Player & Dungeon Master Deep Dive for The Deck of Many Things | D&D

Published 2023-10-31
Learn more about the Deck of Many Things dndbeyond.link/yt_deckdmtips_ddm

Preorder the digital version of the Book of Many Things to unlock exclusive perks on D&D Beyond: dndbeyond.link/yt_playeroptionsbook_ddm

TO BUILD PERFECT CHAOS INTO YOUR CAMPAIGN
Discover startling – but delightful – new content in this reimagined version of the Deck of Many Things.
The Deck of Many Things is a famous DUNGEONS & DRAGONS® magic item whose effects are as spectacular as they are unpredictable. Within this box, you’ll find the Book of Many Things, which illuminates the deck’s mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck.

This set also includes lavishly illustrated cards for the Deck of Many Things, including additional cards that triple the deck’s size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D® adventures inspired by the cards.

WILD CARDS FOR YOUR COLLECTION!
Introduce even more magical whimsy into your game with this reimagined version of the Deck of Many Things. In addition to the 22 cards in the original Deck of Many Things, discover 44 startling – but delightful – new cards that only add to the randomness. Substitute these wild cards into your deck however you please for the perfect blend of curated chaos.

INSPIRATION FOR PERFECT CHAOS.
Creativity can’t be forced, but the Deck of Many Things provides just enough unpredictability to spark that lighting in a bottle moment. From new adventure hooks and key locations to inventive new ways to determine random encounters, Dungeon Masters have all the ingredients to build perfect chaos into their campaigns. Together with your party, craft dramatic experiences, experience startling twists, and delight in unexpected moments of brilliance.

YOUR DESTINY IS IN THE CARDS!
Do you dare to change your destiny? Transform your fate with 2 new player backgrounds, where drawing from the deck has either rewarded you with a miraculous turn of good fortune or ruined you in a single calamitous stroke. Explore arcane possibilities, channeling your magic through a deck of cards and allowing it to flourish with 1 new feat and 3 mystical spells.

THE STORY BEHIND THE MAGIC.
Dive deeper than ever before into the lore behind the beloved magic item in this expanded version of the Deck of Many Things. How did the Deck of Many Things come to be? What is the significance of one baneful figure depicted in the cards? The answers you seek – and more – will be revealed for the first time ever.

PREORDER THE DECK OF MANY THINGS TO BUILD PERFECT CHAOS INTO YOUR CAMPAIGN
Discover startling – but delightful – new content in this reimagined version of the Deck of Many Things.
The Deck of Many Things is a famous DUNGEONS & DRAGONS® magic item whose effects are as spectacular as they are unpredictable. Within this box, you’ll find the Book of Many Things, which illuminates the deck’s mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck.

This set also includes lavishly illustrated cards for the Deck of Many Things, including additional cards that triple the deck’s size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D® adventures inspired by the cards.

WILD CARDS FOR YOUR COLLECTION!
Introduce even more magical whimsy into your game with this reimagined version of the Deck of Many Things. In addition to the 22 cards in the original Deck of Many Things, discover 44 startling – but delightful – new cards that only add to the randomness. Substitute these wild cards into your deck however you please for the perfect blend of curated chaos.

INSPIRATION FOR PERFECT CHAOS.
Creativity can’t be forced, but the Deck of Many Things provides just enough unpredictability to spark that lighting in a bottle moment. From new adventure hooks and key locations to inventive new ways to determine random encounters, Dungeon Masters have all the ingredients to build perfect chaos into their campaigns. Together with your party, craft dramatic experiences, experience startling twists, and delight in unexpected moments of brilliance.

#dnd #dungeonsanddragons #deckofmanythings

All Comments (18)
  • @ed2cute831
    Big bummer about the delay, but honestly happy WotC is fixing it instead of just saying oopsie daisy ja. I still can't wait for it. I'd think about buying the digital version, but I never use D&DB and I want to support my LGS.
  • @crinosG
    When I played in my older brother in AdnD 2e, he had me and his friends go through a dungeon (I was a wizard, his friends were a cleric and a fighters). We ran into an illusion that made us draw from the deck. The fighter drew the key, which gave him a powerful magic sword, I drew the Donjon (which sent me to another part of the dungeon in a room with a succubi) and our cleric drew the void (which was represented as her soul was pulled out, but the body still functioned like a mindless robots that mindlessly followed orders till we got her soul back, which was elsewhere in the dungeon being held by a pit fiend).
  • @Lana-ng2fq
    I'm pretty excited to see that the Deck of Many Things is being added on. It's a fun item in D&D, despite how it can 180 your campaign. If the DM handles it well (although it can require a lot of improvising), it can make for a very enjoyable experience and story. I think that the Deck of Many Things has a lot of potential. To handle the Void Card, I homebrewed it because sitting out on a campaign is not fun at all. Their soul would be pulled from their body and enter an item currently in their possession, usually an accessory, weapon, or item of significance to them. This item is called their "soul item". As long as they are in possession of their "soul item" (this includes having it in their bag or sheathing it), they will still be alive and active. If they lose contact with this item, they'll fall into a comatose until they have contact with their item again.
  • The discussion about the void card, one thing that I did is deciding to let them continue to use the character so I played it out that their soul went to one of the nine realms of hell , and I allowed the player to basically still use their stat block for their character and they portrayed them as a spirit so there might have been some difficulty with carrying certain weapons or interacting with things but they can still cast spells and therefore could still participate in the session
  • @USWarrior6892
    Comments and help for DMs is awesome. There's been so little DM tips and tools in recent books so this is great.
  • This has actually just given me an idea for an Artificier character who is learning about magic item creation for the express purpose of learning how to destroy the deck of many things.
  • @ShannonLea1218
    I have 5 cards from the deck. I've been playing for about 8 weeks. I have no idea what I'm doing and I LOVE this and this community! I'm chewing through the Player's Handbook now. This is AWESOME!
  • @rpghorrorstories
    Proposed Background: Deck of Many Things Creation You came into existence as a result of the Deck of Many Things, and now you need to figure out your place in the world.
  • @blurootz
    How do you get a deck if you ordered the digital version?
  • @pinkcatzoo
    This looks fun to play with, but I also am someone who prefers pre-written adventures. I wonder if any of the future official adventures or campaigns will include the Deck of Many Things, or if this will strictly be for homebrewers. Could see an argument for either
  • @GangurEXE
    When will you fix genie warlock in D&D Beyond?
  • @oxylepy2
    Deep dive? Like when Bank of American informed Hasbro they were overmonetizing WotC and losing customer good will? Or more like the 'Nightmare conditions' at factories making Hasbro's product?
  • @KristoVaher
    I am quite shocked that in this day and age they were unable to produce a price-worthy deck of cards. There are SO MANY quality manufacturers of cards that do great work. WotC completely went the cheap route here despite attaching a high price tag for customer. I guess year is over soon and someone needed to show better yearly profit margins.
  • Oh look a new product that nobody wanted, meanwhile I still can’t make a homebrew weapon roll extra damage dice… so disconnected from the player base
  • @spacemancoco
    Why does D&D beyond still list this as available on Nov. 14 when there is info all over the net about this product actually being delayed with no ETA??? Why the hell is WotC not being honest and open about this??