Naughty Dog's Game Design is Outdated

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Published 2020-09-30
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mom's back and this time she's going to Menards
thank you for being so patient :)

Chapter I - 02:58
Chapter II - 18:51
Chapter III - 36:17

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All Comments (21)
  • @NakeyJakey
    i love you guys I just wanted to say that down here in the comments usually I'd promote my feet pics but this time I just wanna say I appreciate you and I know that a lot of you will disagree with what I have to say in this vid and I think that's beautiful and interesting as fuck to talk about and it's what I love about video games but anyways stay safe gamers lets get them endorphins and seratonies goin in the chat I haven't slept in like 30 hours so words are hard but lets goooooooooooooooo
  • @radrussian659
    How does Jakey even play the games he’s only like an inch tall on my phone screen
  • @jimgoldstein5507
    being in a cult, playing the guitar, and getting stabbed is the quintessential Seattle experience
  • I love the fact that almost all the clips of Jakey's BOTW gameplay features Link sniping enemies with a bow while wearing the Sheikah set. All roads lead to stealth archer.
  • the one hour mark is the new 10 minute mark and i for one couldn't be happier
  • @loremipsum5345
    “In The Last of Us Part II, I became disappointed.” That one line was like when your cool and funny uncle gets serious.
  • @FirstLast-po8oz
    the only way that pregnant soldier works out as a plot point, is if you don't know anything about pregnancy and think it just makes you big and a bit slow.
  • @conehead4133
    The ai in the game were so intelligent that they contradicted the small brain message of the story. They’d beg for their life if they were wounded then shot you as soon as they got a chance.
  • @RabonaTV
    Naughty Dog will now force you to use triangle to kill yoga balls in their next game.
  • @theSemiChrist
    This dude always yellin like his parents are asleep in the next room.
  • @AluminumFusion22
    To be fair to Gears of War, the reason why the characters slow down for dialogue scenes is so the game can load the next area, it's not purely for narrative. Most AAA developers misunderstood this and now we have slow walking gameplay segments where characters will rattle off exposition in our AAA games.
  • You know what game did this “Revenge is bad” thing much better? Sifu. An extremely different type of game, but hear me out. You start off being killed alongside your dad, but you come back for a reason you don’t know yet and you go to kill all the people responsible, who comprise of this small group of martial arts masters with magic powers, but is lead by someone who isn’t shown to have any real power that would help him in combat (some heavy MGS3 inspiration there) and the games immersive, difficult and satisfying combat helps you on this quest, you don’t even kill everybody along your way- some maybe, but the wide majority of jobbers can be seen writhing on the floor in pain, you’re just trying to get to the people on top who you know are responsible for the death of you and your father. You feel like an absolute badass taking everyone down, and when you finally get to the last guy, the conversation you have reveals that he was practically your older brother, he has all of your moves and probably uses them more effectively than you at this point in the game. When you finally kill him you find out that he killed your father because he wanted to get to this magic pendant that would bring back his wife and daughter, but after realizing his mistake he decided to give it to you. To which you are given a message along the lines of “To use Wude is to show that you can easily beat someone, and when you decide not to, they won’t want to fight anymore.” This gives you at least a base level of guilt, and as you replay through the campaign, you find out that all of the figure heads are kind of pathetic, each with their own problems. In order to spare them all, you essentially have to make the situation harder for yourself, and extend the fight, and then spare them just before handing them the finishing blow. This strategy makes you feel like you are doing the right thing, while still making you feel like a badass, so the quality of the game is not diminished by the story. And sparing the last boss is an extremely difficult task, because he doesn’t want to be forgiven and makes it as hard as possible to spare him, by the time you’ve gotten the good ending, you feel like a true unbeatable master, yet you feel smarter and wiser than when you started, and the best thing is that it was all your choice, the game naturally directed you to do the bad thing first without forcing you, you could’ve gotten the best ending first time around but it manages to make you feel bad for your choices, and satisfied when you rectify them- I don’t think it could’ve been done better.
  • @kasnas1252
    I've watched this video about 200 times and I just noticed the "Double Kill" sound effect when Ellie kills the pregnant girl
  • @powersurge413
    I’ve lived in the midwest my whole life and I have never heard of Mendards before this video. After this video came out a Menards opened in my town, Jake summoned a Menards to my hometown and I’m scared.
  • @peromechus9806
    I can’t find who said it for the life of me, but someone said that the game clicked when they saw Abby on that post at the end of the game because they thought she was already dead. Someone else had gotten to her before Ellie could. Yeah she’s dead, but ELLIE wanted to kill her. A hollow feeling starts as the cycle of violence was all for nothi- Oh motherfucker she’s still alive?
  • @FindTheFun
    Literally my first thought when I beat the first LOU was "Fuck, they better not make a sequel because that was perfect."
  • @wtcd5264
    Nakeyjakey: Last online 1 year and one month ago today💔
  • @TheColdOne
    Man, that "only one outcome" where Abby and Ellie fight and Abby dying is a Game Over got to me. I really wanted to just let Ellie win that situation but it wouldn't let it happen.