Ultimate General: American Revolution | Economy Tutorial

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Published 2024-04-05
Ultimate General: American Revolution

Economy, Industry, and Tech Guide

Timecodes:
0:00 - Finances
1:48 - Settlements Explained
4:14 - Settlement Buildings
9:07 - Increasing Construction Points
11:51 - Province UI
13:20 - Construction Management
18:45 - Colonies' Management
20:42 - Provisions & Ammo
24:21 - Headquarters
28:55 - Recommended Technologies
37:45 - Reputation (how to use it)
39:04 - Production
44:04 - Market
46:54 - Sales Values - Make Money (Important)

Data from the video:
Sales Values
===============================


Goods
==========================
Textiles = 60.1

Furs = 280

Cigares = 270.1

Rum = 143.5




Resources
===========================
Wood = 32.1

Copper = 98.2

Coal = 52.1

Construction Material = 40

Saltpeter = 61.1

Horse = 46.1

Iron = 90.9



===========================================================
Production


Conditions:

Time: 7 days (week)
Production points: 15 (full slot)

Formula:
production price = production price of factories + sales values of all raw materials used
profit = selling price - production price

Same tech level for all stats, no increase to production levels due to tech
===========================

Ammunition = 2,154
Low resource requirements

Wagons = Never Produce | buy if you can (Production cost is much higher than purchasing cost)


Muskets
===========================
Civilian Musket = 627

US Musket = 382

Virginia 76 = 3,487

Spanish Musket = 2,205

Brown Bess 69 LONG (inf version) = 2,850

Charleville 66 = 2,703

Infantry Carabine 57 = 3,311



Hunter Rifle = 2,097

Pensilvania Rifle = 1,538



Brown Bess 69 Short (cav version) = 2,677

Dragoon Carabine 57 = 3,395





Cannons
===========================

Field Guns
-----------
3pd Field Gun = 4,142
Unrealistic (Copper required per week 18.41)


4pd Field Gun = 2,317
Possible (Copper required per week 11.06)


6pd Field Gun = 3,137


12pd Field Gun = 4,758


Mortars
-----------
8 Inch Mortar = 12,768
Unrealistic (Copper required per week 38.5)

10 Inch Mortar = 2,366

13 Inch Sea Mortar = 3,394
(Copper required per week 8.4)



Howitzers
-----------
5.5 Inch Howitzer = 3,720

8 Inch Howitzer = 5,222
(Copper required per week 8.4)






Naval Guns
===========================
Huge Losses

Naval Gun 4pd = -6,053
Unrealistic (Copper required per week 42)


Naval Gun 6pd = -5,799
Difficult (Copper required per week 23.66)


Naval Gun 9pd = -6,094
Difficult (Copper required per week 26.25)


Missing data for higher caliber naval guns





Ships
===========================

Unrated Cutter = 6,470

Unrated Merchantman = 11,857

Small Transport = 10,138

Medium Transport = 6,141

7th rate Brig = 4,796

6th rate Sloop-of-war = 12,405

6th rate Cerberus-class Corvette = 9,827

Missing data for bigger ships

All Comments (7)
  • @hetmanRTS
    Hi guys, This video is outdated due to various updates in the last two months. I've made an updated version covering new mechanics in detail. Here is the link if you want to check it out: https://youtu.be/2SOvO8Av2Ic
  • @snoo333
    love the video. learning so much not even half way through. probably going to see this more than once. thank you in advance.
  • @feny-kapu7164
    Hello Hetman, i love your vid. really helped for mee. (started already 3. campaign bcs. figured out some thinks :)) ) But one ask: i captured many times english gunns, used it in battles. but after the battle I do not get the cannons of the English.Could it be because the option of a professional army when infantry can form cannon units has not yet been developed?
  • @beastalan
    could you make an update to this video? a lot of things have changed on release. Prices are fluid now, for example.
  • @EthanSwan
    Have you heard anything new about the full American campaign
  • @hetmanRTS
    Sales Values =============================== Goods ========================== Textiles = 60.1 Furs = 280 Cigares = 270.1 Rum = 143.5 Resources =========================== Wood = 32.1 Copper = 98.2 Coal = 52.1 Construction Material = 40 Saltpeter = 61.1 Horse = 46.1 Iron = 90.9 =========================================================== Production Conditions: Time: 7 days (week) Production points: 15 (full slot) Formula: production price = production price of factories + sales values of all raw materials used profit = selling price - production price Same tech level for all stats, no increase to production levels due to tech =========================== Ammunition = 2,154 Low resource requirements Wagons = Never Produce | buy if you can (Production cost is much higher than purchasing cost) Muskets =========================== Civilian Musket = 627 US Musket = 382 Virginia 76 = 3,487 Spanish Musket = 2,205 Brown Bess 69 LONG (inf version) = 2,850 Charleville 66 = 2,703 Infantry Carabine 57 = 3,311 Hunter Rifle = 2,097 Pensilvania Rifle = 1,538 Brown Bess 69 Short (cav version) = 2,677 Dragoon Carabine 57 = 3,395 Cannons =========================== Field Guns ----------- 3pd Field Gun = 4,142 Unrealistic (Copper required per week 18.41) 4pd Field Gun = 2,317 Possible (Copper required per week 11.06) 6pd Field Gun = 3,137 12pd Field Gun = 4,758 Mortars ----------- 8 Inch Mortar = 12,768 Unrealistic (Copper required per week 38.5) 10 Inch Mortar = 2,366 13 Inch Sea Mortar = 3,394 (Copper required per week 8.4) Howitzers ----------- 5.5 Inch Howitzer = 3,720 8 Inch Howitzer = 5,222 (Copper required per week 8.4) Naval Guns =========================== Huge Losses Naval Gun 4pd = -6,053 Unrealistic (Copper required per week 42) Naval Gun 6pd = -5,799 Difficult (Copper required per week 23.66) Naval Gun 9pd = -6,094 Difficult (Copper required per week 26.25) Missing data for higher caliber naval guns Ships =========================== Unrated Cutter = 6,470 Unrated Merchantman = 11,857 Small Transport = 10,138 Medium Transport = 6,141 7th rate Brig = 4,796 6th rate Sloop-of-war = 12,405 6th rate Cerberus-class Corvette = 9,827 Missing data for bigger ships