Why I’m Ditching D&D 5e and Moving to Pathfinder 2e

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Published 2023-04-11
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Today we explore the reasons why I'm making the switch from D&D 5e to Pathfinder 2e. We discuss the advantages of Pathfinder 2e, including increased character customization, deeper class mechanics, and a more tactical combat system. We also examine the shortcomings of D&D 5e and why they led me to make the switch to Pathfinder 2e. Whether you're a seasoned RPG player or just starting out, this video is for anyone looking to level up their gaming experience. With in-depth analysis, expert insights, and a comprehensive guide to switching systems, this is the ultimate showdown between D&D 5e and Pathfinder 2e.

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1:58 Game Balance
3:07 High-Level Play
4:24 The Cheese
5:55 Character Customization
7:57 PF2 Monsters
9:05 Combat is Better
9:53 More Challenging
10:58 Robust Rules
12:13 One D&D
13:08 Not Supporting WOTC

#dungeonsanddragons #pathfinder #gamemaster

All Comments (21)
  • @theDMLair
    LAIR MAGAZINE | Easy-to-use D&D 5e and Pathfinder 2e GM resources (adventures, maps, puzzles, traps, and more) designed to reduce GM prep time and help you run amazing games! www.patreon.com/thedmlair LAIRS & LEGENDS | Over 700 pages of D&D 5e GM resources: adventures spanning levels 1 to 15, 100+ new monsters, encounters, puzzles, traps, villains, NPCs, maps, and more! the-dm-lair.myshopify.com/collections/lairs-legend…
  • @goliathcleric
    I've gotta say, my biggest complaint with PF2e is that I didn't start running it years ago. It feels like it was designed by people who actually play and run games, rather than to look pretty on the page with a bit of influence from the people who play. Plus, I LOVE that you can actually have solo monsters that are a threat by themselves and not either a) curbstomp for the players or b) a TPK waiting to happen. Having to artificially create minions for every single monster, even if they wouldn't have any, is quite tiring.
  • @56Bagels
    To point 4: Many of us P2E players use the "Free Archetype" system, which is kind of like Multiclassing but way more balanced, to help flesh out their character even more. It doesn't add much player power and it lets a player have a robust and defined mechanical skillset for their Acrobat Fighter or Pirate Wizard or Zombie Monk.
  • As someone who has played pathfinder and pathfinder 2E for over 8 years now I have to say that I really like the death mechanic in pathfinder compared to dnd, it felt like there is stakes in every battle since you don’t get a save for living or not
  • @cheezeofages
    7:26 Agreed. I literally built a time-displaced were-penguin gnoll detective with a mechanical arm for an April Fool's one-shot and not only was it comically weird it actually had really cool interactions and synergies. PF2e is a wild time.
  • @Spiceodog
    What I hate about 5e is that martials pretty much stop leveling up past level 7
  • @Clotenno1
    As a PF2e GM and Player i really like your decision to finally change to that system a lot. Great times :-D
  • @StabYourBrain
    "We won't be calling them Dungeon Masters anymore, that is a D&D Term that we're leaving Behind" - Luke from the DM Lair, wearing a shirt with DM written across his chest in bright red letters
  • @LanceBoos
    I've been wanting to learn Pathfinder for a while, thanks for one more push in that direction!
  • @Hedron-Design
    A lot of good points in this video. No system is perfect but weighing the pros and cons helps in finding direction in finding a better mechanical game system. The WTOC OGL stunt speaks for itself.
  • Compare Marilith in PF2e and 5e. It's like one of the best examples you can have of differences between monsters.
  • In a 5e game I played in, the DM was constantly coming to a full stop trying to figure out how to do something within the constraints of the rules. My responses would be a long the lines of "in 3 or 3.5 or Pathfinder...." All because 5e couldn't be bothered to have a rule for that. And don't get me started on feats and magic items being "optional". WTFF?
  • Another point: everything other than lore and adventures are free for pathfinder 2nd ed. Archives of Nethys has everything you need and it is supported by Paizo.
  • Excited about the new direction of you and your company. Pathfinder needs more influencers to bring attention to this great game.
  • Im so glad more people are starting to see the benefits of playing and running Pathfinder
  • @cheezeofages
    Some people will begrudge 2e for having a lot of rules (it has less than it seems), but it comes down to a weird mentality some people have that rules constrain you. They're tools, not chains. Certainly play it pretty strict while you learn the game but once you have a grasp on the balance guidelines a comprehensive rules set helps you tell the story you want. It's like having a paint set with more colors. Pathfinder 2e is so comprehensive there's rules for playing with fewer rules. If you don't like a thing there's more often than not a rule somewhere for changing it.
  • I looked at 2e a few years ago, and decided that the options were pretty overwhelming. But now that so many people are talking about it, maybe I'll give it another chance. Ironically, one of my first impressions of Pathfinder 2e was how much it reminded me of D&D 4e. But unlike a lot of people here, I liked 4e.
  • @Grimmlocked
    Felt this about 5e about a year ago, I've been running AD&D 1e for the last year and it's been a blast
  • @skamosfb
    In terms of feat options and class options, while some are clearly more useful than others there aren't any that as broken as the three feats from 5th ed that absolutely everyone uses because they're leaps and bounds above every other feat.
  • Listening to this video, you sound exactly like our group's GM when he asked us to try PF2 2 years ago (which we have been happily playing since). I think PF2 is so much more GM friendly than DND 5E and while I can still recall how intimidating all the player options are at first, that initial weakness quickly becomes a strength as you keep finding layers of new strategies/tactics and unique (and viable) builds to try.