What Is The FUTURE Of Mario Maker?

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Published 2023-05-07
The Super Mario Maker franchise is currently in a bit of a weird place. While it may seem as though the next entry in the series should be a Mario Maker 3, there may only be but so much left to do. In today's video, we'll be discussing the history of Mario Maker, what NIntendo should do with the franchise, and what Nintendo is most likely to do in the future.

Timestamps

Intro: 0:00
Super Mario Maker 3: 1:12
Super Mario 3D Maker: 2:50
Super ??? Maker: 6:49
Conclusion: 9:22

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All Comments (21)
  • @MarioFRC32
    Recently, because of the Mario Movie, I've been playing a lot of SMM2 and creating a lot of levels. It's really fun, I hope they make SMM3 eventually
  • @Jarindela
    Mario 3D Land and World was the greatest games for me, so I need Mario Maker 3D to see what can community do with this.
  • We need a mario kart maker. Create youre own custom tracks with all environments and track types
  • @emmamoffat-_-
    The problem with 3d is similar to the problem of giving players 2d freedom. Anyone can make exactly what they want now, so Nintendo will have to think ENTIRELY outside the box if they're picking up 2d Mario again. The same can be said for 3d. Obviously, this is actually sort of a good thing because thinking outside the box is what makes a game good, but it makes things incredibly hard for Nintendo and as a result, unlikely. Edit:After some time, Super Mario Bros Wonder has definitely proved me wrong, and I overall just think my take was a little too closed minded. I don't see it in the near future, but I'm not as opposed to it.
  • @FilmBucket
    All I really want from Mario Maker is more aesthetic elements. Being able to place objects solely for decoration or in the background would be amazing for level creativity and potential. I also would love if they changed the track block to go in increments of one instead of two in order for a track to be able to fill an entire room without going off screen.
  • @Womperooski
    It would be cool if they have Mario kart maker it would be a huge step over mario maker like imagine making your own track with trolls and surprises
  • @vibrantspoon
    Honestly would prefer a Super Game Maker over 3D Mario Maker. The idea that I could play a Mario level and a Kirby level all in one game would be great.
  • @Lurrk06
    1:28 "like the acorn" My man did you forget that the acorn is already in SMM2?
  • @Dev-Siri
    Nerdy stuff: I'm just thinking of how they will be able to create a 3D version of the editor. Currently I would expect the level in a large metadata file that SMM2 can use to place the elements before playing it. But for 3D, it would need to store a lot more information, like the coordinates, the depths, the position, the direction. This would make the game a lot more slow especially multiplayer versus. It is possible of course but considering that SMM3D would have the same quality as SMM2, I could see it being WAY slower to load the course. SMM2 stores the files as game engine code, data structures and binary file formats. But 3D would now need to store more stuff like shadows and compression/decompression would become slower. And all of this intensity will cost more to Nintendo and they would need to switch to a more Low Level Language for the servers if they are not already.
  • They honestly need to bring back the mystery mushroom! It was a really awesome powerup, they sort of brought it back with the Link and SMB2 Mushroom powerups but not the rest of them. They should add a version of the Mega Mushroom that readds the VHS and Mario themed filters, and even the red overalls SMB1 Mega Mushroom, even the wall breaking when running into blocks from the side.
  • @blueboytube
    I got this crazy idea for how a 2D Super Mario Galaxy Style could work in a simple Nintendo-like way. Imagine the entire thing is actually a 2D Level like in Mario maker but it gets distorted when you press play too become spherical. The level would obviously loop at some point and you could even see that in the level editor. The length of the level decides how big the planet should be (logically) and different planets are basically different subareas that are all built like this. The stars that send you flying could be like warp pipes between the planets and by holding down on one of them you can select from a few different things to happen during the transition like starbits flying around are flying past some rocks. So ot would be just as simple as Mario Maker but it would look and feel like Galaxy.
  • A 3D Mario maker would be so cool but what if they would combine 2D and 3D assets and have the ability to Switch between 2D and 3D at will
  • @kiiber9468
    I just bought Mario Maker 2 yesterday and i already love it! All your ideas sound great and whould be amazing to see in a Mario Maker game🎉
  • @pokefan2370
    Something that no one seems to think about is literally HOW would they make a 3d maker? They intentionally designed regular 2d Mario maker to be simple and easy to understand with a grid system. It's impossible to just click cubes in a grid for it because there are always cubes in the way. They would need to think of a drastically different method for making levels that could get really complicated really fast and could turn away casual gamers. It's a great idea, but it's all up to the execution and tbh I don't have many good ideas on how
  • @m_r-ock6508
    Logic from LBP needs to be in SMM3. Also, custom items to go along with it, maybe a mario paint like prompt that allows you to make animations for your objects, and a music maker, for custom songs, just like in mario paint.
  • There was about a 4 year time span between SMM1 which came out in 2015, and SMM2 which came out in 2019, so we could possibly expect a SMM3 in 2024 but I feel like there is a decent chance that isn’t the case
  • I think there's definitely enough material in the franchise for mario maker 3. So many mechanics aren't yet used in mario maker, so many improvements could be made, and I would personally like more aesthetic options, more semisolid platforms, themes, blocks, decorations and such. Problem is with the base themes, the NSMB has by far the most still unused mechanics and aesthetics, and translating them to previous themes would be a lot of work and wouldn't always fit in well. I don't think the new options would overwhelm makers if they are organized correctly. Maybe NSMB should be separated from the rest of the styles, idk. Other extra styles I think could work in 2D could be sunshine and galaxy. But sunshine aesthetically would be kinda weird in 2D, though easier to implement mechanically. Galaxy would have all that gravity and round stuff which could be a nightmare to implement, but the mechanics could translate to 2D better.
  • @judyclark9900
    That’s very true because on 3d world they all had many different players that everyone can choose any characters that they can play with.