Run ANY OS on iPad or iPhone!
2,058,243
Published 2020-07-09
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All Comments (21)
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‘That’s pretty slow, not the speed of a usable device’. Me: looks at my laptop I use everyday. Me: it’s sort of fine...
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"Run ANY OS" Runs XP
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When the covid quarantine started in my country, nostalgia took over me and I felt the need to play counter strike 1.6 online. So I made some video calls with my old school friends to invite them to play. I installed on my macbook pro, a virtual pc with windows xp, also CS 1.6 and Hamachi (a LAN emulator on devices connected by WAN) and this way I could play with my friends via internet and remember old times of vices in the cybercafe. I spent days testing multiple programs to create virtual machines, and many windows and CS installations that are stable. Parallels was the ultimate solution. Your joy in the video testing old systems mounted on modern devices made me remember that happiness of playing again with my friends at a distance. Greetings from Argentina!
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The weird thing happening in half life with the mouse is due to the lack of pointer capture/relative pointer movement in the ipados apis. See it as if the pointer is glued to the center of the screen by a soft glue, any movement in any direction will be captured, but when the movement stops, the pointer returns to the centre of the screen. If the game expects that "glue" to be there, but it isn't, it'll just rotate the camera forever in the direction the mouse pointer is located on the screen relative to the centre where it was supposed to return. Hope this makes sense.
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“I run a large business of over 500 employees” “Also I’m retired”
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“Run any os” I’ll run iPad os on my iPad
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I like the Enthusiasm of this guy with Apple products and how he always find hidden cool tricks to do with them
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Please do a follow up with the M1 iPads when you receive them!
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"Run any os on iPad or iPhone" Estimated battery life left: 15 minutes
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Snazz: Running Android 4.0 on an Ipad Apple: wait, that's illegal
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The problem with the mouse is a current issue regarding touchscreen. When creating a first person 3D game, the cursor is warped to the center of the screen and the motion is based on the distance from the center each frame. However, a touchscreen cannot warp the mouse position, because the user presses the screen to activate it.
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These videos are a service.. It makes me realise that things I think would be fun to do.. are really only fun to watch someone else do.
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Brilliant. I love these sort of hyper-specific videos looking into a fun little corner of tech, and you deliver them excellently
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If memory is very tight, keep in mind that 32-bit applications and OSes use a lot less memory (both storage and RAM) than 64 bit. I bet this is half the reason you got XP running pretty well. I'm actually impressed that x86 emulation runs that well. Always go native architecture if you can. Would love to see ARM Windows running with this.
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a min and half in and SUBD great quality production man
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You gotta redo this video with the 16gb m1 ipad pro this time. Please man.
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The mouse issues in Half Life are because the mouse appears to be using absolute mouse input vs relative mouse input. In other words, absolute gives exact coordinates of where the cursor is on the screen, vs relative (which is what you want for games) just gives the difference in the cursor position, i.e. +1 up, +1 right etc. There might be a way to correct that in UTM, but it's an issue in RDP as well.
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21:45 You know you could’ve just hit Command + Q to skip all of this.
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2050: Today we will play gta v on my $100 phone
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Your window xp is even faster than my pc. 🤣