SOMA All Enemy Encounters (Strategy Guide)

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Published 2016-01-14
Quick and concise strategy guide for SOMA enemies in the form of text commentary, showing how to deal with the most encounters in the game.
00:00 The Construct
02:50 Crawler (first underwater level)
03:20 The Flesher (first encounter at Lambda)
03:50 The Flesher at CURIE
05:38 Proxy (server mainframe)
07:50 Akers (Theta Labs)
10:53 Proxies (Theta Maintenance)
14:30 Robot Girl at Omicron
17:15 The shoal of Viperfish (The Abyss)
19:24 The Anglerfish (exiting the spiders' cave)
20:12 Power Suit monster at Tau
22:41 Leviathan (on the path from Tau to Phi)

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by Frictional Games: www.frictionalgames.com/site/

All Comments (20)
  • @e1ahn
    My first time going through Theta and getting past Akers was fucking terrifying. I never knew he could open doors so be me: Just unlocked the door to the chip via the monitor(fucking window wouldnt break),I go to the room with the chip, close the door behind me, and I'm vibing in there. Akers was outside of the window while I was making a ton of noise because I thought I was safe. Suddenly chase music starts and he bashes the fucking door down. The Most Terrifying Moment of My Life
  • @guido7095
    Attention crew, this is your captain speaking. The final efforsts to stop the comet have officially failed. Impact is imminent
  • Sadly, the ARK never made it to the Stars, the huge balls of one of its citizens were too heavy to launch the ARK trough the Atmosphere
  • @conatcha
    No matter what flaws people are telling here, this is one of the games I played in the last few years that really made me feel a lot of things. That loneliness, the realization of the horrible situation, the looking for a glimpse of hope, the urge for hearing Catherine once more to have some relief, ... One of the best atmospheres I have been submerged in. And this ending, both brutal and beautiful. Amazing game.
  • @qdude21
    The problem but also genius of this game is how the enemies like Yoshida and the proxies (Akers) never go away, and in fact are programmed to stay near where you are without them having found you. It sort of breaks the immersion because it's incredibly obvious they know where you are but don't, but it's also genius because it forces you into conflict, most prevalent with Yoshida. I remember him the most because the pros and cons of this approach were the most visible.
  • @Nor1998_
    Damn I wouldn't want to be in this situation. Waking up in an unknown dark place. Discovering humanity is dead. Seemingly alone throughout your entire journey. Then finally trapped completely alone in complete darkness at the bottom of the sea. ALL ALONE. 😨
  • @sykosmashed82
    You are the first Youtuber that I have seen that still responds to new comments from a video that is 4 years old. Mad respect bro
  • @user-gg9ec2nm6i
    00:28 The Construct 02:50 Crawler (first underwater level) 03:20 The Flesher (first encounter at Lambda) 03:50 The Flesher at CURIE 05:38 Proxy (server mainframe) 07:50 Akers (Theta Labs) 10:53 Proxies (Theta Maintenance) 14:30 Robot Girl at Omicron 17:15 The shoal of Viperfish (The Abyss) 19:24 The Anglerfish (exiting the spiders' cave) 20:12 Power Suit monster at Tau 22:41 Leviathan (on the path from Tau to Phi)
  • @shrewmca
    The fucking way and speed of how Yoshida walks... The only enemy in the game that actually made me scared. Every time I enter Tau, Oh man. The moment he dashes from behind of the blast door, I start shaking and swetaing so bad that opening doors becomes nearly impossible. After the first playtrough I had a nightmare of him the next night lol
  • I got to say though, I really love these enemies in terms of design and lore (heard they were terrible in terms of game mechanics though but I probably didn't notice). Their design is so fitting for a Futuristic-Aquatic Post Apocalyptic horror game. I just love how all of them have a deep and sad explanation of what happened to them and why they are here with you. They compliment each abandoned site your in and they give it a whole new creep factor. They way they make digital noises, screams, moans, cries. Heard some of the monsters had bits of dialogue but I think I was too scared to process any of it. Not only that but how they made the atmosphere though, when Hopper was describing world ending though the com while you were being stalked by the Flesher. I was just standing there staring at the wall thinking... this is a whole new level of tense.
  • @clixflix610
    You can tell how good this YouTuber is when he’s replying to comments even tho the videos over 2 years old
  • @DuneDemon8
    Proxies were, for me, a star part of this game. Loved them. Akers fucked my brain up forever. I was in a hallway recently and someone coughed that sounded a bit like Akers and I coud hear my pulse in my ears. PTSD.
  • @hexanneeeeee
    fun fact, the Leviathan doesn't like it when you trick him, for example making a U turn when he's behind you, he immediately gives chase
  • @bbenjoe
    Jin Yoshida - if we check the logs in the suit room, it is revealed he took the suit a day after the WAU infested it. That happened in April, a mere month before our arrival. There was little to no food left, the others were dead or dying.... I am pretty sure he put on the suit to commit suicide.
  • @Zeus0Moose
    I like my strategy for the first true encounter better - alert the guy by accident, run terrified straight through the steam and nearly die, then shut the door and let heart rate settle.
  • @bianca1506
    Dude I remember hiding from the proxies in a certain level of the game (I can’t remember which one) and I closed the door behind me thinking they couldn’t open them and BOI WAS I WRONG
  • The sound design of the robots/monsters is incredible! It really sells the environment 1000 times more.
  • @Christian-gr3gu
    Don't know what's everybody problem with this game, literally the best one they made ever