'Star Citizen' has raised $700 MILLION... So I tried it again...
634,009
Published 2024-05-30
-----------------------------------------------------------------
Star Citizen is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Windows. An extended retry of unrealized plans for Freelancer, Star Citizen is led by director Chris Roberts. The game was announced via a private crowdfunding page in September 2012, followed on October 18, 2012 by a successful Kickstarter campaign which drew over US$2 million. Pre-production of the game began in 2010, with production starting in 2011.
Star Citizen has garnered considerable criticism during its long production process, both for the lack of a clear release date and for the challenges backers have faced in getting a refund after abandoning the project. The launch of the game was originally anticipated for 2014, but has been repeatedly delayed.
In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The most recent module, the "Persistent Universe", was made available for testing to pre-purchasers in 2015 and continues to receive updates. After more than a decade in development, no projected date for the commercial release of Star Citizen is currently given.
After the initial Kickstarter ended, Cloud Imperium Games continued to raise funds through the sale of ships and other in-game content. These crowdfunding methods have led to further criticism and legal issues for the project. It is noted for being one of the highest-funded crowdfunding projects, having raised over US$700 million as of May 2024. In addition to crowdfunding, marketing is funded through external investment, having received US$63.25 million as of March 2020.
~ Wikipedia
-----------------------------------------------------------------
TIMESTAMPS:
Intro: 0:00
The Promise Of The Game: 0:47
Star Citizen On The Whole: 5:05
What Do You Do?: 9:48
Insane Prices: 15:59
Closing Thoughts: 26:21
-----------------------------------------------------------------
βββ¦βββ¦ββββ¦ββ¦β¦β¦β¦ββββ
βββ£βββββ£ββ£ββ£ββ£βββ£ββ£
β βββββββ ββββ£βββββββ£
βββ©βββ©ββ©ββ©ββ©βββ©ββ©ββ
-----------------------------------------------------------------
Subscribe and I'll be your bestest friend!
#gaming #starcitizen #starcitizengameplay
All Comments (21)
-
If you wanna see some of the bigger ships like the Space Yacht, check out my other Star Citizen video from late 2022: https://www.youtube.com/watch?v=lbB6iG_yYm0
-
The amount of money this game has raised just shows how much demand there is for a proper space exploration game (that doesn't have a loading screen every 6 seconds)
-
Luke, Star Citizen doesn't have Microtransactions, it has Macrotransactions.
-
Prior to Starfield, funding had actually slowed down. Starfield was the best advertisement for Star Citizen.
-
When you become a middle aged single man with no kids, you are faced with two choices: spend thousands of dollars on fictional spaceships, or spend thousands of dollars on plastic figurines.
-
If you are leaving a planet, please turn on the navigation mode. It do take ages in weapon mode to leave the atmosphere. It is much quicker in nav mode.
-
Want to know the craziest thing many players donβt even know? When ships quantum travel from one place to another it is not a loading screen. You are actually traveling real time and the proof is I have sat and watched ships leave atmosphere and quantum across the night sky as you can track the ship if you watch carefully. There is video of people watching ship quantum travel across space from a distance.
-
I'm not sure "They've made $700,000,000" equals "they've spent $700,000,000 on the game"....
-
With $700 million you could make 47 "Godzilla Minus One" movies or actually send a rocket to space
-
Just as refrence, that Money Star Citizen made is what Call of duty makes per release, depending on the title more or less.
-
Fun Fact: The whales requested the 48k bundle from CIG because it was taking too long to buy each ship separately
-
23:00 as someone who's spent thousands, I'd tell anyone not to. In 2023 severe buyer's remorse set in (after the honeymoon phase was over) after they just kept adding more and more tech that kept breaking the game more and more. I ended up selling a third of my account value (store credit) on the gray market and still have 5k value left, which again I tried to sell a big part of but it's hard finding a reliable buyer. To any friends interested I always tell them to not buy anything else/other than what's needed for the 45 dollar packs (like the avenger titan or 125a), I really hate my past self for spending so much on the game, since everytime I open the website to look at my jpegs, I feel nothing but buyer's remorse.
-
"no cuts, no edits." immediately does both
-
I will say that you were going slow in that takeoff sequence into orbit. They changed the flight model with this update, and it added multiple flight modes. You were in 'SCM' mode, which lowers your maximum velocity, and you were only going at about 2/3 if the max SCM speed. If you had been in nav mode and turned up the speed limiter, you would have cut that 2.5 minute flight into about 30 seconds.
-
I played Star Citizen a lot when I was injured. I just bought a starter ship package (The Pisces Expedition), for $40. I spent $10 to upgrade my package to the Avenger Titan (The ship he was flying in this video). So I spent a total of $50. Made tons of friends online and had countless battles and made tons of in game money with an awesome crew. That allowed me to purchase sweet ships in-game using the in-game currency and I never had to spend another dime. Honestly this game is amazing if you play with friends online. Itβs rather easy to make loads of money in-game if you play with a good crew and kick some ass π€ edit: Running a critical threat mission with a fully crewed Hammerhead with a good captain is a life changing gaming experience. I often tell my friends, with the right crew this game feels like Sea of Thieves in space.
-
Two things: one, if you are at all unsure of this game or want some thing that is completely finished and polished, don't buy it. I believe that Day is coming at some point, but Lord knows it might be another 5 to 10 years down the line. Two: they are trying to do what has previously been unthinkable: a first person playable MMO that doesn't have loading screens that lets you pilot real spaceships and on real planets in real time with other human beings in a 1/6 scale solar system. That is so fucking ridiculously difficult to achieve on any technological level it's insane. I'm very impressed, I'm not surprised that it's not finished yet.
-
at what point do we start calling them macro transactions π
-
Itβs buggy, laggy, expensive, time consuming and often frustratingβ¦ but thereβs just nothing like it. The sheer ambition and the actual progress towards that ambitious goal just keeps bringing me back.
-
Dynamic server meshing is huge. They are making strides not only for Star Citizen, but for development in the gaming industry as a whole.
-
Best way to describe it is: A waterfall project that will never complete itself