The lost monsters of Monster Hunter

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Published 2024-05-18
The lost monsters of Monster Hunter:

The Monster Hunter series (specially the older generations) has a very unique theme and design philosophy associated to it. People that are at least aware of this franchise can rather easily identify it through still images or short clips, and that is due their artistic style not being just iconic, but also very well established, and to achieve the beautiful cohesion we see in the final products, a lot of work is done behind the scenes.

Throughout their development, Capcom conceptualizes a surprising amount of assets: Monsters, armor, weapons, locales and other miscellaneous elements. So many of these are created in fact that they make entire books solely dedicated to the hundreds and hundreds of concepts arts that originate from their game’s production.

In these books we can find dozens, many dozens of sketches or even detailed illustrations of creatures; some we can easily recognize, others are strangely similar to existing in game bosses, and some of them…. Do not resemble anything we have seen yet.

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Chapters:
0:00 Topic presentation
1:36 Main content
17:07 Outro

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#capcom #monsterhunter #MHWilds #MonsterHunterWilds #XZaguer #MonsterHunterWorld #MonsterHunterRise #monsterhunter4ultimate #returntoworld #mh4u

All Comments (21)
  • @yarro1965
    One of my hopes for Wilds is a new Snake Wyvern!
  • Hunting a Queen Ant Monster while tearing through Anthills of her minions throughout the map would be really cool. I would also like a better coordinated Vespoid Queen fight, I think Izuchi shows a basic version of what that could look like, having the Queen actually command her drones in attack and defensive patterns. Maybe even tie her health to the swarm, keep a group of drones super close that fly in the way of attacks and until all those are slain you can't harm the Queen. I really want more bug monsters, that Orb Weaver looking Spider at the end is something I'd really like. They sorta imply Nerscylla is like that in the Ancestral Stepp and Volcano with all the webs strewn about, but it never really uses the environmental webs in combat. I'd love to have a Temnoceran that actually covers a portion of the field in a web that it then uses like Namielle does its watery slime.
  • @DDViking
    I really like the early designs of Nergigante. The one that’s covered in blades and splits its mouth open! Very grotesque design and cool!
  • @CPPpotkustartti
    14:22 Ant-Colony: It could be safe to place Ant-Colony as separate zone you enter from Overworld, that way game loads you either by load-screen or seemlessly into Ant-Colony Zone where all computing power is given to these insects. Another is that players need to find entry point where Workers are and delve deeper to find entrance to nest itself and THAT finding opens Special Mission that Host then can start and invite other players to, that Quest then teleports players to Nest where you idea happens. It could also work as Siege where other groups also join but just take different path on same nest. Perhaps there are "Control" Insects that control Warrior Insects via Pheromones, by killing them Warriors get disorganiced and weaker. Killing these "Controller" Insects makes path inward of nest easier for players as 1-4 group as well as Siege of 1-16 (or more) if it's Siege. Loot from all other insects aside from Controllers and Main Guard before Queen is plenty but give mostly access to weaker weapons and armor with only great Defense rating. Controllers drop little "Queen Gel" while Main Guard gives some of it by Carving and Mission Rewards you with plenty of Gel. Gel could be used to stick armors and weapons together better, it could also allow weapons to be upgraded towards Elemental paths in future. For armor it could rise defense a bit and while it keeps severe weakness to Fire and Ice, however Gel would increase heavily its Elemental resistance to Thunder, Water and Dragon. Darn my brain went full on Theory Crafting on this as it felt most interesting 😂
  • I would like to point out that Wilds will most likely use the RE Engine. The same engine as exoprimal and dragon's dogma 2. So not only can it handle loads of enemies but also snake wyverns.
  • @stega2970
    I love Seltas and Seltas queen, but I really wished they went with the original design idea. Idk why but something about the males design being added to the female in that version looks so much cooler and more menacing to me. Also while not a cut design I would love to see the blood sucking leviathan from Frontier return. It not only has a really cool design, but its mechanic of sucking creatures blood and gaining that ailment depending on the creature is cool and I think fits really well into the fantasy ecosystem that Monster Hunter has established.
  • @zenmelodyvt
    Your concept for the ant combat sounds like a super advanced version of the original Vespoid Queen fight. Slaughter enough vespoids and you summon the vespoid queen but with a lot more variety and complexity.
  • @vough9542
    I love how he showed some gameplay and most of them are the player getting obliterated😂😂
  • You know what I think would be interesting that I’m surprised we haven’t gotten yet? Herbivorous dinosaurs. We rarely get huntable monsters that are purely herbivorous, as most of the ones we hunt in game are carnivores, omnivores, or rock eaters, and pretty much all dinosaur based monsters are based on theropods. We’ve had small monsters based off herbivorous dinosaurs before, Aptonoth being based off hadrosaurs, Rhenoplos being based off ceratopsians, Apceros being based off of ankylosaurs and so on, and Diablos and Monoblos both have ceratopsian horns and frills, but we’ve never had a proper ceratopsian, hadrosaur, ankylosaur, or stegosaur based large monster. In the trailer we see Doshugama as a social, pack hunting monster, so what if some of these guys were herd animals. What if you fought a hadrosaur monster that used its roars to stun you or call its herd members to its aid? What if you fought ceratopsians that formed a defensive circle around injured members forcing you to fight through them or slip over or under them?
  • @falenchan7999
    the main problem with making the target monster the weakest one in the ant colony example is that unless you do some cliche "locked door" mechanic, the hunters WILL find a way to get past the more powerful gaurds and attack the queen directly, ending the hunt very quickly.
  • I'm sure we'll have to fight herds or monsters ! Maybe not tens of them but 5 or 6 at a time, like on the trailer, it also seems like this would be an évolution from the rampagne game mode in Rise. I loved your Ant colony idea, damn that would be so cool!
  • @Sweet_Karma
    The Green and Yellow Butterfly Komodo Dragon in the thumbnail looks amazing!!
  • @lykosz
    The Ant Herd concept aged like fine wine🍷
  • @ritof-rice
    ok this video was amazing, really thank you i enjoyed it a lot. The best thing about this franchise is how it is such a kind welcoming community
  • @UwUiru
    Hunting an ant colony for its queen might be cool but I think fighting hordes of small monsters would get old quick. What could be fun is if they use ants to expand upon pack monster fights and have the fodder ants pile on the queen to protect her, forming a large mass of ants that act like its own large monster, think Ahtal-Ka but with an ant army mech suit. Breaking off "parts" of the large ant mass would eventually cause the structure to fall over and have the queen be exposed. If we really want to keep the hordes of small monsters idea, maybe the large mass can command a few of the fodder ants as part of its moveset (like how Rakna-Kadaki uses Rachnoids or Izuchis moving in sync with Great Izuchi). Just my own take on it since I feel MonHun does big monster fights better.
  • @ItsHawx
    Thoughroughly enjoyed this video Your voice is easy to listen to, the visuals make follwing you easy and also I just love the theorycrafting
  • I have another idea for the tortoise fortress. The fortress on its back is instead a giant termite colony. A traditional and grand symbiosis of two monster species. This monster hunt is similar to that of Seltas Queen, with 3 phases. The 1st phase, you fight this slow, sluggish giant tortoise monster with powerful, heavy attacks. It's armour is impenetrable, fortified with the termite's defences. The only weakspots the hunter can attack are the exposed limbs. The head being the most vulnerable, but also most dangerous. With jaws like a snapping turtle, it's shockingly fast with it's long neck and bite attacks. Its stomps create tremors and a long tail that lashes like a whip. After enough damage is dealt to the tortoise, the fight shifts to phase 2. The colony's host has been injured and retreated into its shell and half buried itself into the ground. The termite queen emerges in fury. A neopteron monster, modelled that after Seltas and Ahtal-Ka, attacks the hunter to defend its host. The hunter must fight and kill the queen while fighting back "soldier termites" to move into phase 3. The queen is dead. The termite colony is dismantled. The fortress structure collapses, leaving the tortoise shell bare. The tortoise re-emerges from the ground, devastated and angry to have lost its colony. Without the weight of the fortress, the tortoise's movements are faster and ferocious. It's like a hybrid of Duramborus and Seltas Queen. I find terrifying to imagine this monster is now light enough for it's powerful legs can sprint like a crocodile when it charges 😂 (flashbacks of hyper Seltas Queen...) Killing the tortoise ends the hunt! It is a 2 1/2 monster fight and you will receive rewards from both monsters and maybe some cool archaic weapons that we can reforge at the smithy.
  • @dodoxan4972
    10:43 Also, lorewise, elder dragons are known for not being able to track down as "hatchlings", so that'd be unusual to explain after all this time.