Making A Battlegrounds Game | Roblox Devlog

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Published 2024-06-24
Im back. Its finally the holiday so I should be able to post more (hopefully)

Anyways....

JOIN THE DISCORD (and submit you attack idea): discord.gg/y67FVaQGac
JOIN THE GROUP (its awesome trust): www.roblox.com/groups/14673520/Sassive-Studios

0:00 Intro
0:20 Brainrot Battlegrounds
0:56 The Game Idea
1:31 Making the stuff
4:35 Join the discord
5:07 The 1v1
6:30 Outro

#robloxstudio #robloxdevlog #roblox #saitamabattlegrounds #thestrongestbattlegrounds #devlog #gamedevelopment #robloxbattlegrounds #majesticdev

All Comments (21)
  • @MajesticUC
    AYO TYSM FOR 10K!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  • @nikkiz234
    this one's sanity must've already crumbled
  • @Chance364
    man devlogs are super fun to watch, insanely underrated
  • @EsferAHH
    Makes several ultimates, and you choose what you want to use. Each ultimate only gives passives, for example, let's say one of the ultimates is called Crazy Fury, when you use it, you will receive a passive that makes your attacks much faster and with very less cooldown but you can't use the M1s (duration: 1 minute).
  • Animation tip: The reason your animation looked goofy when you implemented it, was because of "Animation Priority", which is basically what decides if the animation should override the rest. I don't know which ones are higher or not, but i know that "Core" is one of the lower ones and "Action" is the highest.
  • @Humy.
    Loved the video, the combat system looked super smooth, i'm already hyped for the next Devlog your super underrated!!
  • this is awesome, looking forward to see what your game becomes
  • @OJSthecoder
    hell yeah man!!! its so awesome to see devlogs for new battlegrounds games,,, this ones gonna be so good!!
  • @yes_ae86
    Goodluck, i wish you the best in the development in this game
  • @TheZionLab
    I love how you made the process of making a game actually bearable to watch, very good video (also after watching the 1v1 I think you should add a small window of iframes when the enemy rolls so you cant do busted combos)
  • @Dewps-ht9iy
    Its always nice to see devlogs i remember when i used to watch danis videos MUCK AND CRAB GAME I always wanted to be a dev but never reaply got the courage to do it and i always thought scripting was super hard Well anyways this was a great video and i am positive your game will be pretty popular because right now battlegrounds community needs unique mechanics like we got with jujutsu shenanigans so your game could do good
  • @DroutZDroopy
    this is crazy underrated dawg.. keep up the work like omaguhhhh awesome gamee!
  • Found your channel randomly. This game looks super sick!
  • Alright here’s my idea… 1. It’s not based on a anime or video game if any time. And references to such are coincidental. 2. That’s it💀 Ok now for my idea… This will be if the game is a game like “The Strongest Battlegrounds” Alright.. Game name: Ascended Battlegrounds The first characters name can be called “Tidal Wave” The design u can come up with lol but the moves 1. Water slam: The user will slam the enemy down doing a barrage of watery downslams. Note: this does extra damage when they’re on the ground. Downslam version: They will be grabbed, then thrown up in the air, then they will teleport above them, (goku style) then the user will slam them down into a huge aoe slam. Normal variant damage: 18% Downslam variant: 23% If u use the mini uppercut variant it will do the same as the normal variant. Second move: Surprise Attack Surprise Attack is a ranged type move that teleports the user 20 studs from where they were facing forward. It then does a sort of “water punch” Damage: 10% Note: this stuns the enemy, allowing for a combo. Move 3: Wavy Tides This move is a sort of large aoe move. Also can be mobility. The user will ride on a huge tidal wave, about 15 studs wide, and the wave will last about 8 seconds. It will also be faster than the average player. Anyone who gets caught in the way will take tick damage, (2 a second) so this allows for the max of 16 damage. This puts people on the ground, also allowing for combos. 4th move: Water Child This move is not really a move and more of a buff. It allows to user to take 15% less damage from all attacks for 30 seconds once it is activated. Once it is activated the user will have a blue hue/aura around their body. Oh yea the cooldowns lol 1st move: 20s 2nd move: 12s 3rd move: 30s 4th move: 45s The ultimate name: Watered Ascension. Also note: the “ultimates” in this game are called ascensions. Ultimate move 1: Deadly Companion The User will Summon a shark that will stay with them for the entire ultimate duration. This move can only be used once. Every time a player gets close the shark will attempt to bite. If it does succeed it will do 10% of their health. It will also have a bleeding effect that does 2% health every 2 seconds, this lasts for 5 seconds. 2nd move: Water Blade This second move will summon a giant blade of water, thrusting it towards the desired location. It also does 20% damage. Move 3: Ultimate Water Cannon. U will shoot a huge water beam similar to the move “Flamewave Cannon” from The Strongest Battlegrounds. This move can only be used twice and has a long 25 second cooldown. And if u successfully hit a player, the shark will also shoot the same beam. Making a total of 50% damage. Move 4: Tsunami Devastation This move covers the entire map. It can only be used once. And does 35% damage to the entire server. The move is 2 giant waves that roll down the map. That’s it. Ultimate duration. 1m 30s This is my only character idea currently for the game. Holy sh this took so long to write whoever read all of this is crazy. We need him to see this! Anyways I would like feedback on this suggestion for possible rebalancing or even new characters or move ideas and update this accordingly. Message Update: v1.0
  • @TheGrater
    Just submitted an attack idea, can't wait to see how ridiculous combos get with this whole idea of a game!
  • This game looks like its has hella potential, keep up the good work, you got a new sub
  • first moveset: close range, 1.5 seconds before landing single punch with energy and can be combo extended(any colour if you want on any moveset ) can be blocked, second moveset: 2 seconds before dash forward but not hitting anyone will standing still (stun), when hit punches them, knockback, third moveset: barrage of energy punch before knocking them back, fourth moveset: empower can increase damage and speed but take 1 hp every second, m1s glove fills of energy but in order to restore the energy is hitting people with m1s to refill energy so you can use any of the moveset (you can choose the dmg and speed and energy cost per moveset because I got no idea what they even look like)