We need to talk about Fiendsmith
34,509
Published 2024-08-03
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Music: Donkey Kong Country - Aquatic Ambience
0:00 Intro
0:25 Explaining Fiendsmith Cards
4:06 Basic Combos
10:59 Banlist
12:38 New Support
13:32 Handtraps vs Fiendsmith
15:42 Bystials vs Fiendsmith
18:01 Boardbreakers vs Fiendsmith
19:36 What I'm hoping for
#yugioh #joshuaschmidt #yugiohtcg
All Comments (21)
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Quick Correction: Lacrima revive targets, but can target banished monsters which is why its hard to Bystial that line, worded that incorrectly!
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glad you still upload after quitting the game
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If Fiendsmith had light-fiend locks, it would be an amazingly designed archetype.
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Thanks for making videos explaining competitive strategies and cards again, they're very good for the community
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Just a correction, the lacrima revive does target, but it can grab from banished.
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Yes please! Do more content like that! Explaining the way how cards work and interact with each other, from a competitive perspective, in a short form like this video and from you, is exactly what i wished for. And you are in my opinion the best explainer for stuff like that in YouTube. So please do more!!!
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This was super helpful! I love hearing you talk in-depth about a combo's lines and what makes them so strong. Would love to see you do it with other archetypes as well.
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What a content creator. Quits the game but still makes videos just for us.
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I always like when you produce off stream content, thanks for the video :)
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Very solid insight into what’s going to be a fairly large part of the meta as of now and for the future few months ahead of us. Thank you for producing this very much needed educative content for those who wish to know more about the current metagame.
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the state of snake eyes right now is what if prank kids were all one card combos but also didn't need the normal summon. It happened a lot in the past were drawing 2 engine pieces didn't mean you could play under 1 handtrap but in snakes there is no conflict of resources between SE, diabelle and fiendsmiths, on top of the fact they are all able to pivit into each other without the need to open any specific one.
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Josh : "Fiendsmith engine are so good at making Apollousa" Komoney : Ok, limit Apollousa to 1.
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They should just ban Beatrice and the DDD card. Fiendsmith while powerful doesn’t seem that broken if those got banned. To be honest … Konami should errata way more cards that are too powerful. Just make them more theme specific or to require a card of a theme it belongs to: like Barrone.
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Honestly, this is perfect. I've been meaning to actually watch a tutorial for Fiendsmith. Thank you very much!
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I’m getting tired of these over the top engines that do so much without restrictions. Other than that, great insight as I do have a regional coming in September that I’m excited for.
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Loved the video, please cover more archetypes/engines!
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This knd of videro is cool. Explaing how the engine works by showing off the combo lines is really helpful. Please make more videos of this kind.
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I think the easiest way to deal with it is ban bea, ban closed heaven, ban apollusa. Bea and Apo have it coming outside of this, and closed heaven cuts off its splashability while keeping it accessible to fiend archetypes such as fabled.
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That was a very informative and concise video. I think this kind of video is the perfect format for introducing someone to a new engine. I looking forward to see more of these videos in the future. (This video was very important to do btw, simply because of the impact the Fiendsmith engines will have on the game.)
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That was a short hiatus, glad to see you still play yugioh