How One Change Transformed my Indie Game!

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Published 2024-07-12
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[Slimekeep Devlog #51]
In this video I added a bunch of new stuff to Slimekeep, including new weapons, a new slime outline system, and a new start screen. I also worked on build size optimization, greatly reducing the build size of Slimekeep.

About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.

Music by Pieper Beats and GC Beats

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All Comments (21)
  • @jaspermol_
    The slime outlines look amazing! But now it's really hard to see the difference between the slime pet and the enemy slimes😮
  • @epicgeometro
    Personally, I think that a) the bazooka needs tp have bigger prijectiles and more impressive explosions and b) the impact of the bombs needs a bunch of screenshake.
  • I think bazooka has to be not a bazooka, but rather an airstrike launcher. It seems illogical when you point your bazooka and the projectile comes from the sky
  • @diswouter428
    hello mr bonk, I followed you back when you started developing the game. I remember continuously requesting slime king. I am glad you came through and are still developing :)
  • @fishingfishka
    As i said before, it doesn't make sense that you are in a field with one or two randomly placed buildings. I suggest organising them into city areas or making all rooms a city.
  • @Vieislost
    Dang, Wonder who did a whole rant about the boat section 👀 All Jokes aside this looks really cool, and Dualies always make a game a 10/10 in my eyes. Of course its a mandatory practice for me to give idea so ill focus on Unlockable by doing a task type guns. Mech Arm, Unlocks after beating the mech boss. A high fireing, Strong weapon that is incredibly rare and has a long recharge time. Slime Gun, Unlocks after killing 500 slimes. A Beam like weapon that shoots slime at the enemy Achilles Sword, Unlocks After beating the Slime Samerai. A short range weapon that does the most damage to the back of enemies. Not conecting A hit would send you backwards. Boombox, Unlocked after beating DJ slime. The boombox would have a faint music and timing your attacks to the beat does extra damage. Regal Gun, Unlocks After beating slime king. This gun is no different from the base gun, but it shoots crowns. How fancy Benbonk Gun, Unlocks after Typing "BenBonk" in the lobby area. 2 damage fast gun that when fired uses your voice. Thats all I came up with today
  • @spyke5537
    dude some post processing effects would make this game look so good, like lighting with normal maps, motion blur or making things near the edge of the screen slightly out of focus. (W vid btw)
  • @SpaceIsCool78
    It would be cool if the banjo would do bonus damage if you played it on beat with the music
  • @TeamBobbo6326
    the only thing this game really needs now are unlockable color palletes. or steam workshop support so the community can just do that
  • @GoldenEdits656
    Hey Benbonk, this was an especially great devlog, I love how you truly do take note of feedback. I just have a weapon idea I would like to share, firstly I would like to say I totally understand if your skeptical about the idea because I havent made any drawings of it or put it on discord ort anything. But I think it would be cool to have like a "Medusa's head" weapon that would shoot little snakes and would freeze an enemy on impact for a short duration of time, this could also instead be like a "Midas' touch" weapon that would turn the slimes gold for a short time, but also since its gold, it would give more slimeballs when killed. Im not sure how you feel about these but its just smth I came up with. Keep up the great work!
  • @patchesdog4330
    I think the issue of not being able to see enemies could be helped by drawing in the eye better as the fog is very bright and saturated compared to the actual room. Making it darker could help increase the contrast of the enemies and the overall screen.
  • @BigEraser42
    Banjo weapon looks like a shovel. Maybe u can make the base of it a little bigger/more detailed
  • i feel like the banjo should be rounder, i thougt it was a shovel otherwise great advencment, good ideas, continue like this
  • @KeatonHart.
    You should add a melee weapon, like a spear or something! Also, for that Banjo weapon, I think it would be a little helpful to change the ammo icons to show 3 notes instead of 1 :)
  • I like this game so far! I hope it develops to be something great and unique in the future >:3 We need more indie devs!
  • @Mewondes
    I think the bubble wand needs to be more unique, since it's basically the same as the banjo. for example you could make it more like real bubbles, so they could pop immediately or go to all the way to the edge of the screen if you're lucky
  • I feel like the bazooka works more similarly to something like a mortar. But I like that.