The Math of SMT V: Vengeance #1: Damage; How Does It Work?
7,214
Published 2024-07-29
Damage used to be FUBAR because of scaling, but now we know how it works! So what's better; Physical or Magical? Can we take a boss low level? Find out now!
Tried some new things in this video; let me know how you think of it!
Special Thanks to:
CTOBN for the formulas; this vid wouldn't exist without you: steamcommunity.com/sharedfiles/filedetails/?id=327…
@jaffinator2166 for the video footage; you're why this was as easy to make as it was
Clockwork Prince for the "Lesbian Culture Mermaid:" clockworkprince.itch.io/
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All Comments (21)
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16:30 hearing the obbious future robin sound increasingly annoyed the more times he's correcting his past self was surprisingly amusing
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"Outleveling an enemy will not make them deal less damage" honestly sounds more like a pro than a con to me. My complaint against level scaling was both ways, I didn't want to be dealing less damage when underleveled and didn't want the boss to be a complete pushover when I'm accidentally overleveled. I'm glad level scaling is essentially non-existent for scripted fights.
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It was a pleasure to gather footage for this video Robin! Can't wait for you to get to the episode where you discuss Queen's Decree's crit rate and how nucking futs it is.
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Alternate Title: “Robin Yaps about Damage Calculations to Unsuspecting SMT Fans”
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that mermaid edit is beautiful i love women
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Okay but when is SMT V gonna start turning the rng seed into a decimal and dividing it by 10 to decide how much money you lose
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It's funny how Masakado has such a massive damage multiplier boost. It must be because he's a superboss who fights you solo unlike Demi-fiend and Satan.
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There's some crazy/beautiful person who has created an Excel spreadsheet with ALL of this information stored that will allow effective damage calculation for every scenario in the game. If there is and they see this; I hope all of your attacks become critical.
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That's very cool! I had no idea Masakado was cheating so hard.
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This is an amazing resource just to see what all the different skills actually DO
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... you know i was always wondering why lvl based magatsuhi damage skills exist, since the power didnt look impressive on the fusion calc like ever with the damage formula it finally makes sense.
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also with the balance of strength and magic, i can fully confirm that it is balanced. heavenly ikuyumi hits just as hard as i see others hit murakumos. (assuming all debuffs are up) which made me really happy compared to original V where magic almighty was a joke and lucifer laughs at anyone who didnt know impalers was a thing. (my original smt V chaos route run was really just sad with how magic just wasnt doing shit when not focused, seemingly broke scripts when focused, and then got completely fucked when lucifer showed up)
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I dunno, I kinda like that bosses don't have level scaling. It makes it feel like you beat bosses on your own merit, more than usual at least. Great for players on a first run, less great for people running NG+9 that are tiredly clicking the buttons while watching a boss that for all intents and purposes should've died three minutes ago.
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Now you need to figure out what the highest possible damage output is in SMT V 😅Not counting Demi-fiend's ultimate move of course.
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one more math problem rejected!
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Finally math as Lucifer intended
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i rarely click so fast VENGENCE MATH HYPE
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19:04 save me sapphic Mermaid sapphic Mermaid sapphic Mermaid... save me..
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Ah smt math a hood classic
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Amazing Vid! I'm thrilled to see the level scaling gutted, it was always so stupid that you'd basically never be able to fight the final boss at full strength because you had to kill Shiva first.