoy, and I’ll see you in 2024.

This video only included the deep dives. I also had some match analysis with mindset focused commentary, if that sounds useful, click this about learning to better use your consumables!

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I create guides and infographics to help players of all skill levels enjoy Hunt Showdown more.

#huntshowdown #gaming #guides

All Comments (21)
  • It takes a man to admit when he is wrong. And an even bigger man to go back and correct himself. Good on you good sir.
  • @jjdn43
    The amount of research you've put into each one of your videos is incredible. Despite how short they are, they're packed with info that i keep having to rewatch them. Thank you so much for your work. Im a new player with only 60hrs but i easily see this number going up and up as this game is my new favorite competitive shooter
  • Just off a 14 hour night shift at the hospital, facing into another tonight, this video will provide some welcome distraction later 😊
  • @MadameRouzgar
    The double tap technique mentioned at 50:21 is a great way of making uppercut fanning a viable option for quick peeks, relatively accurately attempting a very quick double tap and then retreating into cover. Oh btw, one thing I thought of but forgot to comment about in the original grunt video is that grunts are always part of a certain 'pack' (up to 4 grunts per pack) and only one of them can lock on and charge a target at most if they're from the same pack. Meaning, if you're low on stamina or in a pinch and have to be accurate with your grunt killing, being patient and killing those who decide to charge you one by one is usually the best way to go. This is actually not competitively relevant with grunts (because they're not extremely dangerous in terms of action economy) but, hellhounds follow these behavioral limitations as well and knowing that only one hellhound in a pack will attack you at the same time helps you phase your attacks in a better order and makes taking care of hellhounds a much simpler task. Note that grunts and hellhounds from the same pack may attack different players at the same time, just not the same player. Additionally, I'd like to add that one light (to stun, since hellhounds cannot dodge light attacks not even nearly as effectively as they dodge heavy attacks) and one heavy attack (to finish the job) will usually kill hellhounds with most melee tools, not great stamina usage for a whole pack of hellhounds if you're using the regular knife but it's great for the knuckle knife and the dusters.
  • @ariesvega3337
    For some reason when using fanning, you can shoot while ads then stop aiming after firing and it uses the fanning to re-cock the gun giving you a faster fire rate while still aiming down sited. Although it's not as quick it's useful for 2 shots down range.
  • @RobsReels
    Thank you for all your hard work. I found your videos To be very useful. I’m getting dangerously close to 700 hours and I agree it takes somewhere around 1000. Did not feel like you’re a newbie. I’ve been playing hunt for about a year on my free time. It’s the only game I play now in this video and others I’ve heard from you very helpful.
  • @sethmiller2532
    Regarding the discussion about what decides bullet velocity in real life, the shape of the projectile is another big factor. The reason why Spitzer rounds are so much faster than non-Spitzer rounds is that they're drastically more aerodynamic than the older types. On the topic of fouling, that was a big reason for why we transitioned away from purely lead bullets. The extra power from smokeless powder meant it burned hotter than black powder and the friction caused by the extra velocity, on top of that, started to become a problem as the lead bullets would melt a bit in the barrel, leaving a lot more residue behind than before. As a result, different nations started experimenting with adding a coating (jacket) of another metal with a higher melting point than lead. This is where the term 'Full Metal Jacket' comes from. That distinction actually means something in Hunt, as it takes place in that odd transitional era where you'd still see a lot of older types of guns that didn't use smokeless powder, as opposed to something like CoD, where that's just mindless use of lingo the devs don't understand (every military round is going to be FMJ because the Geneva Convention forbids the use of anything else by military personnel). Most countries used copper, and that's what everyone else eventually settled on, too, but for a while Germany was using nickel, so older German rounds can sometimes have a silvery look to them.
  • I learned a lot about just guns in general watching this. Great video. Please keep it up!
  • @wiggsdannyboy303
    Very cool to post this and go over some additional things people have mentioned! I’ve got one to add that’s pretty interesting but highly situational. The fanning perk, with certain guns, isn’t only useful for hip fire. It’s a very situational technique and isn’t consistent across all single action revolvers but some will benefit from increased fire rate with fanning if you fire from iron sights, drop your aim to hip to recock the hammer in the fanning pose, and then ads and fire again. The Nagant M1895 is the one I use this on, I believe when I tested on the Pax and Trueshot they didn’t benefit. 90% of the time you should be sprinting and dodging after a shot instead of doing this so it’s of limited utility but it is occasionally useful and very cool! This was more useful tech before the Spitfire got high velocity ammo, made the Nagant M1895 high velocity one of my favorite shotgun sidearms.
  • @lologannus
    Decoys are useful to trick people for sure but you can also use throwable weapons as knifes, hatchets or even bolts and arrows to triggers animals or break objects silently. So it can definitely save one or two tool slots if you don't plan to trick with foosteps sounds or gun fires sounds, which are hard to pull off.
  • @bobzthabarbarian
    Nearing 4K hrs in hunt, I've learned a lot. But, one thing I made myself learn immediately, always crouch and wiggle when grabbing clues, trait spurs, event objects or reviving teammates. Anything that has you in the open and sitting still for a breif time, always crouch and wiggle. There will be times you get unlucky and get shot in the head, but most of the time, the crouch and wiggle will keep you in the fight. Edit: dont just crouch and wiggle. Crouch, look down and then wiggle. That look down helps hide your head.
  • @C454D
    Just to be THAT guy. Suppressed, not silenced. While the weapons are indeed quiet they do make noise and aren't silent, something that can actually be a matter you need to factor in when using such weapons. In fact, all weapons in this game make sound however what changes is distance. You can heard hunting bows being loosed (and you can actually even hear when they are pulled taut if they are close enough), crossbows making their chunk sound. It is indeed a lot quieter. However, they are called Suppressors. While it is common hollywood calling them silencers and various other games have done so, it does mislead what they do and in fact in this matter you addressing the idea of high velo rounds making suppressors less effective would actually be quite interesting as they already do in one matter in that they give suppressed weapons muzzle flashes again (something that in night time can give you away badly. Even landed my most incredible shot because of it) so adding a noise penalty to having High Velocity to suppressed weapons may be a nice detail and balance factor especially since the centinenial shorty...-cough-...suppressed has high velo now. Could maybe even add an extra layer of benefit for FMJ with suppressed too, giving a minor boost to sound cancelling of the round. Ok, that guy ramble over. You keep doing your awesome work because in combination with Cornf, you two are making big strides in working things out in hunt. I can't remember however I believe there is a third who was working on getting the true spread of shotguns worked out, did fantastic work and reveals the reticules we have are wildly inaccurate unless using a LeMatt underslung. (talking anywhere to being 50% to 60% bigger than the actual area the pellets will go).
  • @nickmclean4004
    In terms of velocity and sound: 1) a lot of the fun weapons are slower than 410 m/s, so I recommend training those velocities first 2) at first, it might be nice to match your secondary velocity to your main weapon to get a feel. Silent Sparks and Pax fmj are 300 m/s. Silent Nagant high velocity is 410 m/s, which pairs with quite a few primaries. Pick your poison 3) idk about other silencers, but Silent Sparks is fairly loud directly in front, clearly showcasing the short range sound cone.
  • @DootNoot
    Damn I forgot to subscribe. Im amazed how much you dedicate to produce quality content for us, anyway happy new year or something
  • @guanyu8539
    Fun fanning fact: The Schofield Model 3, which the Scottfield is based on, can't be fanned despite being single-action.