Karlach realizes she's in a video game
2,088,471
Published 2023-09-16
All Comments (21)
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All options for this scene: https://www.youtube.com/watch?v=332rzI6h8VU
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Things that karlach can break: 1. skulls 2. my pelvis 3. the fourth wall
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Imagine you start a new playthrough after having had that conversation with Karlach, and she greets your next character with: "Oh a half-orc this time huh?".
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when you roll a nat 20 for perception and really wish you hadnt
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Karlach: Unwinds the very fabric of her existence, peering beyond the 4th wall and sees the truth Also Karlach: "Careful, or I'll make a coin appear behind your ear!"
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Karlach: [Having a deep conversation with the player] The party: [Sees Karlach talking to a tree]
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There's a conversation a bit earlier in her quest line after you kill the false paladins but before looking for a mechanic for her infernal engine, where you ask about her past and she says something along the lines of "it's a bit early in the game for tragic backstories."
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I love that she goes from Ignorant, to realization, to grief, to full acceptance. Fully realizing her place in this "universe" and then happily accepts it and goes back to playing her literal role. That's some great writing there.
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This is one of the best 4th wall breaks I've ever seen. It's evocative in the fullest sense of the word. Imagine one day you discover something as world shattering as this, and your only concern is - "Is my purpose fulfilled, at least?" And yet you still can find happiness in the thought that yes, they are having fun. Indomitable human spirit right here. I got chills, man...
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I was half expecting her to hit me with "Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there."
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Tav: "Karlach honey, I don't think you're meant to see all that." Karlach: "Really? Then why is this whole scene written down just here?"
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Hey, cant blame her for finding joy in the fact that she has meaning. Being told "yes you have a purpose and you're doing a good job at it" sounds really nice actually.
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3:34 One of the only moments a roleplaying game manages to insert an in-game player feedback section in it's gameplay and it feels oddly natural despite the immersion breaking nature it's supposed to entail. This IS the quintessential DnD game, probably one of- if not *THE* best of all time.
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"This is a story about Karlach. Karlach worked as an adventurer in Faerun, where she was adventurer number 427."
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Call me crazy, but the excitement of “we did it everyone! They’re having fun!” In the context of this is is just one of the developers / programmers etc that worked their asses off for YEARS to make this game happen . . . actively made me feel a little emotional. Like someone that poured their heart and soul into making this game asked me if it was worth it, and was hyped that the answer was a resounding “yes”
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This actually explains how she knows you directly or indirectly got the tieflings killed and hates you for it off the bat despite just bleeding in the mountains until you find her. She’s metagaming.
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"This is going to be fun!" ...... existential dread
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This certainly puts the “it’s a little early in the game to share tragic backstories” line in a new light
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The "hundred hours" line got me. Brilliant easter egg and shockingly good acting for something other games wouldn't have treated as seriously.
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For some reason the gnome look horrified as his default expression at the end of Karlach's outburst makes this scene hilarious