Why Was Dead Space 1 SO AWESOME?!

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Published 2018-11-19
The horror genre of gaming seems to have all but died out as far as Triple A gaming is concerned. But there was one game that came out 10 years ago, that forever changed the way I looked at horror games: Dead Space...

HUGE THANKS to Rythaze for the AWESOME thumbnail art ► youtube.com/user/Rythaze

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___TIME STAMPS___
Introduction - 0:00
Setup, Presentation & Immersion - 2:46
Gameplay (Strategic Dismemberment) - 13:54
Tension, Fear, Horror - 23:52
Story - 32:47
Conclusion - 40:30

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All Comments (21)
  • @TheActMan
    Welp, I didn't make it in time for Halloween so I really took my time with this one! Hope you guys enjoy it and be careful out there! Wouldn't want you guys to shit your pants and all that. Also, I didn't know what sort of background music to use for Dead Space as the game's music is all bombastic orchestral pieces that are kind of distracting so I put some Left 4 Dead songs in there just FYI HUGE THANKS to Rythaze for the AWESOME thumbnail art ► youtube.com/user/Rythaze
  • @Drongobee
    How to put lootboxes into horror games: Every crate has a 5% chance for a skeleton to pop out and shout boo.
  • @kushlax9869
    I think that Issac being a silent protagonist in the first game was one of my favorite parts of the game. A man of Action not words
  • @Jolis_Parsec
    Speaking of Isaac’s suit, I recall reading somewhere that the developers took some inspiration from hard hat diving suits, especially those designed for industrial areas where the person wearing the suit is expected to be repairing a piece of equipment while completely submerged. Watching the footage you’ve captured after all the years since I last played Dead Space or its sequels, I can definitely appreciate the rugged utilitarian aesthetic they were going for in regards to Isaac’s iconic suit.
  • @IHE
    God I miss dead space 😢
  • @crazycowpoke
    Playing this now in 2020, the game is years ahead of its time.
  • @Fi_Sci_
    I feel Dead Space 1 had the best Suit Designs as well, and the natural progression of Isaac’s engineer Rig into full on Body Armor was great. Something the future games didn’t nail quite as well with the exceptions being the advanced suit and Arctic Survival suit in my opinion which had great aesthetic to them. It would be cool if in The Dead Space Remake, instead of finding Suit Schematics, you would find them on the bodies of previous engineers who died during the Outbreak. Not a required change, but nonetheless would make the player feel more vulnerable and paranoid since even the strongest Rig wouldn’t be enough protection from the Necromorphs.
  • @bailysawyer804
    I really wish he touched on how some of the enemies will play dead after taking a hit and if you turn around they spring back up without making any noise but once you look back they start screaming as they tear towards you!
  • "If you want to test a man's courage, let him play Dead Space" - Confucius
  • @DarthZ01
    "I'm safe in the elevator." Words that every ds1 and ds2 player learns to regret.
  • I really love how Dead Space, when looting you are almost always guaranteed ammo for the weapon you have equipped at that moment. Nice touch👌
  • @retrocny5625
    I can still remember how bad the nicole jump scare right before the credits got me lol. I was actually pissed off because I was like... come on game, I just won.. I've earned a bit of respite here, a bit of safety and PEACE... and you do this to me!?! Literally made me jump off the couch. This game was an incredible experience...first time I played it, I had 2 friends over late on Halloween night, and we stayed up until the sun came up playing through the game. Best way I can explain it is.. playing this game for the first time was like experiencing the movie Alien for the first time. It was that damn good.
  • @Jegbmf
    Just imagine how much PTSD Issac must have after this god damned nightmare
  • @epilepticbro
    This game taught me to aim at every motherfucking vent in existence, and yes, i aim at vents in other games too out of damn irrational paranoia
  • @Steve19055
    The first dead space was by far the scaryest of the three. I remember when i played ds2 and i had to go onboard the ishumaru again, i got flashbacks of horror and got sweaty. For me it is evidence that the first one did it right.
  • the biggest reason why I like Isaac Clarke is simple, he has a gun and is scared and alone. He is a badass that realistically does not want to be in the situation he is in. A lot of Indie horror deals with characters who are scared and when they meet the monster they push and run away, and if it gets them well they are dead. Isaac (to me at least) is that human feeling of "oh Shiz I don't wanna die" and in a last ditch effort for survival we swing for the fences. a lot of his struggle animation is him not only overcoming the beast but punching it and stomping it to a bloody mess. Hell if Isaac was in a horror movie he would absolutely be the type of guy to "Double tap", "Triple tap"... "Multi tap", the Monster once it's down, not turn around and say "well glad that's over." But I also love the fact that he is scared, he isn't a badass that KNOW's he is going to win in the end, He is a normal dude who is an engineer in the most horrible situation ever. But does he give up? no, Should he give up? maybe. Is he going to give up? fuck no. He is going to Hail Mary this shiz and hope he makes it to the other side.
  • @diabetic233
    The day I picked up Dead Space 2 we had a pretty massive blizzard. So playing the game with winds howling at night was pretty cool.
  • @orionsbelt430
    "Why is dead space so awesome " The real question is. Why haven't they remastered it yet.
  • @CosmicD
    And the ending music is kind of fitting now, as Dead space is getting its own "intensity director" that dynamically spawns and paces the game around us! But not only with the necros themselves, it's also a lightshow generator, darkening places you're already been, using smoke or sprinkles or other sounds in combination with spawns... or not-spawns.