How to make a realistic Boat/Ship - Roblox Studio
9,910
Published 2023-12-30
Boat model: create.roblox.com/marketplace/asset/15786579439
Collision groups (in case you want to try and use terrain water): create.roblox.com/docs/workspace/collisions#collis…
More Constraint tutorials: • Roblox Constraints & Forces
RunSerivce Stepped: create.roblox.com/docs/reference/engine/classes/Ru…
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All Comments (21)
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Another very nice tutorial. Thanks for sharing. and happy new year.
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This is nice. A tip for the ocean, by using the gerstner waves with smart bone, you can make it very realistic. Though if you're going for an infinite one you'd have to play around with rendering.
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Its super simple but last night I made a super simple module for shift to sprint. You just need to require it. If you want to change settings, require the module to a var and the settings are in the table. I plan on making it look better tonight and publishing it on my website... gotta make that too!
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Really nice video that talks into details about the physics things about how boat float on the water keep up the good work 👍
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Hi I really enjoy your videos, they have helped me learn so much about developing, I was wondering if you could continue the tycoon series, maybe making a system for upgrade pre existing droppers
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Thank you, this works pretty well.
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Thanks for the tutorial, you've got so much experience
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hey ricey great video you are very good at teaching and explaining! I'm wondering how to stop the boat from being pushed and interacted with, just keeping it stationary and drivable.
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Now how do you make a bike
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Hello, urelated topic but while making my game i ran into an issue and to fix it i ran to the internet obviously, i watched your Tycoon Rebirth video because i havent finished your series on tycoon, and i heard you say something about profileservice, i researched it and I think its very cool ill definitely study it on my own or find other videos about it, but can i ask have you used it? if yes then will you make a video about it, i just want to say this because your way of explanation are very concise and easy to understand so you making a video on this is a blessing lol (i also saw your videos on other things like the Cleaners and Promises). Thank you
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you should make a video on the ECS architecture and data driven programming, that's pretty much the only way I see games being made.
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tysm i learn something on this videos.
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wow nice!
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thanks
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Hi, loved the video, its been super helpful for a boat theme game me and a friend are working on, we're curious though if its possible to get rid of the "drift" on the boat and if so how would we go about doing so?
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Good video even tho I haven't even watched it
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Hey, Ricey I'm wondering why you aren't setting the movement on the client since physics replicate from client to server. I've noticed it's a common practice to do the physics on the client in order to make movement smoother.
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Nice video! can you make a tutorial on typehints?
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goat
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hey can you make a tutorial on how to make a working battleship