KoF XIII: EX Iori Yagami combo video (FINAL VERSION)
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Published 2015-07-10
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The King of Fighters XIII combo video showcasing what EX Iori Yagami is capable of, be that old, new, practical or impractical.
COMMENTS
None of the combos from the earlier version made it into this one. Even though I've made an EX Iori combo video ages ago, he's actually one of the least touched characters in the roster for me simply due to the amount of execution needed to push his potential and the difficulty in understanding how to optimize his damage output. He can empty cancel his rekkas (first or second hit) to decrease recovery time, allowing him more options on how to combo, such as an infinite, which can obviously lead to a stun but you get the idea. EX Iori is also one of the few characters in the game with the least amount of 100% combos but I've been able to add in some into the video.
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CHANGE LOG
- adjusted title screen
- removed 8 and added 12 combos (out of 8 and now making it 12)
- added KO effect to final combo
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NOTES
01) Elisabeth: Aims for most damage starting with two drive gauges and no power gauges.
02) Saiki: Infinite.
03) Kim: Aims for most damage with HD mode and two power gauges.
04) K': Aims for most damage with HD mode and three power gauges.
07) Ash: -
05) Daimon: -
06) Benimaru:-
08) Leona: -
09) Billy: -
10) Vice: -
11) Mature: -
12) Kyo: -
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TRANSCRIPT
01) Elisabeth: jp C, C xx f A xx qcb A xx qcb A xx qcf-hcb P, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P xx f B, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P
02) Saiki: jp C, C xx f A xx qcb AC xx qcb AC xx qcf-hcb P, dash dp AC xx qcb AC (whiff) xx qcb AC xx qcf-hcb P, f B, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, [qcb A (whiff) xx qcb A xx qcf-hcb P] x 21, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, [qcb A (whiff) xx qcb A xx qcf-hcb P] x 4, qcf-hcb P xx qcfx4 AC
03) Kim: jp C, D xx BC, D xx qcb A xx qcb A xx qcf-hcb P, dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcfx4 AC
04) K': jp C, D xx BC, D xx qcb A xx qcb A xx qcf-hcb P, dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A, qcf-hcb P xx qcb-hcf AC
07) Ash: jp C, B xx hcb-f P, D xx BC, A, C xx hcb K (1 hit) xx dp C (2 hits) xx qcf AC, jp b B, dash B xx hcb-f P, D xx qcb A xx qcb A xx qcb AC xx qcb AC xx qcf-hcb AC (whiff), dp C (2 hits) xx qcb C xx qcb C xx qcf-hcb P, qcf-hcb P
05) Daimon: jp C, B, C xx f A xx D xx dp A xx qcfx2 P, f B, dp A, dp A xx qcfx2 P, f B, dp A, dp A xx qcfx2 P, f B xx dp A xx qcfx2 P, qcb A (whiff) xx qcb A, dp A, qcfx2 P
06) Benimaru:jp b B, f A xx hcb-f P, f A xx hcb-f P, dash C xx f A xx qcb C xx qcf-hcb P, d B xx BC, C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (1 hit) xx qcf AC, jp C, B xx hcb-f P, dash C xx f A xx qcb AC xx qcf-hcb P, d C xx qcb C xx qcf-hcb P, qcf-hcb AC, hcb BD
08) Leona: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcb-hcf AC
09) Billy: jp C, B xx f A xx A xx qcb AC xx qcb AC xx qcf-hcb P, f B xx BC,f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff), dp A, qcf-hcb AC xx qcb-hcf AC
10) Vice: jp C, B, C xx f A xx BC, D xx qcb AC xx qcb AC xx qcf-hcb P, f B xx qcb AC xx qcb AC xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcb-hcf AC
11) Mature: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcfx2 P, qcb A (whiff) xx qcb A, qcf-hcb P xx qcb-hcf AC
12) Kyo: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcb A, dp A xx qcf-hcb AC xx qcb-hcf AC
All Comments (21)
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Combo in KoF XIII looks way more sick than XIV imo.
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Reminder : this is a guy that, according to his profile, "hates violence". Yeaaaaaah...
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Saiki just got mercilessly ass-handed.
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3:56 the achievement in Iori's life
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4:19 "Hmhmhmhm, hahahaha, haaaaahahahaha! " I really like this guy's laugh
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2:54 first time I did that move it was by accident and it scared the shit out of me.
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That combo on Saiki was insane!
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This best iori combo video ever
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2:10 best laugh ever
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What an absolutely breathtaking recreation of Iori's 95 stage. Like wow.
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0:27 DOO AGH DOO AGH DOO AGH DOO AGH DOO AGH
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This video right here is my new definition of art. Loved it!
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The second combos has Iori doing EWGFs.
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Well, that Saiki infinite shows that KoF XIII isn't bound by anything remotely resembly the SF4 juggle potential system. LOL Seriously though, amazing vid!
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2:00 best move
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this game is soo sick, the best kof i have saw hand down
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Those are some amazing combo man and dat infinite combo is just awesome!!!!Love it 10/10 x)
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what happened to the combo where iori goes apeshit pinning the target down on the ground and then smashing them?
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Amazing, I didn't even realize a lot of this was possible
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God I love Iori! He's so MMMMM~!