Doom 2 MAP20 (Gotcha!) UV Fast 3:46.43

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Published 2023-02-27
Sourceport: DSDA-Doom v0.25.2cl2
Doom Speed Demo Archive: dsdarchive.com/

365 attempts, beating an old record of 2003 from Method in 4m01s.

I forgot how Doom 2 level design is chaotic! Some weird secondary areas and choices (for example, why is that BFG not a secret and why do you have to shoot at the red wall through the window to reveal it?).

Anyways, one main concern is taking down the cyberdemon. With fast monsters, it literally obliterates the mastermind without taking too much damage. Rockets do the trick and you can even use the cyberdemon to kill the baron behind the door. Lost souls can be extremely annoying at the BFG area, I often died while waiting for the platform to raise. The last room is quite troublesome and I wanted to save as many BFG shots as possible to deal with it.

I don't know how faster this could be, especially considering that Looper has an amazing UV Max demo in 2m28s! Though in their demo, the cyberdemon almost dies from the mastermind, that's one huge difference... Hey, in any case, free index :)

All Comments (20)
  • @megasphere308
    Hey bud, nice strats ! That rocket fired through the torch hurt my brain, even if I know it's harmless :)
  • @billabobyt
    It's pretty common for the cyberdemon to die to the mastermind in UV-max because it gets stunlocked. But in UV-fast since it's constantly shooting the spider doesn't stand a chance lol
  • @AndrinhoD
    In this Map the following happened to me, both bosses; they killed each other!
  • @yoya8373
    Really well done! Is it any different than the UV max routing?
  • @waltz9230
    For some reason DSDA-Doom feels really weird compared to something like GZDoom or even Chocolate Doom. It feels really “elastic”, like the movement is completely off, instead of being responsive it feels elastic and with input-lag, like it takes time for doomguy to start moving and change directions (giving it the sluggish “elastic” feel) and same thing with the mouse movement, it’s just off. Have you encountered this issue at all? It makes it really hard for me to speedrun using this sourceport.
  • @adamdavis5383
    I hate those things shooting rockets they always take so much damage
  • @brentreid8228
    Even with assistance the spider demon loss. What a waste of a good character design
  • @mahnaz9217
    This is very scary, how can you play this game?
  • @Chaingun
    the only way to play doom is UV + fast monsters, those who don't are babies