Their Plan Failed: Square Enix Is Abandoning Exclusivity

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Published 2024-05-27
Once more, Square Enix have failed to meet their own expectations.
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Sources:
x.com/SquareEnix/status/1792722224882790801

x.com/KINGDOMHEARTS/status/1360257606149832709

www.hd.square-enix.com/eng/ir/pdf/20240513_01_en.p…

x.com/Genki_JPN/status/1791067904534057070

x.com/6d6f636869/status/1790227310567960626

x.com/TMllIll/status/1790030059513782502

www.videogameschronicle.com/news/square-enix-confi…

All Comments (21)
  • @dudebruh8534
    Wait... So your telling me... limiting where you sell a product... lowers the amount of sales? Holy sh*t Sherlock!
  • @renendell
    The best thing about Epic Exclusives is by the time the game releases on Steam I don’t even want to buy it anymore. Saves me so much money
  • @renendell
    If you can sell millions of copies and still consider that a loss, if a game studio can release a smash like Hi-Fi Rush and still close, the games are not the problem, the industry is.
  • When a game releases as an epic exclusive by the time it comes out on steam i forgot the game even existed
  • @maxwallace2123
    The purpose of CEOs setting unrealistic expectations is to deny bonus' to staff. If staff are meeting expectations they'd have to payout, but it's free to set ridiculous expectations you know you won't meet. And hey, if you do end up meeting them? They've already earned you many times what you'd pay out in that blue sky scenario. And you better believe the target will get much more extreme the following year.
  • @wz9573
    AA games recently : let's release this cool game at 30 bucks, 40 with cosmetic DLC. Square & AAA publishers : pauper version 80 dollars! full version 150 dollars! AA games recently : oh man WTF all those sales we are drowning in money, help. Square & AAA publishers : sales fell short of expectations, we have no idea why.
  • @xyketh0n
    They should have ditched exclusivity after the PS1 era, when hardware stopped being a limiting factor
  • @zoekwon
    they shouldve done that 10 years ago.
  • @shadiafifi54
    Lord Gaben: "You could not live with your own failure. Where did that bring you? Back to me."
  • @rule665
    Exclusivity is the least of SE's issues.
  • @thedarkone246
    Its worth noting just how hard Squre went in on NFTs, and crypto and how little those games made, if they even ended up getting released at all.
  • @piyoweb
    Meh, every Square games ALWAYS failed to met expectations according to their CEO.... IMO, they just want excuse to add mtx, Battle Pass, NFT etc to every games from now on.
  • @EastyyBlogspot
    Well i have to blame them for agreeing whatever exclusivity deal they did....they had to know making it ps5 only was going to limit sales if the money from sony could not offset then there was going to be issues
  • @Mark-nh7zg
    I’m not surprised. Both recent FF games would’ve been a day 1 purchase for me but I’m not going to buy a PS5 just to play them
  • @reaperbot5226
    to some degree it doesn't help that The PlayStation 5 was released worldwide on November 19, 2020, one week after its initial release in Australia, Japan, Korea, North America, and New Zealand on November 12, 2020. basically during the lockdowns with support chain issues and it took them a few years to finally catchup with the demand. meanwhile many gamers likely stayed with the older consoles or switched to pc.
  • @Far_Dee
    If it wasn't for the XIV/XVI crossover event, I'd have forgotten XVI came out. I only learned Rebirth came out a few weeks after the fact. In my social circle, I am not alone in this. Exclusivity just doesn't work for third party titles.
  • @LameMule
    I had a job once where the management would hold catered meetings. After the meetings were done, they'd have people bring the half eaten leftovers to the breakroom. All the sad little half platters or boxes of food now cold. This is what it feels like when exclusives get ported another platform as an afterthought once sales have stopped on its home platform. The hype has died, the taste has soured and the mood has changed in the interim anyhow. All I feel is a lot of nope.
  • @GhostC4t404
    whenever i hear or see creative unit business 3 i just think oh thats Yoshi p's studio
  • @Helmutlozzi
    Bad news for the CEO that got money under the table from Epic. There's no sane reason for limiting yourself to a dead storefront like that, except for behind the scenes bonuses for the leaders paid from Timmy Tencent.