All Cut Weapons of Half-Life 2

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Published 2024-03-17
Taking a look at ALL cut weapons of Half-Life 2! Let me know your favorite one in the comments! :)

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There will definitely be more Art Competitions in the future! :D

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CORRECTIONS:
The iRifle's model is in fact original, the AR2 eventually got its model from the iRifle after it was cut. So it's not that the iRifle took the AR2's model as placeholder, the AR2 went on to take the iRifle's model! Thank you to @scarletcrusader5431 for pointing this out

The Stunstick doesn't always give you 7 HEV suit points. It depends on the difficulty. 15 on Easy, for example.

The Combine Guard did NOT become the Combine Soldier. They both are their own thing.

The Energy Grenade was part of an earlier version of the Houndeyes attack. Sm means small. No code to the models use exists though. (Thank you ‪@TheOneEpicplayer‬ )

The MP7 is more so inspired by the MP7 Prototype of Heckler and Koch, an earlier version of the MP7. Thank you ‪@JackFoxtrotEDM‬

Credits:
ALL THE AWESOME PEOPLE THAT SUBMITTED ARTWORK!
Here's their Discords (and extra links if they wanted them included)

Top 3 Winners:
Calpole
Viper
VRD_OFICIAL ‪@vrdoficial‬

AndrOmeda community.lambdageneration.com/user/andr0meda
Clorki
Cockroach ur***ra (had to censor it, change your name lmao)
cordie
Corrupt
Domini
elidatkitty
Emi
evolutionRed
Fred (is dead)
Friendly Lad ‪@Friendly_Lad‬
Gazzer
gmornin
GoMango
gubbus
Hallf-Combined
HER
hydra
KennedyBub ‪@GhostSynthHL2‬
MaBoi
Matt
Mono
Mudskipper (MA)
Nuke
NvC_DmN_CH ‪@NoVIcE_Source‬
Polioguy
Riggs
SBC
semki
snikers
SomeBody
StickmAneq
Strevortex
Swagger
Weary
zoap

‪@loxotron13‬    • HL2 Beta Player manhack (Project 9 Mo...  
‪@CoreyLaddo‬    • [SFM] Don't worry, it's unloaded  
‪@Ghaileruodeal‬    • Accurate recreation of HL2 beta's Phy...  
‪@hl2-beta‬    • Half-Life 2 at E3 2003: e3_techdemo_2  

Music credits:
Valve & Gearbox: All the Half-Life games soundtracks
Spencer Baggett: Entropy: Zero 2 Soundtrack
macdrown: Infinite Finality Soundtrack
Employee8 & CW3D: Entropy: Zero - Uprising Soundtrack
Jamiroquai - Virtual Insanity (for like 5 seconds)

Timestamps:

0:00 Intro
0:50 Hopwire Grenade
1:48 OICW
2:46 Binoculars
3:28 Energy Grenade
3:44 MP5K
4:25 AK-47
5:03 Heavy Machine Gun
5:40 Stun Baton
6:07 Ice Axe
6:38 S.L.A.M
7:14 Combine Guard Gun
8:01 The MP7
8:24 Manhack
9:10 Tau Cannon
10:09 Fire Extinguisher
10:30 HK-707
11:14 Desert Launcher
11:27 Brickbat
12:06 Molotov Cocktail
13:06 Portable Thumper
13:23 Sticky Launcher
13:49 Socket Wrench
14:13 Alyx Gun
15:05 Roller Wand
15:30 Vortex Hopwire
16:15 Pulse Shield
16:27 Cubemap
16:59 Sniper Rifle
17:31 Beta Shotgun
17:46 Missile Launcher
18:15 Incendiary Rifle
18:39 Flare Gun
19:02 Immolator
19:26 NPC weapons
21:00 Physgun

All Comments (21)
  • @1lucia
    Corrections in the description! We'll host a game night soon™, be sure to join the Discord! :P discord.gg/luciashideout Also, if you're a member on my YouTube channel, you'll receive access to whatever Server we're playing on before anyone else :D
  • It's funny and pretty realistic how in the Half-Life universe H&K accepted a contract from the combine before putting their weapons on the civilian market
  • @Arelated
    The Ak Fits very well in half life 2 considering half life 2 takes place in eastern europe, it make sense there would be some stock pile of them hidden and used by the rebels, i dont know why they cut it, they could balance it by making it inaccurate at longer ranges but have high damage at medium ranges
  • @Heyheyhey0475
    I think the reason the AK and mp5 were cut in half life 2 is just because they don’t look futuristic enough. Pretty sure that’s also why Valve replaced the glock for an USP, fits a lot more with the combine aesthetic.
  • The Incendiary Rifle DOES have its own model. The AR2's model actually rips straight from the Incendiary Rifle, not the other way around. This is actually why the AR2 has such a weird reload mechanism. If you imagine those 30 shot pulse "plugs" as being single shot incendiary grenades, the weapon makes a lot more sense.
  • @Banshee523
    The lighthouse encounter with the gunships uses a music track from Half-Life 1, a music choice that was very likely made because it was the moment that the Tau Cannon returned as a usable weapon.
  • @g0rdonfreeman1
    i’m pretty sure the rebel npcs still use the mp5 reload animations in retail because you can see them doing the ‘HK slap’ on their mp7’s, despite the mp7 having the charging handle on the back of the gun
  • @chaosmiles07
    21:20 "These could be used to weld two props together." Tears of the Kingdom took this idea, I see!
  • @quadroninja2708
    4:50 I've heard that game developers move the bolt to the left because it looks more active and interesting when player sees the moving parts of a gun
  • @NatzoXavier
    The sticky gun weapon was reused for the Demoman in Team Fortress 2
  • I loved using the SLAM in HL2:DM RP servers and just spending an excessive amount of time boobytrapping an entire map. Given enough time, I'd run back and forth between a police station or gunstore and literally, place no less than 50 SLAM traps into stores, apartments, walkways, toilets, etc. Sometimes I'd also rejoin the server so when people inevitably trip the SLAM laser and die, then it wouldn't credit me for the kill. This worked great to troll people and I couldn't be suspected of RDMing ...or booby-trapping an entire RP map. RP_Amsterville worked the best for this, lmao.
  • @dan_loeb
    the irifle looks like the ar2 because the irifle model and animations were reused for the ar2. when you consider the ar2's weird ammo setup, firing system, and reloading, it was originally a single shot autoloading beefed up flare gun basically.
  • I like to think that the cremators’ jobs in the canon half life 2 is clearing up the xen waste that we would see in places like the Quarantine Zone in Half-Life: Alyx :)
  • @duskoirre
    Babe wake up, new Lucia video All serious though, huge thank you for all the content you make. You've become my favorite Half-Life creator and I binge-watching your stuff. Kudos x
  • @s4m4L4nder
    tbf there are many reasons why the sandbox in hl2 makes sense even though it is smaller than hl1, mainly because it feels more realistic to have real weapons and you never go to zen in hl2
  • @Anonymous-73
    I kinda miss the more unsettling aesthetic of the Half Life 2 beta builds, it all just felt so wrong, like it wasn’t supposed to be seen by anyone other than the Combine. If there ever is a Half Life 3, I really hope they add back more of this bizarre vibe that sadly got cut out.
  • @Friendly_Lad
    I just realized how much stuff I made for this comp, well good job on the vid man
  • @penguin1590
    3:12 Never in a million years did I think i would see Franzl fucking lang anywhere near a Half life video.