Everyone Plays a Cleric in Dungeons and Dragons 5e

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Published 2023-06-08
MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/dungeondudes/monsters… We discuss an all Cleric party. what works, what doesn't, and how we would plan a campaign around this team of heroic healers.

This video is sponsored by Petero's Tome of Adventure! bit.ly/45E6E51

TIME STAMPS
0:00 - Sponsor
1:13 - Intro
2:31 - An All cleric Party
8:23 - Our All Cleric Party Picks
17:00 - Combat
24:23 - Exploration
27:23 - Social
29:57 - Winning Strategies
32:33 - Party Weaknesses
34:56 - Adventure Ideas
39:30 - Ranking

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All Comments (21)
  • @JimFaindel
    Here's a campaign idea: a clerics only party is summoned by the gods to put an end to the dark age brought by the wizards only party as they slowly approach the apex of their power.
  • the 4 horseman of the apocalypse party. War, Death, Nature and Trickery not sure if affective but very story driven posssible.
  • We managed to run a bards only campaign for 3 years. A clerics only campaign would be an absolute breeze comparatively
  • @Raiighn
    I love the thought of an all Cleric party that follows the same deity all using Divine Intervention in the same combat like, "Mom/Dad didn't pick up the phone! You try calling them!" as they roll the dice one after another.
  • @trckstr2888
    A group of all Warforged Clerics tracking down and recovering magic items and such to build their own Warforged god!!! I need to run this campaign asap!
  • Regarding the “level 20 clerics vs level 20 wizards”, the clerics have 4 guaranteed divine interventions. That’s pretty strong. It’s effectively 4 wish spells.
  • My DM ran a one-shot for my birthday a couple years ago, and we called it "Oops all clerics!" because cleric is my favorite class. It was a lot of fun! The domains made us all still feel very different!
  • @Fishbiene
    I think it's interesting that they both chose Trickery even though it was their lowest rated subclass. The problem with the Trickery domain is that there are other classes that can do what it does so much better, but in the context of an all cleric party it fills a small but necessary niche
  • @jasa4079
    Just remember, as clerics (and support as a whole) our job isn't healing, it's deciding who lives and who dies.
  • If this series goes on through enough classes (and I hope it does) we'll eventually get to the power rangers
  • In my newest campaign, my players are all artificers. They just wanted that. Bag of holding for everyone:D
  • @KirstenBayes
    Guiding Bolt, an upcastable attack roll spell, will be this group's best friend.
  • @AndyReichert0
    hey, the twilight, peace, trickery, and light is absolutely perfect thematically. as a concept, the twilight domain includes all of those elements. imagine the other 3 clerics as the corners of the twilight triforce.
  • @xantares13
    Combine your four spirit guardians to make an Asura and have it wield all four of your spiritual weapons.
  • @MGC-XIII
    I would imagine Cleric is one of the best classes to fill your party with.
  • @darcraven01
    35:32 for a "4 horsemen of the apocalypse" themed cleric party, if you want to go with the classic "war, death, famine, pestilence/plague" themed, I'd take the following to fill each role: +War Rider - War Domain.. obviously +Death Rider - Grave Domain. The death rider is less about bringing death and more about gathering the dead, as he is described as being followed by hades, the resting place of the dead. Likewise the Grave domain is about watching over the line between life and death. To resist death, or to desecrate the dead’s rest, is an abomination. Grave domain also focuses on the death itself and imo, it fits better than the death domain. +Pestilence Rider - Death Domain. some deities who have Death as their domain also have poison and disease as a domain. this domain tends to focus on the school of necromancy and necrotic damage more than actual death. Many Necromancy spells tend to make the target sick or inflict a disease or poison on the target and so Death domain would work well. (also, in a lot of fantasy, zombies and vampires are created by diseases of different kinds so that'd work with the undead aspect as well) +Famine Rider - Tempest Domain. this one was a hard one to decide upon. at first, the sound of Nature domain seems to be a perfect fit but nature domain is more about growth and command of plants as well as communicating and commanding animals. kinda the opposite of a famine. however, famines are often caused by a huge storm causing fires or floods that wipe out crops. so a cleric who commands such forces seems like a good fit. Oh, and the spell "Insect Plague" is on their domain spell list.. a plague of insects would cause famine as they eat all the food.. so there is that. lol. I'd have used death domain as some necromancy spells do cause withering effects on plant life and would be a great fit but can't use repeat domains in this and death was already taken (and fits better overall in pestilence imo). so Tempest domain is my pick for famine. now those are the classic interpretations of the horsemen. however, if you want to be more biblically accurate, there is no pestilence rider. instead, there is a "conquest" rider. and if we used this (conquest, war, famine, and death) than the domains i would use to fill each role are as follows: +Conquest Rider - War Domain. the conquest rider is going out to conquer. he's actively fighting. war domain is all about battle and some of the gods who hold it as a domain also hold conquest as a domain. It fits well. +War Rider - Forge Domain. in the bible, it mentions that the war rider is "given power to take peace from the earth and to make men slay each other". how do you make men slay each other? you give them weapons. weapons must be forged, so craftsmen are the backbone of war and the forge domain fits this better than the war domain. +Famine Rider - Death Domain. pretty much as i mentioned above in the pestilence rider and famine rider of the classic horsemen.. death domain focuses on necromancy spells and necrotic damage and many necromancy spells have strong effects on plant life. it was my first choice above but i couldnt use it up there.. i have no restrictions here and it does fit better than the tempest overall. +Death Rider - Grave Domain. Pretty much everything stated above still applies here.
  • Using magic initiate to grab booming blade on your tempest cleric would also help with the melee ability for this cleric party
  • Last year I ran 6 session campaign with 2 Paladins and 3 Clerics. It was a blast.
  • Life and Death (or Grave) could be Anubis as he was often seen as the one who judges who carries on or dies