We need to talk about Fiendsmith

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Published 2024-08-03
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► Edited by Tyl0o: twitter.com/tyl0o

Music: Donkey Kong Country - Aquatic Ambience

0:00 Intro
0:25 Explaining Fiendsmith Cards
4:06 Basic Combos
10:59 Banlist
12:38 New Support
13:32 Handtraps vs Fiendsmith
15:42 Bystials vs Fiendsmith
18:01 Boardbreakers vs Fiendsmith
19:36 What I'm hoping for

#yugioh #joshuaschmidt #yugiohtcg

All Comments (21)
  • Quick Correction: Lacrima revive targets, but can target banished monsters which is why its hard to Bystial that line, worded that incorrectly!
  • @lmr4403
    If Fiendsmith had light-fiend locks, it would be an amazingly designed archetype.
  • Thanks for making videos explaining competitive strategies and cards again, they're very good for the community
  • @gizmo6149
    Just a correction, the lacrima revive does target, but it can grab from banished.
  • Yes please! Do more content like that! Explaining the way how cards work and interact with each other, from a competitive perspective, in a short form like this video and from you, is exactly what i wished for. And you are in my opinion the best explainer for stuff like that in YouTube. So please do more!!!
  • @_kenemon_
    This was super helpful! I love hearing you talk in-depth about a combo's lines and what makes them so strong. Would love to see you do it with other archetypes as well.
  • @ozzy6831
    What a content creator. Quits the game but still makes videos just for us.
  • @oli1213
    I always like when you produce off stream content, thanks for the video :)
  • @GizmekGalaxy
    Very solid insight into what’s going to be a fairly large part of the meta as of now and for the future few months ahead of us. Thank you for producing this very much needed educative content for those who wish to know more about the current metagame.
  • @trevizee806
    the state of snake eyes right now is what if prank kids were all one card combos but also didn't need the normal summon. It happened a lot in the past were drawing 2 engine pieces didn't mean you could play under 1 handtrap but in snakes there is no conflict of resources between SE, diabelle and fiendsmiths, on top of the fact they are all able to pivit into each other without the need to open any specific one.
  • Josh : "Fiendsmith engine are so good at making Apollousa" Komoney : Ok, limit Apollousa to 1.
  • @xMoac
    They should just ban Beatrice and the DDD card. Fiendsmith while powerful doesn’t seem that broken if those got banned. To be honest … Konami should errata way more cards that are too powerful. Just make them more theme specific or to require a card of a theme it belongs to: like Barrone.
  • Honestly, this is perfect. I've been meaning to actually watch a tutorial for Fiendsmith. Thank you very much!
  • @timbitz079
    I’m getting tired of these over the top engines that do so much without restrictions. Other than that, great insight as I do have a regional coming in September that I’m excited for.
  • This knd of videro is cool. Explaing how the engine works by showing off the combo lines is really helpful. Please make more videos of this kind.
  • @AtlasNovack
    I think the easiest way to deal with it is ban bea, ban closed heaven, ban apollusa. Bea and Apo have it coming outside of this, and closed heaven cuts off its splashability while keeping it accessible to fiend archetypes such as fabled.
  • @saitougin7210
    That was a very informative and concise video. I think this kind of video is the perfect format for introducing someone to a new engine. I looking forward to see more of these videos in the future. (This video was very important to do btw, simply because of the impact the Fiendsmith engines will have on the game.)