Helldivers 2 | Ranking Warbonds Post Viper Commandos | Tips from Veteran Gamers | Multiplayer | PS5

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Published 2024-06-30
Viper Commandos changed up a good amount of stuff! It's time to see how everything stacks up!

01:37 - Helldivers Mobilize
04:30 - Steeled Veterans
05:36 - Cutting Edge
07:18 - Democratic Detonation
09:00 - Polar Patriots
10:45 - Viper Commandos


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All Comments (15)
  • I'm surprised that you didn't even mention the Jar-5 Dominator. The Incendiary Breaker is incredible, but the Dominator is also incredibly good. I was also taken aback by the fact that you totally downplayed the Stun grenade and ranked Cutting Edge at the bottom and had Polar Patriots well above it even though your own comments seem to indicate that there is nothing too valuable in Polar Patriots; the Stun grenade is one of, if not, the best grenade in the game. It's just very confusing and way off from what I see in all the games I play. I get that different play styles would value each item in different ways, but it seemed like your video was more a general review. Maybe I'm just totally missing something.
  • @jephrox79
    congrats on the 1K views, you finally did it!
  • @Jeitee
    Interesting list. Though I will disagree on Diligence Counter Sniper. It's one of the few primaries that can 1-tap headshot devastators as well as 1-shot smaller Automotons. To me, that's a good pick if you want a primary against Automotons.
  • @3.6Roentgenn
    Interesting take on the punisher plasma. I only heard bad things at release; while only good things about it when the projectile speed was increased.
  • @RandoClone
    Love the content but I would reconsider your view on marksman rifles. The regular diligence has great ammo economy and economics compares to the assault rifles. Since it's semi+automatic, it's easy to keep one shot in the chamber for a quick reload. My go to weapon for bots.
  • @samwild6630
    I'm with a lot of the other commenters, you're really underrating the Dominator. Yes, the Scorcher is technically a bit better, the Dominator is only marginally worse than it. When taken in context of what value each warbond you must purchase gives you access to, Steeled Veterans is the best. Having access to both the best bug and second-best bot weapon in the single warbond takes it straight to number 1. If you get the Super Citizen pack, it would be better to level Steeled Veteran over Helldivers Mobilise if all you care about is primary weapons. Pretty much all the I would have Viper Commandos as last for value. As you said it doesn't actually provide anything really impactful. The new armour passive is great, and the booster is probably the best 4th slot if muscle enhancement isn't needed. Polar Patriots is really the second worst warbond. It has OK side grades and the pummler, which I argue is better than most if not all ordinary assault rifles. The stagger and fire rate makes bugs a walk in the park. Being one handed doesn't mean much in the grand scheme of things. Don't sleep on the Verdict either. I've been running Crossbow/Verdict/HMG/Jetpack on bug missions as a dedicated bug nest destroyer and it's great fun. Cutting edge does not belong at the bottom. All 3 primaries are at worst OK to great. Sickle was probably the best alternative to the Scorcher before the original eruptor and the JAR buff. The Blitzer is great on bugs for just keeping mobile and moving along, it can 1 shot brood commanders. The stun grenade is probably tied best for bots. Stun grenade with AMR or even the laser cannon makes all devastator and hulk variants very easy.
  • @Mr_ViPR
    Steeled Veterans will always be the best warbond as long as the Dominator and Breaker Incendiary remain the undisputed top 1 bots and bugs weapons. That pairing is just so busted that it doesn’t even matter that the Lib Concussive is like a bottom 3 primary.
  • @TheLongWind
    The Blitzer can single handedly hold off all ground bugs except chargers and titans. Its almost so good its like easy mode. Just run and don't aim down sights. Stun and kill all.
  • @SolidKore
    Warbonds hold Cosmetics and small buffs during missions. They're NOT needed, but feel free to access WHAT you need. This game IS MORE LIKE AN RPG THAN ANY RPG TO DATE. Everything from the armor you wear to the weapons and Stratagems you bring in will determine your role, Warbonds have no REAL impact...only visual, Small Buff (Slightly more Stamina and Slightly faster recharge/Slight buff to Injury etc...) and grenade delivery. ALL hit the same, regardless of how they hit, its all about "HOW" you would like to hit 'em. Ranking Warbonds is like ranking what video game is the best. "Different Stroke for Different Folks" EX: MY assault rifle comes from the "Polar Patriots" Warbond (The Tenderizer)...best AR I used. Why? Easy, gives ME the best accuracy and control with a great damage output....yet most claim it's trash, meanwhile I last entire Helldive sessions while Shotgun meta noobs die in mass. And since the buff (After everyone complained about something they do not know how to properly use MUCH like the 2 ranged mechs everyone loves to rush swarms with but appearently are too weak, DESPITE BEING EQUIPED WITH A Long RANGE cannon and missile pod, and of course the Duel Cannons Also LR...), to me it's way too OP...even kiting Chargers and blasting out their backs is a walk in the park today... Ya'll should start with H1, top down perspective makes it MUCH easier to play and understand...ITS MORE THAN JUST A FUCKING T/FPS!!! YOU WILL NOT FIND CoD META CLASSES IN THIS GAME. Each engagement and your loudout in response must always adapt and change, NOT WITH EACH BUFF/DEBUFF update.