DF Retro: Doom - Every Console Port Tested and Analysed!
978,619
Published 2017-09-17
Console footage captured using a combination of the Micomsoft Framemeister and the Open Source Scan Converter. All consoles were captured using RGB except 3DO and N64 which use s-video instead.
The full story on Doom for the 3DO can be read here.
nodontdie.com/rebecca-heineman/
Background music includes selections from...
IDKFA Doom Soundtrack Remake by Andrew Hulshult
• IDKFA: Full Doom remake album ( downl...
Opening to Hell Metal Remix by elguitarTom • EGT - DooM II - Opening to Hell aka "...
E1M1 Sega Genesis Remix
• Doom - E1M1 At Doom's Gate (Sega Gene...
Printer of DOOM!
• Printer of DOOM! - PRINTING IN HELL [...
Other tracks taken from the various console conversions
Want to see more of Doom on the Apple Watch? Check out Lior Tubi's video here. • Doom on the Apple Watch - watchOS2
Or how about Doom on a thermostat? • Doom on a thermostat - DOOMOSTAT
00:00:00 Introduction
00:08:24 No. 9: 3DO
00:15:19 No. 8: SNES
00:20:34 No. 7: Sega Saturn
00:26:57 No. 6: GBA
00:31:00 No. 5: Sega 32X
00:35:43 No. 4: Atari Jaguar
00:42:15 No. 3: PS1
00:47:54 No. 2: Xbox
00:50:37 Extra: N64 (Doom 64)
00:52:47 No. 1: PS3, X360
All Comments (21)
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My next-door neighbour is 54 years old and still plays Doom on his PS1 as of 2017.
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Keep V-Sync off to maximize that rip and *tear*.
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"all monsters except arch-viles" I can live with this.
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An hour long, damn this is gonna be great.
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Bethesda - "Doom 1,2,3 Available on PS4, Xbox One, and Switch" DF: Ah shit, here we go again
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Playing the original Doom literally feels like having a warm blanket during Christmas. It's just so good and... dare I say it - cozy.
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I wanted to hate Randy Scott, until I heard that he did the 3DO version's music...dammit. But bless Rebecca Heineman, she did some real miracle work there all things considered!
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I find it rather hilarious and unfortunate that the 60 FPS operating Sega Saturn version was destroyed because of Carmack's hate for affine texture mapping yet was completely fine with it on the PlayStation seeing as it was its only method of rendering 3D games. Rational thinking at its finest.
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That saturn story is so sad it could have been the best port.
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"with a frame rate that resembles a low-end 386 at best" Confirmed accurate. First experienced Doom on a low-end 386.
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I have watched this episode four times! It is so masterful in its execution: The music, John's narration, all the tech and spec stuff! Please, do many more!
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The fact the 3do version was even playable was amazing. Becky did this all by herself in an insanely short amount of time. I would love to see what she could have done if she was given a year to optimize the game.
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Man, after looking at 10fps footage for so long 30fps looks smooth af..
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What still amazes me after all these years is how ahead of its time Doom was. I recently decided to play through a lot of PS1 era games for nostalgia sake and it was a painful experience.. 99% of games haven't aged well at all. Except Doom, which is still very playable, the engine, the gameplay, the music. Those devs are certainly genius. I'd say even in 2090 Doom will still be very playable. The gameplay is just perfect
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Decided to check the GBA soundtrack Expected solid Doom Chiptune Actually got solid remixes and the same guy complaining throughout the comments sections of each of them
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OMG this is huge!
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I really appreciate all the effort that went into this, great video!
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This is video is so well made! I love the remixed tracks you used. The only issue is now there’s a new port of Doom for ps4/xbox one/switch. Though I believe it would be the new number 1 console port considering the medkits being redesigned, SFX pitch can now be disabled, and the built-in “add-ons”
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I remember Doom being one of the first games I tried when I got my 3DO a couple of years ago. I was in shock and in pain, but also wondering why the music was so fucking good. It's like being forced to eat rocks while listening to your favorite band play your favorite song 2 feet away from your face.