Controller VS Mouse in Destiny 2 | Which should you main?

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Published 2024-01-13
por que no los dos?


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All Comments (21)
  • @TheSast
    The real answer is: whatever you find most comfortable. And by that, I don't mean "what you are best at", I mean whichever your hands will be thanking you for using after long sessions or long-term usage. Hands are important, their health is important, make them happy.
  • @Heirrogance
    The most egregious disparity imo is DMT vs TLW. I think outbreak perfected is good on both, grav lance too. I’m pretty decent with polaris lance but my mnk brethren are so much better at popping off with it. (I don’t heat rises). I appreciate the video man.
  • @Maxshubert
    As a tip for console users... Map some of the combinations like uncharged melee for a button of your cross pad, and map that to a paddle. You can keep the emotes by changing emotes to hold the Button.
  • @voxai
    Daily videos lately? CRAZY AWESOME dont burn out man we love you!
  • @ShadowChaolan
    My favourite fighting game question, where the person asking wants a definitive best-in-slot answer...when there really isn't one
  • @BirdMoose
    I've played a fair bit on both PC with M&K and Console with Controller. Personally I found much greater instant success on M&K but its worth noting PC lobbies are far sweatier than Console lobbies so that effect is offset. That being said I eventually swapped to fully playing on PS5 since it was over doubling my PC's frames and have in the long term preferred it. I think this is largely because I play more games on controller so it just feels more comfortable in my hands then a M&K ever did, though one big issue is console games have much greater limits on re-mapping then PC so I struggle when I play a different shooter for too long. In the end its a comfort pick, but if I had the option of playing either on console I'd probably use M&K for the crazy high end potential with things like slide sniping/ crazy flicks and air shots. And better button mapping on strand specifically. (On a standard controller without extra buttons you just don't have enough binds to fully utilize the PvP sand box effectively, and that comes out most prevalently on strand. If you have a fancy controller with paddles on the back I'd assume its fine.) In PvE a lot of the glitchy techs like well-skating are also extremely difficult on controller and relatively easy on M&K by comparison, as well as using weapons like rapid fire snipers since you have much less recoil. (Everything is possible, it might just be more effort.)
  • @lilydusk5042
    I quite enjoy sidearms (precision frames in particular) on m&k, even before the slew of buffs they got a few seasons back. During the Immortal meta I found great success using the Prophecy sidearm which could 4 tap outside of target lock's optimal range (prior to rangefinder changes anyway) It's still a favourite of mine & I need to farm out a better one
  • @327twitch
    Love using the Elite controller, with the charged uncharged melee what i do is keep the charge on my bumper, but a neutral melee is always click right stick. No matter the class if your shotgunning and theyre too close youll always have your thumb on your look stick for an easy click quick melee, and if they are further away on hunter i can choose my knive as a cleanup, or choose to use celestial fire far more tactical. That way its never an accident when theyre too close or your not exactly looking at a hit box and you fumble a charged melee.
  • @crucibleschool
    This was very informative. Thank you for making this video.
  • @christwalken12
    Completely agree on high stability SMG’s on controller. 31 stability immortal difficult to track good players
  • @scottparrott5674
    I like certain hand cannons on controller like austringer with 68 range and 88 stability with zen moment I just hold down and auto fire it cause it’s so stable lol. Ingneous is pretty good on controller too with more time to correct yourself and how op that gun is anyway.
  • @tinyturtle1898
    My fav guns to play on Controller is Sweet Business. Both Hip-fire and ADS has good tracking
  • @skintxisu
    Bows can be similar in both devices but aggresive bow builds like Hynra uses can't be pulled off in controller.
  • @stevanhaire5300
    I also notice that playing MnK results in a more stressful play session. Controller I feel like I can sit and relax.
  • @insomniaddictesp
    I would argue that pulse rifles are fairly good on controller for similar reasons to Crimson. I play controller and NTTE has always felt fantastic to me.
  • Tldr M&K: -better recoil(dont know any examples this isnt true) -aiming outside "intended range" -aiming non hitscan(grenades, grenade launchers, hammers, etc) -airborne effectivness is more effective (retical friction doesnt scale well in the air) -better hipfire (minus last word) -functions better with movement(flicks, slides, etc) -m&k exclusive tricks like snap skating and knife cancelling -scroll wheel binds -far more buttons to bind to Controller: -generally easier to pick up -camping a lane is easier(eg: static snipes) -easier to aim at target you cant see(crimson, lighting effects) -last word -can play on a bean bag
  • @N.O.A_YT
    Reticle stickness is such a big reason why it feels like controller players are soo accurate. Shit is annoying af, especially when they on sidearms
  • Funny enough for me i have a hard time playing with most other 140 hand cannons besides Ace and i play controller. I guess i got down the recoil control a while ago and its just everything else that feels weird. I am decent with sturm and drang tho. Drang especially i dont have to aim at all. Other than those pulses are what i normally run. No time is always great feeling but I found I gravitate more to my rapid hit messenger. Also Crimson feels amazing. Anyways great video. Glad to see why i have a hard time with smgs when im not running stability.
  • @Hofey
    12:23 this is why zoom is still very important on controller. Ty escape velocity 🔥🙏