Sonic 2 Harder Bosses (No Damage)

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Published 2024-05-27
In this video we will play Sonic 2 Harder Bosses (No Damage) In Sonic 2. Hope you guys like the video.
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Mod by: Samuel772
Download: gamebanana.com/mods/514557
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Sonic 2 Harder Bosses (No Damage)
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00:00 Intro
00:07 Drill Eggman I
00:36 Water Eggman
01:45 Hammer Eggman
02:53 Catcher Eggman
04:05 Submarine Eggman I
05:09 Drill Eggman II
06:43 Submarine Eggman II
08:13 Flying Eggman
09:05 Barrier Eggman
10:23 Silver Sonic
11:18 Death Egg Robot
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PlayList:
Sonic Evolution:
   • Classic Super Sonic Evolution(1992-20...  
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Dark Sonic:
   • Baby Hyper Dark Sonic- Adult Hyper Da...  
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Sonic.EXE
   • Super Sonic.EXE 2  
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Baby- Adult- Giant Series
   • Baby Hyper Sonic- Adult Hyper Sonic- ...  
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Fan Games
   • Sonic Quantum Collision (No Damage) S...  
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ALL BOSSES NO DAMAGE
   • Sonic 2 XL Fat Super Sonic VS All Bos...  
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All Comments (21)
  • "We have to make the boss harder, what are we going to do? And let's be as creative as possible" "Spikes in the middle, more projectiles, and double the speed" "Brilliant"
  • @Cloudtheblue
    Fun fact in sonic 2: the reason why is eggman is faster then sonic before the death egg becuase he was tired of fighting that sliver copy of him and he was so tired he did not gain enough speed to catch him hoped this helped:) (also hi modern sonic:) )
  • @Emmanuelmishana
    Eggman will love this at this point sonic and tails would give up
  • @SethSkoda
    Aquatic Ruins boss could have been way harder. Just fill the space between the poles with water and spikes on top of the poles and it's ridiculous.
  • @DoublemanFM
    Bro cheesed Oil Ocean by swapping to Sonic and Tails and thought we wouldn't notice
  • Great video! Theres a simular one called "Dr Robotniks Plan B" which is basically a harder bossfight but in sonic 1!
  • @Anxiety-f4e
    This is better than the original i played that game on computer with no DMG
  • @maxthompson7107
    I like how this Plan B of sorts mostly consists of just placing extra spikes in a hope that Sonic would be careless/thoughtless enough to accidentally run or spindash into them. There are a few extra things that make the mod that much harder, but I just wanted to point that out.
  • I would have made the bosses harder than they are here by adding the following: 1st- faster projectile rate from the background 2nd- having ALL the platforms be the ones that can flip over (They'd alternate in sets of 2). Also would have a 3rd one of those jumping chemical bubble chains. 3rd- Boss moves faster and lets out double the projectiles from both arrows and getting hit. Also would let out 2 projectiles from the hammer when it comes down. 4th- Boss moves faster while letting out double the projectiles from the mines and with double the range on those projectiles (meaning you can get hit from across the screen if you don't pay attention). 5th- have 2 fireballs circle the boss at all times (slow enough to still have chances to hit him, but fast enough to need timing) 6th- have 2 (or maybe 3) spike sets on the ground. That's basically it. 7th- Everything moves faster at double speed. 8th- Boss flies off screen after each hit, the fakes that appear after each hit continue to fire until hitting the ground once, the fakes move twice as fast, the bottom of the boss generates spikes after all fakes are defeated so you can't attack it from the bottom. 9th- the platforms that move around move twice as fast 10th- Boss moves and attacks twice as fast 11th (final)- Boss moves towards you twice as fast with the stepping animations. Not much else can be added here or it'd get pretty unreasonable.
  • 😮Нечего себе, Доктор Эггман обновил себе боевой арсенал.
  • @guilhermencb
    Sonic 2 Harder + Insta shield + Tails-lift = Sonic 2 Easier
  • @JoshWiniberg
    Gg! I think the real final boss there was Wing Fortress. I couldn't beat that no damage even on a normal run. The actual final boss strat looks a little bit easier then OG as the spikes don't really change the strat, but you also get an instashield.
  • @OhCrapI_He
    Metropolis boss seems easier than in vanilla (the Insta-shield/Double spin attack makes it a cakewalk, and the changes don't impact the optimal strategy, aside from maybe one of the spike blocks getting in the way of the finishing blow) Edit: the Pingas got me