Character Build Guide // Essential Secondary Loadout // Fallout 76

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Published 2024-07-18
Wether you're full health heavy gunner or a bloodied stealth sniper, there's one loadout that is the most important for any character build. Learn about why you need a crafting loadout and how to build one for your Falout 76 character.

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00:00:00 - The most important loadout
00:01:00 - Extra loadout slots
00:02:30 - Life without a crafting loadout
00:04:21 - Main perk cards
00:07:01 - Side cards
00:09:12 - Overview
00:10:50 Thanks for watching!

Character voices in this video are AI generated, and any similarity to actual character voices from the game or to the people who performed as those characters is entirely coincidental.

All Comments (21)
  • @fakename1319
    I don't have weight reduction in my crafting build. No forgetting to change loadouts. When I'm using it, I can't leave my CAMP.
  • My crafting loadout is also my trading loadout with charisma perks like Hard Bargain and magnetic personality for better prices. Having happy go lucky for extra luck while crafting and inspirational for the extra XP crafting can give is also useful.
  • I been playing 76 for just under two years now, just 4 to 6 months in I came to the same idea to have more then one save loadout build to change to with just a click of a button. So I concur noodles, at less have two of them, one for combat and the other for crafting & fixes. Thank you for the video Ms. Pan...
  • Love your video. It was very informative and thorough.I'm always stuck fighting as a crafter. The new Fallout 1st tent unlockable at level 95 has been saving me constantly.
  • @jackieg7941
    Great topic, not enough people use the loadouts. I have an embracing amount of loadouts, what ever the max is like 12 or 15. Thanks for spot lighting this!
  • I have been looking for something like this. Thank you so much
  • I've lost count the times I go to my camp and change my perk card load out to repair, cook and make ammo, then go off to an event and wonder why my character is so weak and their weapon is almost useless (I forgot to change back to my fighting perk cards😄). I now have the survival tent with the perk card changer so it's not too bad, but I still forget.
  • Very well said and explained I'm not thick but there always something to learn thankyou Gamer aviator
  • @blitzgeuse
    I need to know what you think will come up soon in the Atom shop so I don't just use mine randomly lmao
  • After playing since 2018 I finally realized I needed this about a year ago and it made all the difference in the world
  • @3viljester19
    I never even considered doing this but it is a very smart idea. I have been swapping out cards (when I remember) and usually forget to swap them back. This will make things so much easier! Great Tip!
  • @zengine1913
    I'm a member of Loadouts Anonymous! I have 6 loadouts (currently)...Soloing, Events, Power Armor, Explosives, Crafting, and Selling. If I had more space in my stash, I'd probably have at least 2 more loadouts for each of all the other weapon types.
  • I don't want to spend Atoms on the extra loadout yet too. I just simply swap out the related perk cards (Super Duper, Scrapper, Ammosmith, Gunsmith, etc.)
  • @JRPanda2778
    Great video! Lots of good information here. I've had a secondary loadout for crafting/selling/building since the multiple loadouts were introduced. However, I would make one huge suggestion: DO NOT add weight-reduction cards or strength cards to your crafting build. Typically this would mean that you are instantly overencumbered as soon as you switch to the crafting build. This helps because you won’t be able to fast travel while still wearing the “wrong” cards. I can’t tell you how many times I’ve jumped to a SBQ event and figured out that I was still using Super-Duper instead of my heavy cards. My build looks much different than the one in the video, but it works for me. My crafting build is maxed out in charisma, Intelligence, and luck. High charisma means that I make more caps selling items to the vendor bots. Intelligence has all the repair bonus cards and Contractor to reduce resource use. Maxed out luck means super-duper will pop more often (meaning I have extra armor, weaps, and chems to sell/scrap for more resources). Cards that I ALWAYS have in my crafting build: Hard Bargain, Magnetic Personality, Fix It Good, Weapon Artisan, Super Duper, Home Defense, and Contractor. The rest can be switched around according to my immediate need.