Ultimate General: American Revolution | Economy Tutorial
2,275
Published 2024-04-05
Economy, Industry, and Tech Guide
Timecodes:
0:00 - Finances
1:48 - Settlements Explained
4:14 - Settlement Buildings
9:07 - Increasing Construction Points
11:51 - Province UI
13:20 - Construction Management
18:45 - Colonies' Management
20:42 - Provisions & Ammo
24:21 - Headquarters
28:55 - Recommended Technologies
37:45 - Reputation (how to use it)
39:04 - Production
44:04 - Market
46:54 - Sales Values - Make Money (Important)
Data from the video:
Sales Values
===============================
Goods
==========================
Textiles = 60.1
Furs = 280
Cigares = 270.1
Rum = 143.5
Resources
===========================
Wood = 32.1
Copper = 98.2
Coal = 52.1
Construction Material = 40
Saltpeter = 61.1
Horse = 46.1
Iron = 90.9
===========================================================
Production
Conditions:
Time: 7 days (week)
Production points: 15 (full slot)
Formula:
production price = production price of factories + sales values of all raw materials used
profit = selling price - production price
Same tech level for all stats, no increase to production levels due to tech
===========================
Ammunition = 2,154
Low resource requirements
Wagons = Never Produce | buy if you can (Production cost is much higher than purchasing cost)
Muskets
===========================
Civilian Musket = 627
US Musket = 382
Virginia 76 = 3,487
Spanish Musket = 2,205
Brown Bess 69 LONG (inf version) = 2,850
Charleville 66 = 2,703
Infantry Carabine 57 = 3,311
Hunter Rifle = 2,097
Pensilvania Rifle = 1,538
Brown Bess 69 Short (cav version) = 2,677
Dragoon Carabine 57 = 3,395
Cannons
===========================
Field Guns
-----------
3pd Field Gun = 4,142
Unrealistic (Copper required per week 18.41)
4pd Field Gun = 2,317
Possible (Copper required per week 11.06)
6pd Field Gun = 3,137
12pd Field Gun = 4,758
Mortars
-----------
8 Inch Mortar = 12,768
Unrealistic (Copper required per week 38.5)
10 Inch Mortar = 2,366
13 Inch Sea Mortar = 3,394
(Copper required per week 8.4)
Howitzers
-----------
5.5 Inch Howitzer = 3,720
8 Inch Howitzer = 5,222
(Copper required per week 8.4)
Naval Guns
===========================
Huge Losses
Naval Gun 4pd = -6,053
Unrealistic (Copper required per week 42)
Naval Gun 6pd = -5,799
Difficult (Copper required per week 23.66)
Naval Gun 9pd = -6,094
Difficult (Copper required per week 26.25)
Missing data for higher caliber naval guns
Ships
===========================
Unrated Cutter = 6,470
Unrated Merchantman = 11,857
Small Transport = 10,138
Medium Transport = 6,141
7th rate Brig = 4,796
6th rate Sloop-of-war = 12,405
6th rate Cerberus-class Corvette = 9,827
Missing data for bigger ships
All Comments (7)
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Hi guys, This video is outdated due to various updates in the last two months. I've made an updated version covering new mechanics in detail. Here is the link if you want to check it out: https://youtu.be/2SOvO8Av2Ic
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love the video. learning so much not even half way through. probably going to see this more than once. thank you in advance.
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Hello Hetman, i love your vid. really helped for mee. (started already 3. campaign bcs. figured out some thinks :)) ) But one ask: i captured many times english gunns, used it in battles. but after the battle I do not get the cannons of the English.Could it be because the option of a professional army when infantry can form cannon units has not yet been developed?
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could you make an update to this video? a lot of things have changed on release. Prices are fluid now, for example.
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Have you heard anything new about the full American campaign
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Sales Values =============================== Goods ========================== Textiles = 60.1 Furs = 280 Cigares = 270.1 Rum = 143.5 Resources =========================== Wood = 32.1 Copper = 98.2 Coal = 52.1 Construction Material = 40 Saltpeter = 61.1 Horse = 46.1 Iron = 90.9 =========================================================== Production Conditions: Time: 7 days (week) Production points: 15 (full slot) Formula: production price = production price of factories + sales values of all raw materials used profit = selling price - production price Same tech level for all stats, no increase to production levels due to tech =========================== Ammunition = 2,154 Low resource requirements Wagons = Never Produce | buy if you can (Production cost is much higher than purchasing cost) Muskets =========================== Civilian Musket = 627 US Musket = 382 Virginia 76 = 3,487 Spanish Musket = 2,205 Brown Bess 69 LONG (inf version) = 2,850 Charleville 66 = 2,703 Infantry Carabine 57 = 3,311 Hunter Rifle = 2,097 Pensilvania Rifle = 1,538 Brown Bess 69 Short (cav version) = 2,677 Dragoon Carabine 57 = 3,395 Cannons =========================== Field Guns ----------- 3pd Field Gun = 4,142 Unrealistic (Copper required per week 18.41) 4pd Field Gun = 2,317 Possible (Copper required per week 11.06) 6pd Field Gun = 3,137 12pd Field Gun = 4,758 Mortars ----------- 8 Inch Mortar = 12,768 Unrealistic (Copper required per week 38.5) 10 Inch Mortar = 2,366 13 Inch Sea Mortar = 3,394 (Copper required per week 8.4) Howitzers ----------- 5.5 Inch Howitzer = 3,720 8 Inch Howitzer = 5,222 (Copper required per week 8.4) Naval Guns =========================== Huge Losses Naval Gun 4pd = -6,053 Unrealistic (Copper required per week 42) Naval Gun 6pd = -5,799 Difficult (Copper required per week 23.66) Naval Gun 9pd = -6,094 Difficult (Copper required per week 26.25) Missing data for higher caliber naval guns Ships =========================== Unrated Cutter = 6,470 Unrated Merchantman = 11,857 Small Transport = 10,138 Medium Transport = 6,141 7th rate Brig = 4,796 6th rate Sloop-of-war = 12,405 6th rate Cerberus-class Corvette = 9,827 Missing data for bigger ships