AOS4 Faction Focus TIER LIST

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Published 2024-06-22
After the daily Faction Focuses, Ryan and Jonas attempt to organise them into tiers, purely based on what we've seen from the Faction Focuses. Our expectations for the armies a whole were mostly left out of the rating process.
Note: this is obviously hugely subjective! Please let us know your own version in the comments.

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Stormcast @4:05
Skaven @8:18
Gitz @12:14
Nighthaunt @16:40
Cities @19:11
KO @22:37
Tzeentch @26:36
Ogors @33:22
FEC @36:34
Fyreslayers @38:07
IDK @41:06
Nurgle @43:19
SOB @47:52
OBR @ 52:47
DOK @57:05
LRL @ 59:00
Slannesh @1:06:00
Kruelboysz @1:08:10
SBGL @1:10:24
Seraphon @1:13:30
S2D @1:18:36
Orruks @1:20:12
Sylvaneth @1:22:09
BOK @1:24:18
Wrap up @1:26:00

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All images in this video are owned by Games Workshop.

All Comments (21)
  • @strategoi
    How would you rate the Faction Focuses? I'd love to see you use our Tier system and rate ONE army per tier that fits that description for you!
  • @Rerisham
    Guys, I've gotta say: as a newcomer to your channel, I'm incredibly impressed. I ended up watching every single one of these vids (and liking them, lol) just to keep up with your analysis and ideas that you were sharing. I'm incredibly optimistic for 4th ed. having started as a Stormcast player (fuck whoever took my sacrosanct away though, I will miss my catboys, though I'll proxy them as dracoths I guess.) then moved to OBR as I fell in love with their systems, gameplay, and aesthetics, then expanded to Slaves to Darkness. Honestly I am scared for StD as they may be too strong right out the gates, but that's premature. Now finding out you're a lumineth channel? Holy moly, that's perfect! I grabbed a huge lot of Lumineth and I'm extremely excited to try them out in 4th. I know there were a lot of concerns / comments here on them being more restrained / limited compared to 3rd, but from an outsider's perspective, I think it was the army with the "most to remember" in each phase. Maybe this is healthy? A long winded post, all of which to say, your content is outstanding, I really like your way of presenting the info, and I hope to see more in the future! Thanks so much for all you do!
  • @paulsalay
    Cant wait for the indexes to see how much those and points move this tier list about..
  • @unleashed5237
    Thank you boys, I have been watching as much as I can and have really enjoyed these videos. Will probably join the discord as well. Thank you for the content. Much appreciated, keep it up!
  • @The_ZerGhoul
    Nice to have a wrap up video! Great job to both of you and I'm looking forward to get extra insight through some of your future videos (especially for LRL or perhaps armies I don't play and don't know as well). It's a bit difficult for me to evaluate as good trait doesn't necessarily mean it's better than good warscrolls but to asnwer your question about our thoughts on some of the tiers (some of my reasoning below). If I really must pick only one, it's the first one I mentioned per tier: Top tier (S): It really looks to me like Khorne / FEC / Soulblight would be the clear top 3 at a first glance to me. Everything else that was put up there I think may be overrated or depend quite a bit on multiple factors. They are some of the top armies right now and don't seem to have lost much, in some cases they seem to have lost a few things but then got buffed on other things. 2nd tier: LRL / OBR. Looks solid but generally some nerfs and fewer options than before. 3rd tier (Mid tier): S2D (Maybe Nurgle, will depend how tanky they are and how easy it is to spread the diseases) 4th tier (Meh): Ironjawz Worst tier: Ogors / Slaanesh indeed looked bad with those faction focuses (I don't play them so it's not a grass is greener on the other side type of answer) but I think that Slaanesh might not turn out to be as bad as what it seems at first glance. Explainations: -OBR: I was the one with the long rant on the OBR video. Without repeating everything in another long text here, I think that it will no longer be possible to build an elite melee powerhouse army (back to castle with catapults) and that list building options will be very limited again (you may feel almost "forced" to take 2x catapults, 1x Ossifector, 3-6x Immortis Guards, Katakros or Arkhan, 20x Mortek Guards (too risky for OBR to take min size units because unlike Soulblight and FEC, once the unit is gone, they can't revive it). These things alone will probably already be around 2/3rd your army and you still don't have a mobile unit (deathriders+mounted hero), no harvester, etc. However, the main reason I wouldn't put it top tier is because I think it will be super Battleplan dependant. I think on 3 objectives battleplan, it may be top tier sitting on 2 objectives while on 4+ objectives, I think it'll be mid or maybe even low tier. We'll have to see Morghast warscrolls and points cost. -S2D: I am excited for the changes, don't get me wrong here. The warscrolls were great, it was my favorite faction focus out of my 7 armies. It's just that I think that it will look strong on paper but me mid or upper mid tier in practice. It loses the strong spellcasting and unbinding. It doesn't really have ranged options and loses allies. So it'll be a solid melee army that doesn't have a lot of tricks to outplay smart opponents. Outside of the Daemon Prince, you will only trigger the buffs if you kill a unit AND survive long enough after that to benefit from these stacking buffs. -LRL: I'm most excited for these, especially for kangaroos to run in, snipe heroes through wards/bodyguards and run out. I think the -1 to hit will be very good vs many armies. I'm just a bit concerned about the damage output (and maybe survivability outside of that -1 to hit) from the warscrolls. If I'm not mistaken, Nicolas who won the world championship with LRL some months ago said that he was now running lists revolving mostly around heroes as most of the units don't deal enough damage outside of maybe bladelords. The new warscrolls seemed even nerfed on dmg (Alarith dmg nerfed, Kangaroos maybe nerfed dmg, no more mortal wounds on shooting, only 1 unit gets the 5+ MWs, etc.). So I'm really hoping their damage won't be as bad as I think (also wish the units were hitting on 2s when I see so many random units hitting and wounding on 3s like Blightkings, basic Khorne daemons, Chaos warriors, etc.). So I think it'll have really cool tricks but am worried about the warscrolls. -Kruleboyz: I still think their new tricks look flashy but they're on dice rolls, will be unreliable and still a very squishy army. We'll have to see if the Sludgeraker is still a damage multiplier but I worry a bit that they'll still be glass but not as much canon as they are and that if they can't kill stuff before they get hit, they may die very fast. We'll have to see but they probably need more models. -Ironjawz: Hard to tell but I think the playstyle will change from Alpha Strike to a more similar playstyle to Fireslayers... but be worse than Fyreslayers at it. Brutes will hit hard but still not survive that well. No recursion. Low mobility, no ranged attacks. We'll have to see but I think they'll be mid tier at best if the other warscrolls are strong, maybe even low tier. -Slaanesh: The only reason why I think MAYBE it won't be as bad as what it looks like (still won't be great) is because it seemed like the warscrolls they showed had some strong debuffs (or buffs for Slaanesh) if you charge into them. So MAYBE charging Slaanesh won't always be what you really want to do but it's pure speculation, we'd have to see the full picture. The warscrolls looked nice though, especially the Demon hero that was shown looked very scary to face for heroes. -Ogors: We haven't seen the mount traits yet, maybe they'll still have strong warscrolls but the battle traits sure did not seem exciting (that and hiding around terrain pieces). I would have definitely been bummed out by that faction review if I was an Ogor player.
  • @Mulleix
    Another awesome video. Personally I play Fyreslayers and am really excited about 4ed. Awaiting what other army to pick up havent made up my mind entirely yet :)
  • @alias-yv2ro
    I’ve got a bunch of gloomspite gitz on the painting table, getting em ready for 4th! Excited to see how they’ll play out😊
  • @shethek1733
    Just started the video and almost spit my tea seeing Slaanesh as a tier hehehe
  • @soberirish83
    Gitz are a weird one because there are so many play styles in that army. And for most of them, it could be a rough adjustment. But if you break troggs out on their own, they would go top tier, since it looks like they are still identical to 3rd ed.
  • @aranaevens
    I feel like it's much more important to have a good traits than a good warscroll in those focuses. First because you can have good warscoll for your armies that haven't been shown yet and you can't for traits and also GW is much more likely to change things on the warscolls with Battletomes and stuff than changing the battle traits. I guess having Armies of Renown can change that but they would be probably months from now.
  • @toofilthy
    I'm probably not right but right now it is the only thing giving me hope about Lumineth's infantry and that's the price of general units will go down to make up for how squishy everything will be so you can take more but it seems more that they are taking lumineth in the direction of being even more of a hero heavy army
  • @Strade8
    Not sure my math is right but stoneguard buffed do 11,25 damage to a 4+ save.. is the highest I calculated so far. They basically have a 3+ save and can have a 5+ ward. They don't seam weak to me. The wind part of the army have some amazing mobility and Avalonor is a tank that can hurt if charged. Lumineth seams in a good position to me. The list we saw at the masterclass looks quite balanced and fun to play with. Nurgle in 4 are, as they were, very plain to play. Stand on objective, tank with infantry and punch back with monsters. Losing heal sucks (maybe the tree brings that back?) disease is good against recursion army, otherwise is just your enemy having to spend a command point for heal on unit he really cares about.The Bleghtkings and Plaguebearers serve the save purpose because one is daemon and the other human. Now you can a bit mix them, in 4 you will probably play one or the other. The crux of the army will be the prayer to decrease control ( i think it will show to be almost too strong) and the monster still doing good damage.
  • @Kimtanashino
    I agree so much with some of your insight especially on Kharadron : their movment seems still ok but I'm really worried about their output and damage capabilities. Skywardens have been nerfed from 3 to 2 attacks (Mortal on 6's is not bad but i'm not sure it's far from enough) and they were already not played in V3. Shooting units aren't impressive at all (Thunderers for example). Brokk is the only good exception with a great warscroll imo.
  • @DemandredTaim
    Both great: Blades of Khorne, 6" murderlust bubbles bloodthirster and skullcrushers. Good battle trait: Disciples of Tzeentch. Destiny dicev are great but they didn't show any staying power or damage projection. Good warscrolls: Gitz. Meh: slyvaneth. They just didn't show enough. Slaamesh: The one army that has stronger battle traits for your opponent than it does for you
  • Khorne I think is gonna be a lot more fun to play against and with next edition. With murderlust and blood tithe being toned down as far as I can see and daemons seeing the changes we see in the ff the army is leaning towards being more tactical in the literal sense of you will need to use proper tactics to get the most out of it which is where the army is the most fun imo. Points could ruin it but those can be fixed a lot easier than the rules.
  • Can someone explain to me how the Tzeenche burn works. Do all the enemies models that got hit by wyrdflame get to burn or just one of my choices
  • What could it be a good army to start? i am in between idoneth, kruleboyz, skaven and flesh eater courts but the fish elves and the cunning orruks i think look the coolest