KoF XIII: EX Iori Yagami combo video (FINAL VERSION)

Published 2015-07-10
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The King of Fighters XIII combo video showcasing what EX Iori Yagami is capable of, be that old, new, practical or impractical.

COMMENTS

None of the combos from the earlier version made it into this one. Even though I've made an EX Iori combo video ages ago, he's actually one of the least touched characters in the roster for me simply due to the amount of execution needed to push his potential and the difficulty in understanding how to optimize his damage output. He can empty cancel his rekkas (first or second hit) to decrease recovery time, allowing him more options on how to combo, such as an infinite, which can obviously lead to a stun but you get the idea. EX Iori is also one of the few characters in the game with the least amount of 100% combos but I've been able to add in some into the video.

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CHANGE LOG

- adjusted title screen
- removed 8 and added 12 combos (out of 8 and now making it 12)
- added KO effect to final combo

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NOTES

01) Elisabeth: Aims for most damage starting with two drive gauges and no power gauges.

02) Saiki: Infinite.

03) Kim: Aims for most damage with HD mode and two power gauges.

04) K': Aims for most damage with HD mode and three power gauges.

07) Ash: -

05) Daimon: -

06) Benimaru:-

08) Leona: -

09) Billy: -

10) Vice: -

11) Mature: -

12) Kyo: -

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TRANSCRIPT

01) Elisabeth: jp C, C xx f A xx qcb A xx qcb A xx qcf-hcb P, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P xx f B, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P

02) Saiki: jp C, C xx f A xx qcb AC xx qcb AC xx qcf-hcb P, dash dp AC xx qcb AC (whiff) xx qcb AC xx qcf-hcb P, f B, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, [qcb A (whiff) xx qcb A xx qcf-hcb P] x 21, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, [qcb A (whiff) xx qcb A xx qcf-hcb P] x 4, qcf-hcb P xx qcfx4 AC

03) Kim: jp C, D xx BC, D xx qcb A xx qcb A xx qcf-hcb P, dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcfx4 AC

04) K': jp C, D xx BC, D xx qcb A xx qcb A xx qcf-hcb P, dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A, qcf-hcb P xx qcb-hcf AC

07) Ash: jp C, B xx hcb-f P, D xx BC, A, C xx hcb K (1 hit) xx dp C (2 hits) xx qcf AC, jp b B, dash B xx hcb-f P, D xx qcb A xx qcb A xx qcb AC xx qcb AC xx qcf-hcb AC (whiff), dp C (2 hits) xx qcb C xx qcb C xx qcf-hcb P, qcf-hcb P

05) Daimon: jp C, B, C xx f A xx D xx dp A xx qcfx2 P, f B, dp A, dp A xx qcfx2 P, f B, dp A, dp A xx qcfx2 P, f B xx dp A xx qcfx2 P, qcb A (whiff) xx qcb A, dp A, qcfx2 P

06) Benimaru:jp b B, f A xx hcb-f P, f A xx hcb-f P, dash C xx f A xx qcb C xx qcf-hcb P, d B xx BC, C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (1 hit) xx qcf AC, jp C, B xx hcb-f P, dash C xx f A xx qcb AC xx qcf-hcb P, d C xx qcb C xx qcf-hcb P, qcf-hcb AC, hcb BD

08) Leona: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcb-hcf AC

09) Billy: jp C, B xx f A xx A xx qcb AC xx qcb AC xx qcf-hcb P, f B xx BC,f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff), dp A, qcf-hcb AC xx qcb-hcf AC

10) Vice: jp C, B, C xx f A xx BC, D xx qcb AC xx qcb AC xx qcf-hcb P, f B xx qcb AC xx qcb AC xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcb-hcf AC

11) Mature: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcfx2 P, qcb A (whiff) xx qcb A, qcf-hcb P xx qcb-hcf AC

12) Kyo: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcb A, dp A xx qcf-hcb AC xx qcb-hcf AC

All Comments (21)
  • @Yukari_MAiG
    Combo in KoF XIII looks way more sick than XIV imo.
  • @Hyunkel33
    Reminder : this is a guy that, according to his profile, "hates violence". Yeaaaaaah...
  • @aqancaul
    4:19 "Hmhmhmhm, hahahaha, haaaaahahahaha! " I really like this guy's laugh
  • @BakiX
    What an absolutely breathtaking recreation of Iori's 95 stage. Like wow.
  • @tn-luna6915
    This video right here is my new definition of art. Loved it!
  • @RagnarokB
    Well, that Saiki infinite shows that KoF XIII isn't bound by anything remotely resembly the SF4 juggle potential system. LOL Seriously though, amazing vid!
  • @wiv8499
    this game is soo sick, the best kof i have saw hand down
  • @greycat725
    Those are some amazing combo man and dat infinite combo is just awesome!!!!Love it 10/10 x)
  • @sterbill1
    what happened to the combo where iori goes apeshit pinning the target down on the ground and then smashing them?
  • @Gamma0_0
    God I love Iori! He's so MMMMM~!