20 Ways Games Stopped You From Crossing Map Boundaries
12,533,143
Published 2021-04-01
Timecodes:
00:00 Spore (2008)
00:51 Assassin's Creed Valhalla (2020)
01:49 Grand Theft Auto 5 (2013)
03:57 Cyberpunk 2077 (2020)
04:54 Motocross Madness (1998)
06:02 Minecraft (2011)
07:04 Ghost Recon Breakpoint (2019)
08:56 Half-Life 2 (2004)
09:36 Battlefield 5 (2018)
10:42 Grand Theft Auto 3 (2001)
11:41 Subnautica (2018)
14:02 Far Cry 2 (2008)
15:58 Borderlands 2 (2012)
17:16 Mad Max (2015)
18:24 The Witcher 3 Wild Hunt (2015)
19:18 Splashdown (2001)
20:05 Crysis (2007)
21:05 Serious Sam 3 BFE (2011)
22:08 Far Cry New Dawn (2019)
23:36 Sea of Thieves (2018)
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All Comments (21)
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Warning: Entering ecological deadzone... Those 4 words are more than enough.. Subnautica still has one of the most terrifying ways to get people to stay inside the play area.
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Other games: "Here, have a unique death, or a message to let you know you've gone outta bounds!" Sea of Thieves and Subnautica: You wanna know what fear tastes like?
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I remember being so immersed into subnautica that I didn't even realize that the ghost leviathan's true purpose in the void is to act as the game's map barrier, the reason that the game gives for the ghost leviathan being there just made sense so I didnt really question it
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I love how subnautica uses ghost leviathans to chase you when you are wandering off the map but the atmostpheric scene and sounds they used in sea of thieves is the most unsettling to me. Hearing your ship breaking apart piece by piece in the middle of nowhere, without knowing what is lurking in the deep sends chills down my spine.
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"How did grandpa die in the war?" "He went out of bounds"
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When the PDA said “multiple leviathan class lifeforms in the region, are you sure whatever you’re doing is worth it?” And “Entering ecological dead zone” i was ☠️☠️☠️
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Wow a video that doesn't start with a 10 minute introduction on what boundaries in video games are and what video games are and how the Louisiana purchase effected video games. Straight to the content I love it.
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I love how "detecting multiple leviathan class entities in the area" is not a message for an out of bounds area, but for a completely playable one. Subnautica is just terrifying.
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The chad "cool gimmick stopping you from leaving" vs the virgin " return to area in 10 seconds or you die"
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The way Sea of Thieves does it is quite haunting, but I think it would have been awesome if there was just a literal edge of the world at some point where the sea would abruptly tumble down into the void as a great waterfall and your ship would fall down with it.
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As someone with a fear of the ocean, GTA V is completely gut wrenching with the way the jet ski just sinks, and the brutality.
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actual action games: it's no time for exploring racing games: eldritch horror it is
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I prefer games that have physical enemies that try and stop you instead of automatically killing you or just having a barrier. It makes things so much more interesting.
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the spore one absolutely terrified me when i first encountered it as a kid.
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Love that subnauticas boundary leviathans are part of the lore of the game. Adult ghost leviathans migrate out the crater into open waters. As for below zero the leviathans (not trying to spell it) can have a mutation that makes them prefer darker more open waters where they slowly rot way
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Invisible walls: 🚫 Enormous, unkillable scary monsters: ✅
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honestly the sea of thieves one is absolutely horrifying, the fact that the ship just breaks and you’re left in the middle of nowhere with eerie music and surrounding blood red water that goes down so far you cant even begin to see the bottom, knowing things like the megalodon and the kraken are in the ocean. hands down it has to be the most terrifying.
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Subnautica: "Warning: Entering ecological dead zone." Literally every single Subnautica player ever: "It was time for Thomas to leave. He was gonna die."
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I remember the one from Jak and Daxter. You'd swim too far out, then you'd hear a thumping heartbeat, then you'd see the silhouette of something coming from beneath the water, and then the yellow shark monster would close the gap in an instant and swallow you whole. Jak 2 had a much less terrifying perimeter turret system.
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Tricky thing about the Void is that the Bulb biome has a similar dark blue palette, especially during the night. I didn't even notice I entered it until my PDA scared the shit out of me. Floating Isles/Mountains biome is honestly way scarier than Dunes, just the endless darkness beneath you.