Persona Q Review - Missed Potential

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Published 2021-04-15
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0:00 Intro
4:01 Persona Q's Dumb Map System
5:29 Main Battle Mechanics
11:53 Dungeon Design
19:29 Art Direction, Characters, & Story
27:03 Conclusion
28:38 Outro & Patreon Credits

Welcome to my Persona Q Review. Persona Q has a lot of Missed Potential for me and in this Analysis, I'll be going over the good and the bad. As well as explaining why Persona Q is Missed Potential. Persona Q has a lot of Missed Potential and this Persona Q Review will be going over why Persona Q is like that. This Persona Q review will contain spoilers as it's an in-depth analysis.

Persona Q Analysis Missed Potential is going to be an unbiased look at Persona Q. If you like Persona Q, then you should watch this video so I can show you why Persona Q has a lot of Missed Potential in this Persona Q Review.

My relationship with Persona Q is a very complicated one. There are many aspects of this game that I like, and just as many that left me both frustrated and disappointed. For those who are unaware, Persona Q was released for the 3ds back in 2014. While Persona spinoffs were nothing new at the time thanks to the Persona 4 arena games, what made Persona Q immediately stand out was the fact that this game was a full-fledged RPG featuring the casts of Persona 3 and Persona 4 in their prime. While the arena games gave us a taste of what these two casts teaming up would be like, Persona Q was intended to take this to a whole other level. You see, Persona Q is actually a crossover with another series developed by Atlus called Etrian Odyssey. A series of dungeon crawlers where the main appeal is the gigantic labyrinths you explore. I personally haven’t played these games outside of Persona Q, so I’m not sure which mechanics and design choices are from Etrian Odyssey or new ideas that were introduced or implemented here.

I’m going to be judging this game solely as a Megami Tensei fan. This distinction is important because Persona Q is a very polarizing game for me. In order to explain why I’m going to have to go into a lot of detail, both in terms of story and mechanics. Not only are there going to be major spoilers for Persona Q in this video, but I’m also going to be assuming that you’ve played P3 and P4 for the sake of being able to reference specific scenes from those games in this video. So if you don’t want to be spoiled, please click off the video now. With that out of the way, let’s just dive right into it.

All Comments (21)
  • @edophoenix92
    The most disappointing part was not having enough characters to fit Yu Narukami as P4 hero’s name.
  • @sbfh014
    Regardless of how anyone feels, likes or dislikes for pq in general, we can all come together and agree that Maze of Life slaps
  • @Apollo_Agni
    It took me 3 playthroughs of P5 to realize that Goho-M is a pun... cause it's "Go Home"
  • @Weskalia
    Teddie in P4: 75% development, 25% flirt. Teddie in PQ: 0 development, 100% "Hey girls wanna bang, they're not paying attention to me"
  • @skunthundler
    Apparently the Akihiko protein thing was always like that in the japanese version of P3, the localizer must've known it wasn't too funny as a running gag and only had him say it once. It's still terrible in PQ, but it's a bit less jarring with that knowledge.
  • @mrfeconic6705
    "Persona Q is around 50 hours long" screams in 90 hours save file
  • @JetblackJay
    In P3 route he remembers the adventure they had or that was the p4 protagonist either way one of them remembers
  • @jacobwenner4054
    I have a funny(?) story about this game: I was going through it blind last summer and I unlocked the Evil Spirit Club late at night. Despite being a high school senior at the time, I have a fear of the dark that’s pretty much always stuck with me since I was a kid. Since the game’s tone had been pretty lighthearted so far, I figured “it can’t be THAT creepy. What could go wrong?” The excessively creepy atmosphere caught me way off guard, but the thing that got me the worst was the red doll jumpscare. I never thought the game would pull something like that, and it got me so badly that I couldn’t sleep the rest of the night. Thanks, Evil Spirit Club; almost a year has passed since that night, and I still hate you.
  • Akihiko and Chie have amazing character arcs in this game, they are extremely revolutionary.
  • @Pikaman20008
    As an Etrian Odyssey fan, I just want to elaborate that the purpose of the auto-map feature isn’t to completely eliminate mapmaking, but rather to take some of the tedium of having to draw out every single floor tile and wall. Not arguing that this makes it better, just want to explain the overall intention.
  • @Watercrown86
    This review actually makes me really interest in checking this game out. Everything you have issues with... managing inventory, drawing maps, carefully building your party, etc were all basically the entire point of Etrian Odyssey. I never realize this series took that much from that series.
  • @Golden_Hydra
    The only missed opportunity was not having Adachi as a party member. His interactions would've been great.
  • @dpolksworld
    The Etrian Odyssey mechanics take a special type of gamer to appreciate
  • @pinkraven7043
    For the most part, I agree, but I still enjoyed Persona Q. There definitely should’ve been more interaction between the casts of P3 and P4. And the “they’re going to forget anyway cause Velvet Room reasons” is a VERY safe and cheap hand wave to explain why spin-offs like Q and Dancing in Starlight/Moonlight can happen. It’s just a little sad seeing the meaningful stuff that happens between characters like Kanji and Ken. Cause they’re very heartwarming, but they don’t matter. And don’t get me started on what they did to my boy, Akihiko. For whatever reason, in the spin-offs they can’t write him as the loyal, but hot headed and kind-of-oblivious big brother character he was in P3/P3P. I guess they couldn’t milk that for humor. So instead they took his athleticism and morphed it into a Protein fetish??? The story’s saving grace really is the mystery behind Zen and Rei. I thought it was an excellent way to combine P3’s plot about death and P4’s plot about truth and lies. And I was genuinely sad and happy for the both of them in the end. Also- the OST is AMAZING. Maze of Life is one of the best songs in the franchise :)
  • I will never forget this game. I played it over the course of a 4 day period where I was stressed the fuck out studying for college. For 4 days, I was studying or playing this game. I only slept like 2 hrs a day and ate nothing but bread and bananas cause my belly couldn't handle anything else.
  • Before I watch this vid, I just wanna say that this game is probably one of my favorite game OST's of all time. And the ending made me cry like a bitch.
  • @Animus_Altia
    The inventory space limitation is actually designed to encourage the general gameflow of the labarynths. You go in and make progress on your map, gather materials, gain levels, or whatever your general objective for that run is. Your markers for returning to base and getting reset for the next goal is either filling up your inventory space or running low on HP and SP. The thing about Etrian games is that they are all about the flowstate. The cozy rhythm that you set for yourself exploring the labarynths, and the moments of tension when you start taking risks and entering new territory or taking on an enemy that could beat the crap out of you. And then making your way back to base, restocking, re-equipping, getting your stuff in order, and going right back in all over again. Etrian games are generally more threadbare on story than other RPGs with your imagination meant to fill in the gaps in between, a lot like the Mystery Dungeon games.
  • I hope Zen appears again He's a non Persona-using party member, and a rare benevolent diety in the Persona series