Halo 3: ODST All Cutscenes in 4K 60FPS

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Published 2018-08-29
Halo Master Chief Collection have updated all Halo games to run at 4K60 on Xbox One X........well this is the perfect opportunity to showcase one of my favourite Halo campaign of all time in sweet 4K60.

I absolutely love this game from the atmosphere to the odd unique weapons and of course wandering the night time streets, alone in the rain with unbelievable music.

If you are getting Master Chief Collection with xbox game pass, then I highly recommend checking ODST out, it is DLC but it unbelievably cheap

All Comments (21)
  • @Catalogue28
    During the opening drop, as the Covenant carrier opens it's slipspace portal, you can see the UNSC In Amber Clad flying into the portal on the right side of the carrier.
  • 36:07 Never realized Rookie saw where the Engineer was heading off to, and did a "Hey uh guys..." but decided not to interrupt them.
  • @benhislop1458
    The neo-noir theme of this game was an absolutely genius idea on part of the developers
  • @willthomas3399
    19:32 When you switch to Romeo’s perspective the sniper rifle only has one shot left in the magazine. I always loved that small detail
  • @donatotummillo
    I literally just noticed how the Engineer gets sad when Buck says "I was making sure Perfume over here didn't take a round and blow us all up".
  • @o_o-037
    32:02, for those of you who don't know, This version of the cutscene plays when you find all 30 audio logs. I found all 30, but it still played the standard version. FML
  • @Destroyer-kr4hm
    To be honest they could have made this game dark as hell if you watched all your squad mates die in the flash backs and in the end the rookie had to finish the mission on his own.
  • @-Wraith
    I was happy to see the inside of a phantom in ODST, the phantom is my favorite thing in halo
  • @mixmaster2909
    21:47 can we appreciate the fact that Dutch was willing to go fisticuffs with a brute chieftain
  • @TamptheChamp2
    Bungie underestimated the workload of developing ODST and Reach at the same time. They should’ve completed one before starting on the other, even if it took a year or so longer.
  • @YuriKah25
    "Some idiots blow the building from the top of the shaft, woke the whole hive." 15 YEARS LATER AND I ONLY JUST REALISED THAT WAS MICKY AND DUTCH LOL
  • 34:27 Engineer happily waves tentacle at buck Buck: phew lord that thing stinks Sad engineer noises Idk about you BUT THAT IS THE CUTEST ALIEN I EVER SEEN
  • @TheMAU300
    4:34 in amber clad (master chief) at the right of the covenant ship
  • @coltj5907
    This was honestly my favorite Halo game
  • @Night5225
    I liked Buck as good, serious leader with a short fuse. Not a big fan of him being a joker in H5. Hopefully it’ll be different in Infinite.
  • @nikobelic4251
    4:33 you can see the In Amber clad off the starboard wing of the super carrier
  • He was bleeding all over his stomach and cough and couldn't walk on his feet. They decided to help him to get there and healed him.
  • This really feels like a bygone era, where a franchise releasing a banger was practically expected. Maybe it's the rose-tinted goggles of my childhood, but having Halo 1-3 release with what felt like the end of the story, then having 3 spin-off games release that expanded the lore (outside of the books) and gave us unique gameplay between all 3 spin-offs? It never felt like anything bad could happen. Meanwhile, Gears of War also had nothing but bangers in its first trilogy, then Judgement, which i thought was a lot of fun and, again, expanded the lore and everything. God of War too. All these games releasing in the 00s were just... AWESOME. And then the 10s happened and every game started being a gamble, online communities shrunk, physical presentations became false promises. I miss the era when it felt like companies understood that having a great relationship eith the fans was what MADE MONEY, rather than just believing we would lap up everything with a recognisable brand name on it.