Multiply or Release - Charged Core [10K sub special]

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Published 2022-09-02
The players are invulnerable! The only way to defeat them is to charge the core to 10000 and use its special ability to win.

- Any ball that touches the core will rapidly lose its mass that is transferred to the core. If the core is owned by the touching player, the number will go up, otherwise the number will go down.
- When the core is fully charged (10000 points), territory will be converted to the owning player in an expanding ring around the core, until it covers the entire map.

A massive thank you to all my subscribers for making this milestone possible!

Colours: Green, Red, Yellow and Blue - who will win?

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#marble_race #multiply_or_release

Patreon: www.patreon.com/lostmarbleruns
Discord: discord.gg/aYPAms2eHu

Music:
Song: Robin Hustin - On Fire [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/OnFire
Watch:    • Robin Hustin - On Fire | Future House...  

Song: Jonth & Hilefex - Non Stop [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/NonStop
Watch:    • Jonth & Hilefex - Non Stop | Future H...  

Song: Distrion & Alex Skrindo - Entropy [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/entropy
Watch:    • Distrion & Alex Skrindo - Entropy | H...  

Song: Tobu - Lost [NCS10 Release]
Music provided by NoCopyrightSounds
Free Download/Stream: NCS.io/TLost
Watch:    • Tobu - Lost | House | NCS - Copyright...  

All Comments (21)
  • @killdyouback
    I like this alternate win condition, though I will say there's an issue or two in the layout of things. Because of the scope of the board, it doesn't really matter who claims what space, because the first player to get a deathstar wins, full stop. Because the scope of what's needed is so much bigger than the board size itself, one player can look to be losing the entire game, then immediately turn it into a win the second they get a deathstar, making the rest of the match completely moot. I hope you keep experimenting with this concept. I'm not clever enough to know how to balance it to make it more interesting, but I'd wager there's a way to make this a pretty cool battle type.
  • Here's a idea: Marbles need to hold the core to gain points, with a points threshold needed to win. The winner's hold over the core degrades over time, meaning constant supply to the core is needed for victory, and cutting off the opposition's access to the. core could be detrimental to them.
  • The moment in 7:22 when both colors go for 10k.. anyways, congratulations for 10K!
  • @LAMCHAKFUNG
    Classic 4 colours battle each other (red vs yellow vs green vs blue), but players can’t directly kill each other, but try to claim the central core at 10000! With: Shot decay: on unclaimed territory
  • One way to balance this is to increase the core's size as a shot feeds it. This makes it so that wandering shots are more likely to hit the core, to make it harder for the current owner to win. Another suggestion (feature this time): SHOT REPULSION Make this not too OP. The core activates this every few seconds. What this does is it repulses the current owner's deathstars away from the core. The push shouldn't be too powerful that the deathstar can bounce off a wall and still feed the core. Make it so the bigger the core gets, the longer the activation duration is.
  • @RooiGevaar19
    7:22 omgggggg... well deserved 10K, and yet lots to come ^_^ keep up doing great job 💪
  • @JamesTDG
    Blue death star for the win. I might recommend trying to make it impossible for death stars to happen in this mode, just because it means victory only comes to the player who just sits there menacingly
  • Idea for an upgrade: Explode Released from a block 5 minutes in. If a marble touches it, it explodes the biggest marble in use on each team. (Including the team that used it) and it won’t work if no marbles are in play.
  • @folhus
    This is really cool. Happy 10k and thanks for the video!
  • @Hooptyroo
    I have no idea what this is or why the almighty algorithm brought me here but I’m definitely not complaining. Cool stuff
  • I always think blue and he lets me down and loses all the time, thank you so much u just made my day😊
  • @KJBCat
    It was a great comeback by blue
  • @hanchen267
    The shots ‘decay’ over time, pretty nice concept
  • @ehx3419
    This is kinda similar to the Feed the Behemoth idea I had, but with one central target instead of a shot anywhere counting. Super interesting!
  • @phdtobe
    Totally insane and totally engrossing… Well done! 👏🏻👏🏻👏🏻