Not a single Game supports HGiG !

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Published 2021-12-06
0:00 Intro
0:20 Please support me
0:32 What is HGiG/When can you use it
1:52 Difference between HGiG and DTM ON
5:31 Why no Game support HGiG
8:04 Do we have to use HGiG
9:22 Summary / Outro

All Comments (21)
  • @junior3d2y74
    Please, never stop pumping out this kind of content. You're the hero we didn't know we needed.
  • @danielleung8585
    Great analysis! For some people on the fence about which settings they should choose: Whatever looks best to your preference is the most important thing. Don't use settings you might be unhappy just for the sake of accuracy or intent. Enjoyment comes first.
  • @gamestream2k983
    So glad somebody cleared this up, for the longest time i wasnt clear on all these settings but now it is clear,its all variable depending on game and personal preference thanks
  • @Carl4Ride
    Thanks for your videos, great work with LGCX. You are my guru of TV
  • A little trick I use when playing in a brighter room, for some games is to lower the peak brightness to 300 or 400 nits and use DTM on. This gives an overall brighter picture but with less contrast.
  • @Lasse3
    Nice going here sir, one step ahead of Vincent, and a lightyear ahead of digital foundry.. Happy to have stumbled upon this channel! Finally someone with the chops starts to really dig deep into the mysteries of HGIG and DTM! My Samsung Q90T will always completely crush the blacks with HGIG engaged.. But then again the local dimming feature in the QLED's have a way of just taking anything that's near-black and turn it into inky black.. So it's not the fault of HGIG.. It seems the Samsung native DTM and local dimming has to work in tandem to achieve proper results.. And I actually had my TV professionally measured and calibrated, so I know for a fact that gamma 2.2 is achieved and the EOTF is being tracked. Sometimes I wish I had an OLED, even though I'm aware that for certain types of scenes the QLED is ridiculously impressive.. πŸ™ˆ
  • @Monster-Abee
    Good video. I would suggest setting up the HDR calibration screen using HGIG due to it having a stationary target. Then you can enable dynamic tone mapping if you like. If you set it up using dynamic tone mapping first you will not get the right result due to the dynamic nature of constantly moving and altering the brightness. I game on a CX in a dark room and never use dynamic tone mapping. Don't like it at all. Even when I watch UHD movies, I let my Panasonic UB820 tone map instead using the HDR optimizer which gives an amazing result. If one needs a brighter display for a brighter room, I would go Samsung Qleds instead of OLED. Great video. πŸ‘
  • @King_Mufassa786
    Amazing content as always! Much appreciated πŸ‘πŸ½
  • @MrSouthSioux
    I like HGIG more natural colors and tone over Dolby vision and tone mapping. Excellent content once again sir.
  • @mattg768
    Brilliant info πŸ‘Œ keep up the good work brother πŸ‘
  • I spend more time trying to set up my game than actually playing it. Gives me a headache.
  • @dante19890
    While playing in a dark room u essentially get more dynamic range with HGIG than DTM that sacrifices dynamic range cuz it prioritize a higher apl. There are however some games that do look better with DTM and its a viable option in a brighter room so it def has it uses.
  • @MooseRBLX.
    Bless you man. You're my favorite on this subject because like me, I can't bring myself to drink the HGIG Kool aid no matter how hard I try. I think "HGIG compatible " simply means a game doesn't have in game calibration and uses whatever you set on the PS5 HDR screen. So RC Rift Apart , Ghost of Tsushima, Spiderman all fit that description. The issue is, with maybe exception of Ghost of Tsushima, Spiderman and especially RC Rift Apart look terrible with HGIG. Dull, dim, DEAD. They look so much better with HGIG. I've seen other YouTubers say "just calibrate HDR with DTM on then switch to HGIG and those games look great !"..... OK, why not just use DTM if you will basically calibrate your HDR to 4000 nits ? DtM will be better in that case. It's like this desperation to use HGIG no matter what. And I'm thankful for people like you and a handful of others who have the balls to speak up and say "wait, DTM looks better in this game or that game, and thats my own eyes are telling me "
  • @Kemidu
    Great video, could you please check HDR on Halo Infinite after campaign release and maybe make an update video as the new update may change how HDR and Dolby Vision works.
  • Finally! Someone else who gets it! Great work as always AMOK! I know there are many out there who understand this, but I constantly see a lot of confusion/misinformation on the topic, and incorrect videos being made about it. I personally use HGiG 99.5% of the time. The only times I don’t prefer too, is games like God of War, where the clipping is just ridiculous, due to set 10,000 nit output, and no sliders. But DTM bothers me a lot. Like A LOT! I loath the fact it boost APL on darker/middling scenes. It just goes overboard, and kinda washes the picture and colors. It also take too long to adjust, and the luminance fluctuations are noticeable. LG needs to refine their DTM algorithm imo. It needs a brightness preferred or gradation preferred method, like Sony. What you will find, is Sony’s, just tone map overall better than LG’s do. Their algorithm is more faithful to APL, and focuses more so on the highlights only, rather than boosting, or lowering the APL. It manages better than LG’s algorithm does. Especially when you don’t have granular sliders. HGiG is a gift on LG TV’s tho. If this feature wasn’t implemented, I would of ditched LG a long time ago.
  • @HawkNocturnal
    This channel has become a favourite. I’m still learning going from pc player to family life. So now I game primarily on console with just got the lg c3.. Anyways one question when u calibrate the Xbox series x hdr I’ve heard I should put it on 800nits. But if I would use DTM should I change it to higher?
  • @JDSPonYT
    If a game uses the HDR calibration menu to derive the brightness of elements within scene should be, it then supports HGIG. Just because you can change it after the fact means nothing. I see that a lot of the time people are confusing how something looks to it's technical ability.
  • @Rexistant.
    One of my favorite youtubers! Can you please, please, make a video for Rainbow Six Siege (PS5 with the LG CX)? It is my favorite game of all time and still play it very much, every single day! Good luck my friend!πŸ™πŸΌπŸ€
  • @ozzy7195
    Hi , great video thanks for your efforts. πŸ™ I just bought G2 OLED and I love how it looks with DTM enabled , I don't have problem about this in most games but in FΔ°FA 23 there's awful brightness fluctuations during the match, especially when ball is around midfield. Δ°s there any way to eliminate this without sacrifice some nits and close max. Brightness limit ? Maybe there are some setting in that hidden menu that we entered with this combination "1113111". There are some eofl settings too , would any of them help with brightness fluctuations ? Thanks already now ,and have great weekend πŸ‘‹
  • The picture is potentially brighter with Hgig or dtm off if the content has a hdr peak brighter than 800 nits. Above 800 nits Hgig will simply clip highlights Dtm off will tonemap the highlights while keeping base brightness Dtm on will try to gradually maintain detail up to 4000nits! But with lots of highlights on screen it will dim the rest of the picture making a bright sunny scene look like overcast. With dtm on small highlights that dont fill a big part of the screen will clip too as the tv brightens the rest of the picture. In my opinion. Dtm off gives me the most natural picture even if Hgig reveals more cloud detail or snow etc. Some kind of perceived contrast.