Super Paperpuff Arcade | Development Log 2 (New Stuff Added)

Published 2024-06-15
I don't get the point of the suddenly new spiky robots, and those new scissors-shaped ones seem to bite off more than they could chew. But in the end, my joyful, carefree life shines even brighter when I use the power of invincibility to slice through them like butter.

But seriously though. Here is the list of changes since the last devlog:
1. The placeholder sprites have been replaced with new hand-drawn sprites for the player, and the enemies. The enemy portal thingy got an art update as well.
2. I added the second half of the 15-Norb collecting waves, now there are truly 150 Norbs to collect in the first Stage. (Although I didn't collect the last two because I wanted to show how the two new enemies behave.)
3. Last but not least, I added the Norb Star power-up. It functions exactly like the Yorb Star from Super Freaks Arcade by ‪@SuperFreaksDev‬. Collect the Norb Star, and you'll become invincible for a short time, obviously destroying enemies by phasing through them.

Honestly, the scissors-shaped robot enemies are my favorite enemy type to code so far, their erratic jumping ability and the fact that they jump through platforms from below makes me adore them a lot, hehe

Details about the enemies and player later after I'm done doing other stuff.

All Comments (2)
  • Also I know that I promised that the variable counters would get custom colors by this devlog, but I accidentally forgot to give them colors. I'm so sorry X(