Tile Synergy Kingdom Builder Roguelike That's Harder Than It Looks! - Tiny Kingdom [Demo]

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Published 2024-07-08

All Comments (19)
  • Thank you for putting the name of the game in the video title. So many YouTuber's fail to do such a simple thing, but it's much appreciated that you do.
  • @Maglev178
    Wanderbot and the deck of too many things
  • @maxsalmon4980
    Definitely needs to have more deck control, but I have to wonder if the castle unlocks that and that you missed a big opportunity not putting it down when you had the chance. Hard to say.
  • I ended up placing a Tavern while a castle part was in hand in a round for science. The fact that it doesn’t either get locked to your hand, reshuffled, or immediately game over you for losing any 1 of the 4 castle parts essential to winning the round is kind of wild to me. Watching as you did the same thing but by accident was unfortunate to see. The devs should really take note that that can happen and make a change. Edit: I had also commented about this happening on the hotfix news thing on Tiny Kingdom's steam page. The dev has responded and should be implementing a re-shuffle mechanic for important cards in the event they get discarded in the next update!
  • @mayuzanevideos
    Oooh, this looks interesting! I'll definitely add it to my wishlist. Love games about trying out different combinations and making fun discoveries
  • @Chronx6
    I really like the idea and start of this, but we need more interesting cards, more interesting interactions, and such. Give us somethign for playing a house on a house for example, give us a building that gives you something for contuining the house sprawl (a tax office?) so on and so forth. This is a really good foundation though.
  • @synteis
    I wonder if you might have benefited from having multiple islands thus increasing the perimeter length and thus more space to put things like piers.
  • @Hedgehogking5
    I was hoping it would turn into the system from loop hero placing tiles near each other transforming them.
  • @luminariel3765
    It feels like this would work better to build the towns around the mill/field setup, like rings of buildings? Also, i think adding boats that synergize with the fish shop would be so useful, it could generate money equal to the amount of boats (for ponds/lakes) and double for big ships (open ocean). Hop fields should have the same effect with taverns when sold. Thank you for showing off the game! It's very interesting
  • im first? :D Love your vids wabbo, you make me buy so many games
  • @34959
    Its more like a board game, its not leveraging the background "game master" of a video game.
  • You would not hear a sound you would not hear a sound you woukd not hear a sound
  • @mistmage
    Why do you draw one card.... Just why... I know it looks like Dorfromantik but it isn't... You have a hand...
  • @NovaTheAngel
    I only forst noticed 'kingdom builder' but as soon as I heard 'card based' it got completely ruined for me.