How Death Stranding Was Made and Why Hideo Kojima’s Team Hated it

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Published 2024-07-28
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This Death Stranding documentary details the development of the video game Death Standing and goes behind the scenes of its creation. After saying goodbye to Konami and the Metal Gear Solid series, Hideo Kojima’s legendary return to the video game world as an independent developer, along with the reveal of Death Stranding, seemed like it happened in the blink of an eye. However, a lot happened behind the scenes before he reached his ultimate destination and this documentary explores all that and more.

The documentary takes a look at all the design decisions that Hideo Kojima and his team made and shows how an old Japanese short story inspired many of Death Stranding’s themes and gameplay mechanics. It also explores all the hurdles Kojima Productions had to go through. For example, Hideo Kojima’s colleagues initially were very negative about Death Stranding’s concept and gameplay and told Hideo Kojima to switch directions and make something more exciting. Additionally, Hideo Kojima had to travel the world to find the right engine for the game. Lastly, the documentary also takes a look at Death Stranding 2: On The Beach, the Death Stranding feature film and every other project that’s in development at Kojima Productions.

References:
thatguyglen.fun/article/_GhSXMMJp0E

0:00 Intro
1:37 The Road to Video Games
4:15 Ad
5:25 The Road to Video Games
7:52 Building Independence
11:41 Developing Death Stranding
25:23 Release & Recognition
28:51 Future Deliveries

Outro song: Thank You R.G.E. - Joe Bagale

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#DeathStranding #HideoKojima #GameDevelopment

All Comments (21)
  • @perseus1293
    it's so heart warming that kojima being a pretty introverted person made so many connections and had so many people help him through out his carrier because he did his job fondly and helped the industry
  • @HarukoJisan
    The live announcement that Kojima wasn't allowed to accept HIS award is among the most embarrassing moments in gaming history. Konami really did a bold faced villain move in front of a live audience, despicable.
  • @rossknowles5608
    astounding how even one of the most successful and visionary designers gets told by accountants and executives that "it's a dumb idea" whenever they present something new. i think its one of lifes permanent issues. people with ideas having to get through a wall of people with NO ideas. Love the Game Engine gift. must have been a major moment
  • I casually bumped into Kojima outside of San Diego comic con long time ago. The day was over and he was being escorted to his vehicle. My friend was dressed as Big Boss and Kojima took notice. He asked to take a picture with my friend. It’s the one photo I will never forget taking! Kojima is a gentleman and a genius. It’s inspiring to see him continue his work after what happened with Konami. Never give up on what you love 👌
  • @fireaza
    I rather enjoyed Death Stranding. The gameplay wasn't the most exciting thing in the world, and the story was about as comprehensible as German folktales being read aloud by Cthulhu. But Kojima had an idea for a weird game that was never going to be a commercial smash-hit, and by God, he was going to see that it got made. I really respect that, and it was nice to play a game that didn't feel like I'd already played it a million times before. Which is of course, why many people didn't like it.
  • @Muhfis-ff7jh
    Death Stranding and the first Dishonored are the only game that gives legit and logical reason to avoid both combat and killing. No forcing moral pov to people
  • @RemnantCult
    It was always my wish with Kojima's career that he would be given the keys to his own projects and so far I'm very happy he got that chance and ran with it. There isn't a lot of Triple A titles that are like Death Stranding, something that doesn't try to ape as something that it isn't. I hope he continues to work on projects he feels strongly about because that's when he is at his best. Oh yeah, he also has a kickass taste in films, the guy is a total film nerd worth his salt.
  • @Qwerka
    I can’t fathom companies making short term gains for long term crashes.
  • This whole story is making me emotional. What gets to me is that Hideo is making a game about making connections with other even when you feel apart, and his whole journey to create his studio was him feeling alone but then all the connections he's made over the years supported him and gave him what he needed to create his achievements. There's the whole part of his team not understanding the game and questioning the appeal but they still went with it and kept at it until they found themselves having fun. It's just so beautiful that Kojima couldn't get a loan because he had no actual results, but then he found a banker who was a fan of his work and gave him the loan. When he wanted a certain building he was denied because his company wasn't publicly traded, but one of the owners was a fan so he was allowed to get the office. The power of inspiring people.
  • @MiseRaen
    Watching this video made me realized video games are in a cycle of capitalism where passionate people make the industry which then get occupied by opportunist with deep pockets until it crashes down and a new generation of passionate people rebuild it.
  • @paulstaker8861
    I'm happy he had so many fans with deep pockets help him out. Without them we wouldn't have more Kojima games beyond MGS5. Never go public, game devs.
  • MGS and Death Stranding are among my favorite franchises not only in gaming, but in media in general. Whenever I see people try and argue games aren't art, I just tell them to play any Kojima game, and then get back to me. There's always a deeper message in his games. Someone once told me you know a good movie when you can watch it multiple times and get something new every time. That's what playing a Kojima game is like. The first time is kinda confusing, but on repeat playthroughs, things make a lot more sense. He's a master at giving just the right amount of info to keep you curious but not give away the twist till the very end. Not to mention the multi-hour long cutscenes that could be entire feature-length movies themselves (not everybody's cup of tea, I get it, but I love them.) He really does push the medium forward, it's crazy to think this was his vision since the NES days. So ahead of his time, but luckily, technology caught up to him. Can't wait for DS2 and OD.
  • @EvanH2000
    Your motion design work keeps getting better and better. I think this one in particular is probably one of your best yet in terms of editing. I'm not sure anyone else on YouTube right now is doing this level of games journalism combined with actually stellar visual storytelling. The iconography and images inside the wireframe diamonds is a small but brilliant little touch from the UI/UX of Death Stranding, and I see you for that. Everything just flows so effortlessly together. You're always a priority watch for me when you post
  • @Entropy67
    17:48 "Only publicly traded companies can rent there" so its a den of snakes...
  • I love Keanu, but I'm so glad he went with Mads. Phenomenal casting.
  • @OnlyNormalJT
    I remember Placing a full set of Grappling lines from the top of the mountain in the second map to the bottom skipping over an enemy camp. The best feeling was taking the line from one end to the other.
  • Great video, this man has inspired me for my whole adult life. I'm glad he's doing what he loves and I hope he continues to do so for as long as he wants to.
  • @bd_asian
    he looks like he's 45. huge respect to him
  • @shmookins
    Kojima should have attended that award ceremony and accept the prize. After all, he was already fired. Konami couldn't do anything about it. If it was a lifetime achievement award, that's nothing to do with anyone but the recipient of the award.