Building the Perfect Normal Type Gym Leader

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Published 2024-04-29
Gym Leaders are some of the most powerful trainers in the Pokémon world and are the main hurdles a trainer most overcome throughout their journey. But the reality is that many of them are underwhelming, even during their post-game fights. To showcase what a Gym Leader should truly be, today I'm starting a series where I build a "perfect" gym leader for every type in the game! A team that's not only challenging, but one that represents the type better than their in-game teams could ever hope to.

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All Comments (21)
  • I love the idea of being a kid playing Pokémon for the first time and coming across a gym leader with belly drum snorlax after a trick room is set up
  • @danhatter6823
    Honestly having Snorlax as the last Pokémon is kinda genius. Because that means Snorlax is what Zoroark will disguise itself as. Imagine you’re doing a challenge run, you know this Snorlax is completely walled by ghost types, you send out your ghost type against this thing, and watch as it uses Bitter Malice.
  • The thing I mostly hate about gym leaders teams is that some dual types are only ever seen as one type. For example: most ghost specialists use Gengar line but poison specialist never, flying gym leaders never use bug/flying pokemon, and nomal/flying(probably most common type combo) wasnt used by any normal gym leader for 8 generation until Larry(Icon).
  • But seriously, Roxanne with a Tyrannitar would be utterly MORTIFYING!
  • @mawdewile
    Doing ice would be a fun one. The type that’s designed as a glass cannon… and the vast majority of ice type Pokémon are designed to be slow defensive hit-takers. Lol. Love to see you come up with the perfect ice gym team
  • @plantsoup6456
    I love the way you teambuilt here. It’s so easy and boring to just to staple together 6 OU Pokémon and call it done, but you actually examine a type’s identity and make your choices with that in mind. That’s awesome.
  • @typhoonzach2102
    I really like the team but I think staraptor needs better moves, it’s already fast enough to where it doesn’t really need quick attack and frail enough even with intimidate for roost to be useless. I think giving it something like u turn and brave bird/double edge would probably be better even with the flying gem strategy.
  • Personally I would swap Smeargle for Porygon-Z. It keeps the 'versatility' aspect of the normal type but uses a less frail and gimmicky pokemon
  • @Frostgnaw
    Surprised Slaking didn't make the list. So many times, I've forgotten that Norman's Slakings had Counter and I'd end up 1-shotting my best chance at killing that monster.
  • I cant wait for you to make the most OP leader in existance with the Fairy types. The fact that the last two generations gym leaders failed to make proper use of it is a testament to game freaks ability to make terrible teams.
  • @yukiizura
    8:30 Today I learned that Ursaluna gets Seed Bomb for some reason This is such a great series idea, but definitely don't overwork yourself to get them out! Loved seeing Farigarif get her day of recognition, and I was prepared to riot if Snorlax wasn't included. I'd love to see Rock next so I can get the disappointment of Gigalith not making the cut out the way, or Ice, because I'm curious whether you'll go hard on bulk with Snow, or go for sweeping.
  • @asaka616
    To me, the quintessential Normal type is Stoutland. Hits hard, has a good ability in Intimidate and is just a really good boy. Keep this series going, you've earned my subscription.
  • @dvillines26
    if I had to guess what every type's 'thing' is: Water - Rain Dance strats, special bulk, Mr. Fish Fire - Sunny Day, generally on the special side and fast Grass - Leech Seed Fun Zone (imo Arboliva is one of the best Leech Seed abusers to ever do it, and deserves a spot on the team), maybe Sunny Day user for Chlorophyll/Solar Beam Ice - Snow/Aurora Veil team (imo basically there's no argument here, Froslass and Abomasnow have to be on the team) Electric - Electric Terrain + Paralysis (and something with a cheeky Rain Dance + Thunder combination) Dark - flinches, defense drops, Nasty Plots, all the dirtiest tricks Ghost - Hex strats, Destiny Bond, Pressure+Spite+Protect PP drainage, Curse Fighting - aggressive physical, boosting with Bulk Up/Meditate, punishing with Counter/Reversal Psychic - confusion, Calm Mind set-up, Trick Room, maybe Psychic Terrain Dragon - Dragon Dance and just hitting really, really hard with powerful moves Fairy - Misty Terrain, Shenanigans, special side in both attack and bulk generally Flying - Tailwind, Roost, maybe a Rain Dance user to allow for accurate Hurricane Rock - the Stealth Rock Fun Zone Steel - being defensive menaces, with a strong offensive presence generally relying on their second type's STAB Ground - SANDSTORM yes it's a Rock type move who cares it's Ground types that benefit from it most Bug - Sticky Web, Quiver Dance Poison - TOXIC GO BRRR (special request: Alolan Muk)
  • @ds2465
    Pretty much agree but a missed chance to add Blessy and Exploud. Blessy because its the ultimate HP tank, and Exploud because sound based moves are a big part of the Normal vibe.
  • @DeliciousJames
    You know the video's gonna slap when it starts with Larry the exceptional everyman! Loads of fun as usual, Dad!
  • @Darksnowman13
    So for context, this was Gen 7 doubles, but when I ran my gym back in college, I brought Snorlax, Porygon2, Mega Audino, Oranguru, Drampa and Braviary/Regigigas (depending on allowed mons) and it used a lot of Trick Room nonsense
  • people underestimate how amazing normal types are tbh. a normal type with the ability scrappy is amazing against ghost types, my miltank was really the saving grace against morty in heartgold
  • @moik1638
    I love this idea for a video! Can't wait to see the next types 😍