Tailspin Devlog 12 - Playing with Gravity on a new Space Station

Published 2023-10-16
I've started on a new space station with the intention of creating some central spaces for the player to visit. This also makes use of some of the fun gravity code that I created a while ago but didn't have a place to use it.

This is the character controller I've switched to: assetstore.unity.com/packages/tools/physics/kinema…

It seems like it may have been a paid asset but is now free.

This is the library used for the KDTree: github.com/viliwonka/KDTree

Chapters:
00:00 Introduction
04:19 Controlling Gravity With Meshes
07:53 Creating Trees With Particle Systems

#indiedev #spacegame #devlog

All Comments (3)
  • @qwfp
    That's a cozy Space Station! With the tree and the gravity walkway it's reminding me of Outer Wilds. Clever solution for the curving gravity, thanks for sharing!