The Corridor Crew situation is a disaster

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Published 2023-10-13
This might be their worst video

Editing help from: @connormcdowell2

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Chapters
00:00 - Intro
01:41 - Who is Corridor Crew?
03:12 - Where it all started
04:07 - A 2nd NFT video has hit the channel
04:53 - The deepfake zoom video
05:46 - Is This The Death of VFX?
06:25 - The Tom Holland Spider-verse video
07:23 - How to spot a deepfake
08:06 - The Anime Rock, Paper, Scissors saga
09:08 - Anime Rock, Paper, Scissors 1
11:24 - Animators React to Anime RPS 1
13:20 - Is this AI Art, or is This Something New?
17:58 - Anime Rock, Paper, Scissor 2
23:10 - The AI generated thumbnail
23:27 - We Fixed Faces in Video Games
32:28 - The community response
35:18 - Outro

All Comments (21)
  • @Utonian21
    its funny how they complain about game characters being too "mannequin-like" then proceed to use an AI that makes all the characters look like Barbie dolls lmaoo
  • @lokmister
    Dude the Lara Croft one in particular makes me laugh so much (obviously the ones like cloud are funny but in a different way) because they literally just removed the dirt… she’s fighting for her life in a jungle when the fuck did she have time to shower and touch up her makeup?! XD
  • @eppielicious
    To me, all their video game AI faces look like their incredibly front-lit, like they're standing in studio lights. Its crazy that they perceive "realistic" as what is essentially instagram models.
  • @etheriumart6617
    Both those professional animators (the Bancroft Brothers) were my professors. Their reactions really got me, because it’s quite funny. They literally made a documentary recently about why AI art is detrimental and harmful.
  • @joppemin
    They've turned into that one friend who just found out about AI and keeps sending you his Midjourney generations.
  • @enbydeadly
    26:17 gotta love the "photorealism" of taking a completely fine, pretty character with a little bit of dirt on her face because she's the tomb raider, and the AI giving her like 10 layers of foundation and perfect glossy lips and perfectly kept eyelashes. I feel like CorridorDigital being nothing but dudes (as far as I'm aware) really limits their perspective. That's not photorealistic that shit looks like an instagram model had makeup artists work on her for 2 hours
  • @jopabr24
    Out of all of this, the most unhinged part of it is how they have the audacity to say that their "fixed" version of Alloy's face is "more realistic." It truly is not. It's too smooth. There's no shine to it (human faces are oily sometimes and therefore reflect light). There are no blemishes of any kind. Her wind-burnt cheeks and nose are softened into a rosy blush. Indeed, it looks like she just got painted with a heavy layer of makeup to erase any actual facial features. If by "more realistic," they meant "more average and less human" then...sure. I mean, her face looks closer to something you might see in a makeup ad, but not something you'd see in real life.
  • @hyperx72
    Videos like this make me appreciate people like Joel Haver more. Since he also popularized/tutorialized an AI rotoscoping technique, but uses his own art, and with a far more humble attitude.
  • @KingOfMadCows
    Corridor has been hyping AI like they own a bunch of Nvidia stock.
  • Correction on the "Is this the death of VFX" video's controversial-ness, they used the name of an artist (Greg Rutkowski) who did not take kindly to his name being used so that the AI would copy his art style ESPECIALLY because the video also inspired many others to use his name in prompts as well
  • @wile123456
    The funny thing is, if they just used the original footage without ai it would look so much better. They actually act decently with expressive facial expressions, but the AI just deletes all that, removing all emotion and work of the actor.
  • @largematt6352
    the thing is most of the videogame characters they "fixed" are scans of real people and hours and hours of motion capture
  • @Lee-ek7vn
    It’s the fact that they did mostly girls and all the ai did was make them hyper feminine and peak beauty standard, taking away the natural characteristics that most girls actually have. It’s giving intel’s being mad that the main girl is not blonde with blue eyes and big boobs
  • @uknown1100
    I can't believe that a group of professionals are so impressed by slightly improved Instagram filters.
  • @cataleast
    The thing that really pisses me off about the whole Facemorph thing is that not only does it crash head-first into the uncanny valley in many cases, it's not even applicable in the context of video games! They're applying an AI filter to VIDEO of scenes rendered in-engine. Even if the filter improved things, there's no way to apply it to the 3D models, animation, and shaders that are being used to render the scene in real-time. So, not only did they make a lot of things worse, it's not even remotely viable.
  • @JTHMsonicfan
    The Commander Shepard line is so fucking stupid. "Imagine that character with a real human's face" Default Commander Shepard does have a real human face, It's Mark Vanderloo, a Dutch model that Bioware modeled the character on. I dare Corridor to go up to Mark and tell him "We made your face look like a real human's face"
  • i really liked the "we fixed the cgi" series when they would, ya know, actually go in on movie scenes and did their own work without ai filters. wild i know. it's disappointing to see them lean so heavily into ai and continually making mistakes like shelling so hard for their nfts. there are members of their team who are way too talented for this nonsense (peter)
  • @QberryShortcake
    game dev here: I don't know how they think you could get these filters working in post-process or cutscenes. It would put such a huge burden on whatever processor it gets shunted to. If they're just assuming that all of those cutscenes are compressed and pre-rendered? Well--no. Horizon especially has branching dialogue and character customization.
  • @TimoIvvie
    “Did we just change animation forever?” No.