Brothers In Arms is The Greatest WW2 Shooter and Here's Why

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Published 2023-08-14
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World War 2 has a lot of first-person shooters. Some of the great, some of them bad, some of them really bad like Call of Duty. Today I am going to tell you why I think Brothers in Arms is the greatest World War 2 shooter you can play.

Brothers in Arms Let's Play:    • Brothers in Arms Series Playthrough  

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#ww2shooter #brothersinarms #bestww2fps

All Comments (21)
  • @IQsveen
    One of the things that stuck with me was how your squadmates reacted when you died. They would shout and scream your name with genuine shock and desperation in their voices - all while the firefight countinues and the rain pours down. And I died alot lol
  • @Lagaholic
    i wish they would make another brothers in arms. the gameplay was so crisp and realistic. I felt like I was in the movie Saving Private Ryan at some moments.
  • @J1GS4W_13
    Dude I fucking hated when one of my men got killed. I would restart the mission. We all going home
  • @noetic8
    Hells highway actually stuck with me how realistic The damage inflicted on enemies is like when you use high caliber rifles from up close their limbs will fly off
  • @capthawkeye8010
    Brothers in Arms is the only World War 2 shooter that understood that the "meta" of gunfights and tactics in the Second World de-emphasized precision and individual heroism. Rather, the "meta" of World War 2 was very much the need to apply overwhelming heavy firepower on area targets and follow up with mass assaults by large combined-arms formations. Not 3 or 4 guys. If you sent less than a Company to capture an objective, you weren't doing it right. It's not that individual achievement or precision was impossible before digital technology-but these things were not the norm-they were the exception. Only Brothers in Arms managed a "mode" or a configuration of gameplay that illustrated these concepts-and that's unfortunately probably why it's been forgotten. Because its shooter mechanics totally downplay individual empowerment and underline the scale of fighting in the biggest armed conflict in history.
  • @Pvt.Parties
    "Remember boys. Gimme three days and three nights of hard fightin, and you will be relieved!"
  • @donder91
    When it comes to shooter games, I never quite enjoy the 'superhero' trope. The thing I love the most, is when you feel like you are just another soldier in a bigger war. You're not trying to win the war, you are trying to survive it. Older Call of Duty games still gave that feeling sometimes. I remember and I don't know if it was COD 1 or COD 2, there was a section in I think Stalingrad, where you started a certain section with 1 or 2 friendly soldiers and had to go through quite a few streets to get to the next bigger battle. The section was a few minutes long, probably not even lasting 5 minutes. But the friendly soldiers if they died, they were gone and you were on your own. I always loved trying to keep the alive, not by leaving them behind and clearing the level on my own, but by genuinely pretending to be working together with them. They weren't special soldiers, just carrying auto-generated names. But it felt like we were in this mess together. Brother in arms truly did it better than any other game. I've been wishin for a part 4 for a long time. Though I'm not so sure if newer generation has the patience for games like Brothers in Arms anymore. Or they just want over the top action.
  • @spraymantis8998
    I really liked this game a lot, I’m surprised there was nothing else like it made. Hell let loose let’s me relive some of these awesome flanking moments!
  • @jrm8206
    I remember a mission in this game where you had to take out the German mortar team. It was so hard lol. Still get flashbacks all these years later. I do think it was on highest difficulty though.
  • @Twisterroni
    Hidden and Dangerous 2 is also great memorable experience that I would recommend everybody
  • @dodejoker1988
    YES! The beauty of using your squad to suppress the enemy while you took your assault element along the flanks. The 30 cal. keeping their heads down while it slowly chews up their cover. And then to finish the foe off you spring on them with the assault team they panic only to be cut down by the mg team when they break cover. It is so beautiful, the sound design is the greatest I've ever experienced.
  • @Krejii05
    I love how like its not confirmed to be paranormal, you could just be losing your shit, and your squad by chance dies from holding the pistol, but it also could be cursed inlore, it makes it feel more real because it genuinely makes you wonder if its a cursed handgun or not.
  • Leggetts death is the most memorable thing ive ever seen in a video game
  • @mar4ant
    Terry nailed it on this review. Brothers In Arms is the WWII video game standard that I didn't know I had when assessing other WWII games.
  • @tomherbert8858
    The 3rd person animations in this game are some of the best I've ever seen. The K98 is butter smooth.
  • @619LAzaros
    Fan Fact. In road to Hill 30 when you give orders to Fire Team Matthew commands Allen once and then Garnett, and back and forth!
  • @DarkshadowXD63
    Hell's Highway is one of the best games I rented from Blockbuster
  • @Kamenskk
    Played all of these on PS2/3 hundreds of times, these are my childhood. I have all 3 of them now on steam and still play them once or twice a year. I wish they would have continued this series.
  • @homer1268
    so many good memories coming home after middle school and firing those bad boys up. I would love to see another entry in the series.
  • 09:35 FYI each mission was based on real 101st airborne engagements, with the game developers using aerial reconnaissance photos, after-action reports, and location scouting in France to recreate historical operations down to the last detail. Every mission in the game was based on real life including the geography, which was a big selling point of the game upon release. Surprised you missed this major detail.