I remade the Impossible Pack in New Super Mario Bros. Wii.

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Published 2023-06-17
DOWNLOAD: drive.google.com/drive/folders/15JYp50eDN0ixVtuF0S…
This includes solutions to several levels. If you're watching a streamer play this and they get lost somewhere, let them know that there are answers in the readme. Please note that this only goes up to World 4.

The hack is called Nightmare Mario Wii btw. You can see more videos of it here:
   • Nightmare Mario Wii (Developer Showcase)  

I remade the Impossible Pack in New Super Mario Bros. Wii! New Super Mario Bros. Wii is part of the New Super Mario Bros. series alongside New Super Mario Bros., New Super Mario Bros. 2, New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe. By modding the game, I get access to more assets than in Super Mario Maker and Super Mario Maker 2 and can create the worst troll/little timmy levels in the world. In this video, I show the second half of World 4 along with a recreation of the Impossible Pack from New Super Mario Bros. 2's DLC. Shoutouts to ‪@Mankaroy‬ for the idea and shoutouts to ‪@DävidMitÄ‬ for playing the German version of the mod.

This video was edited by me.

✮✮✮✪Recommendations!✪✮✮✮
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   • Reacting to the New Super Mario Bros....  

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✮✮✮✪My Links!✪✮✮✮
Instagram!: www.instagram.com/_mayrowo/
Twitch!: www.twitch.tv/nuokart
Twitter!: twitter.com/Mayro2020

#nintendo #Mario #newsupermariobroswii

All Comments (21)
  • You know what game mechanic everybody loves? Boss rushes, make a boss rush reusing every single bowser fight used in the hack
  • Suggestion: For 5-4 you should make it so there needs to be 0 entities on the platform to make it move, so Mario has to constantly jump to make the platform move
  • @4444aa
    Have a level that asks the player if they want to play 1-1. But every time the player answers no, it  - Repeatedly asks if they are sure they don't want to play 1-1 - Guilts them for not playing 1-1 through a made up story - make entering the "no" door slightly more annoying to get to (Swap the yes and no doors, have multiple yes doors with one "no" door, make you do things like bomb excavation to the no door) - The last time it asks you it just puts you in 1-1 where the "no" door is at the end.
  • @toad6453
    After playing this pack in NSMB2, little Timmy realised, he CAN create hard garbage in Mario Maker!
  • "Miyamoto personally came to my house and asked me to make this level" So many good lines in this one
  • @RadSense
    The final level should be a re-hash 1-1 but with every annoying part you’ve faced so far thrown in poorly
  • @GameBlock_
    I feel so bad for those who have decided to play through this hack, all the levels are absolutely sadistic and I love it.
  • @Composty_lol
    Idea: Replace the next tower level with 1-1 but rotated to be vertical
  • @WaluigiGoesWa
    Swapping the fences and ground for 4-Castle was actually pretty neat
  • have you considered a level made purely of shoutouts to various random and unrelated people? possibly even with bomb excavation the entire way through forcing you to very slowly and uncomfortably read each letter one by one purely bc its the most interesting thing you could be doing with your eyes in that moment. btw absolutely adore this series, please do keep developing this!!
  • @mlgkid3298
    Suggestion for 5-5: Make it a Sensory Deprevation Chamber that you have to be in for like 5 minutes until a switch appears or drops down or something, which opens the way to the exit (or maybe 1-1 if you feel like it)
  • @Robertq026
    Idea: For 5-Tower, replace the moving walls with lot's of skewers but not too difficult. Remember, it's meant to be annoying, not difficult. When somebody tries to grab the checkpoint, softlock them so they're forced to restart. And finally, for the boss fight, make the moving platforms slippery and get rid of the floor. You could either do that or make a recreation of 1-1 but sideways like a tower. Pick your poison.
  • You should just cover a castle in aproximately way too many thwomps, and have a thwomp requiring the player to go either left or right immediately, but if they go right they die to a lava bubble unless they're mini mario specifically.
  • @unfaiir__
    1-1 has done too much work. it needs a break. and i think 1-5 is the perfect level to replace 1-1 just for world 5
  • @tahnis_walart
    Here are some level ideas -This one was someone else’s idea but it’s so good that I have to spread the word. In 7-5, replace the normal flagpole with the secret one so that the level will count as beaten without opening the path to 7-Castle. Then make the secret exit in 7-Tower be the most cryptic exit in the game. Maybe leave some cryptic almost useless hints at the end of 7-5. -While we’re on the topic of World 7, when you beat the secret 7-6, it unlocks two entrances to 7-Castle. Maybe use this opportunity to punish those who use the chimney entrance thinking that it would be easier. Make the normal 7-Castle entrance the quick and easy level while the chimney entrance is the extremely difficult, annoying, tedious, and long level. Also make the chimney entrance 7-Castle constantly shame and belittle the player for being a cheater. -8-4 is already a really crappy level for being a mix of a dark and an underwater level. Make it even worse by removing every source of light in it so that when you play it, it’s just a pitch black screen the whole level and it’s impossible to see where you’re going. -Make 5-Ghost House the most disturbing and traumatizing level by putting a bunch of creepy images in it and make the music River Twygz Bed from Super Paper Mario. -In 9-1, make the spinning platforms spin so fast that just landing on them would launch you. -In 9-7, remove every tile and place ice coin blocks in a way that you must jump from one to another and the jumps are the most precise jumps possible. Also spam fire piranha plants. -Here’s another idea I got from someone else. Make the final boss 1-1 but giant bowser can break the blocks. And when you reach the end, Peach is there. But there is no switch. Instead there is a pipe. A pipe that leads to a repeat of the final boss but it’s just the normal one this time. There’s a pipe at the end that leads to another repeat of the final boss. The loop keeps on going and it never ends. There is a secret invisible pipe that is near impossible to find that leads to the true final boss. The true final boss is the absolute worst level you can possibly make while giant bowser chases you down. When you get to the end, Roy is there. There is also an item box with a mini mushroom in it to end the level. The plot is that instead of saving Peach, the player saves Roy because he is their true love.
  • Suggestion: I love your quiz levels, I think they’re some of the funniest. I think it would be funny if you made a quiz level about previous levels (how many rolling hills in 1-1, how many boomerang bros in 2-1, etc). Required backtracking is really fun. Hope no one’s already suggested this, I’m not sure. Love the series, keep it coming!
  • For anyone not aware Mayro did not change anything for 4-4 because that level already sucks as it is due to the amount of bloopers and blooper nannies 😂
  • @husklyman
    Suggestion: 5-1 is the mid-game level. You should make the player play 1-1 repeatedly 5 times just to celebrate that they cleared half of the game
  • @Shnoz591
    Suggestion for 5 tower: Make it so that the spike walls move reeeaaaaally slow and you have to wait like 50 seconds for the platform to be uncovered from the spike wall.
  • @UltraHylia
    3:55 Ngl, it's pretty cool that the sand interacts with/moves the panels like that